CharDB Schema/Cleanup: cleanup account_data and character_account_data tables:

* rename column account to accountId;
* introduce prepared statements for both tables.
This commit is contained in:
Azazel
2011-02-24 23:39:45 +06:00
parent 3e046f9bc4
commit 20ab3e4bda
9 changed files with 43 additions and 25 deletions

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@@ -23,11 +23,11 @@ DROP TABLE IF EXISTS `account_data`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `account_data` (
`account` int(10) unsigned NOT NULL DEFAULT '0',
`accountId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Account Identifier',
`type` tinyint(3) unsigned NOT NULL DEFAULT '0',
`time` int(10) unsigned NOT NULL DEFAULT '0',
`data` blob NOT NULL,
PRIMARY KEY (`account`,`type`)
PRIMARY KEY (`accountId`,`type`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
/*!40101 SET character_set_client = @saved_cs_client */;

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@@ -0,0 +1 @@
ALTER TABLE `account_data` CHANGE COLUMN `account` `accountId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Account Identifier';

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@@ -75,7 +75,9 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accid)
// table realm specific but common for all characters of account for realm
CharacterDatabase.PExecute("DELETE FROM character_tutorial WHERE account = '%u'",accid);
CharacterDatabase.PExecute("DELETE FROM account_data WHERE account = '%u'",accid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_DATA);
stmt->setUInt32(0, accid);
CharacterDatabase.Execute(stmt);
SQLTransaction trans = LoginDatabase.BeginTransaction();

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@@ -4630,7 +4630,9 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
}
trans->PAppend("DELETE FROM characters WHERE guid = '%u'",guid);
trans->PAppend("DELETE FROM character_account_data WHERE guid = '%u'",guid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
stmt->setUInt32(0, guid);
trans->Append(stmt);
trans->PAppend("DELETE FROM character_declinedname WHERE guid = '%u'",guid);
trans->PAppend("DELETE FROM character_action WHERE guid = '%u'",guid);
trans->PAppend("DELETE FROM character_aura WHERE guid = '%u'",guid);

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@@ -166,7 +166,7 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACCOUNTDATA);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACCOUNT_DATA);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, stmt);

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@@ -596,7 +596,7 @@ void WorldSession::SendAuthWaitQue(uint32 position)
void WorldSession::LoadGlobalAccountData()
{
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ACCOUNT_DATA);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ACCOUNT_DATA);
stmt->setUInt32(0, GetAccountId());
LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
}
@@ -632,17 +632,14 @@ void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
while (result->NextRow());
}
void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data)
void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string data)
{
uint32 id = 0;
uint32 index = 0;
if ((1 << type) & GLOBAL_CACHE_MASK)
{
uint32 acc = GetAccountId();
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
CharacterDatabase.escape_string(data);
trans->PAppend("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
CharacterDatabase.CommitTransaction(trans);
id = GetAccountId();
index = CHAR_SET_ACCOUNT_DATA;
}
else
{
@@ -650,14 +647,18 @@ void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::strin
if (!m_GUIDLow)
return;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM character_account_data WHERE guid='%u' AND type='%u'", m_GUIDLow, type);
CharacterDatabase.escape_string(data);
trans->PAppend("INSERT INTO character_account_data VALUES ('%u','%u','%u','%s')", m_GUIDLow, type, (uint32)time_, data.c_str());
CharacterDatabase.CommitTransaction(trans);
id = m_GUIDLow;
index = CHAR_SET_PLAYER_ACCOUNT_DATA;
}
m_accountData[type].Time = time_;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
stmt->setUInt32(0, id);
stmt->setUInt8 (1, type);
stmt->setUInt32(2, uint32(tm));
stmt->setString(3, data);
CharacterDatabase.Execute(stmt);
m_accountData[type].Time = tm;
m_accountData[type].Data = data;
}

