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Core: Whitespace cleanup
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@@ -3346,7 +3346,7 @@ void WorldObject::RebuildWorldMapAreaSwaps()
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// Clear all world map area swaps, will be rebuilt below
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_worldMapAreaSwaps.clear();
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// get ALL default terrain swaps, if we are using it (condition is true)
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// get ALL default terrain swaps, if we are using it (condition is true)
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// send the worldmaparea for it, to see swapped worldmaparea in client from other maps too, not just from our current
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TerrainPhaseInfo defaults = sObjectMgr->GetDefaultTerrainSwapStore();
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for (TerrainPhaseInfo::const_iterator itr = defaults.begin(); itr != defaults.end(); ++itr)
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