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Core: Updated to 11.1.0
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@@ -3225,7 +3225,7 @@ void GameObject::Use(Unit* user, bool ignoreCastInProgress /*= false*/)
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Player* player = user->ToPlayer();
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WorldPackets::Misc::EnableBarberShop enableBarberShop;
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enableBarberShop.CustomizationScope = info->barberChair.CustomizationScope;
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enableBarberShop.CustomizationFeatureMask = info->barberChair.CustomizationFeatureMask;
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player->SendDirectMessage(enableBarberShop.Write());
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// fallback, will always work
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