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@@ -278,10 +278,11 @@ class WorldSession
// Account Data
AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; }
void SetAccountData(AccountDataType type, time_t time_, std::string data);
void SetAccountData(AccountDataType type, time_t tm, std::string data);
void SendAccountDataTimes(uint32 mask);
void LoadGlobalAccountData();
void LoadAccountData(PreparedQueryResult result, uint32 mask);
void LoadTutorialsData();
void SendTutorialsData();
void SaveTutorialsData(SQLTransaction& trans);

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@@ -79,7 +79,6 @@ bool CharacterDatabaseConnection::Open()
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_BGDATA, "SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_GLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 FROM character_glyphs WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_TALENTS, "SELECT spell, spec FROM character_talent WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_ACCOUNTDATA, "SELECT type, time, data FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_SKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_RANDOMBG, "SELECT guid FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_ARENASTATS, "SELECT slot, personal_rating, matchmaker_rating FROM character_arena_stats WHERE guid = ? ORDER BY slot ASC", CONNECTION_ASYNC)
@@ -89,7 +88,6 @@ bool CharacterDatabaseConnection::Open()
// End LoginQueryHolder content
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_ACTIONS_SPEC, "SELECT button, action, type FROM character_action WHERE guid = ? AND spec = ? ORDER BY button", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_LOAD_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE account = ?", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_MAILITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, item_guid, itemEntry, owner_guid FROM mail_items mi JOIN item_instance ii ON mi.item_guid = ii.guid WHERE mail_id = ?", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_LOAD_AUCTION_ITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, itemguid, itemEntry FROM auctionhouse ah JOIN item_instance ii ON ah.itemguid = ii.guid", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_LOAD_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid", CONNECTION_SYNCH)
@@ -259,6 +257,14 @@ bool CharacterDatabaseConnection::Open()
PREPARE_STATEMENT(CHAR_ADD_AURA, "INSERT INTO character_aura (guid,caster_guid,item_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
// Account data
PREPARE_STATEMENT(CHAR_LOAD_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_SET_ACCOUNT_DATA, "REPLACE INTO account_data(accountId, type, time, data) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_ACCOUNT_DATA, "DELETE FROM account_data WHERE accountId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_ACCOUNT_DATA, "SELECT type, time, data FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SET_PLAYER_ACCOUNT_DATA, "REPLACE INTO character_account_data(guid, type, time, data) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_PLAYER_ACCOUNT_DATA, "DELETE FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC)
// Instance saves
PREPARE_STATEMENT(CHAR_ADD_INSTANCE_SAVE, "INSERT INTO instance (id,map,resettime,difficulty,completedEncounters,data) VALUES (?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPDATE_INSTANCE_DATA, "UPDATE instance SET completedEncounters=?, data=? WHERE id=?", CONNECTION_ASYNC)

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@@ -86,14 +86,12 @@ enum CharacterDatabaseStatements
CHAR_LOAD_PLAYER_BGDATA,
CHAR_LOAD_PLAYER_GLYPHS,
CHAR_LOAD_PLAYER_TALENTS,
CHAR_LOAD_PLAYER_ACCOUNTDATA,
CHAR_LOAD_PLAYER_SKILLS,
CHAR_LOAD_PLAYER_RANDOMBG,
CHAR_LOAD_PLAYER_ARENASTATS,
CHAR_LOAD_PLAYER_BANNED,
CHAR_LOAD_PLAYER_QUESTSTATUSREW,
CHAR_LOAD_ACCOUNT_INSTANCELOCKTIMES,
CHAR_LOAD_ACCOUNT_DATA,
CHAR_LOAD_PLAYER_MAILITEMS,
CHAR_LOAD_AUCTION_ITEMS,
CHAR_ADD_AUCTION,
@@ -218,6 +216,13 @@ enum CharacterDatabaseStatements
CHAR_DEL_AURA,
CHAR_ADD_AURA,
CHAR_LOAD_ACCOUNT_DATA,
CHAR_SET_ACCOUNT_DATA,
CHAR_DEL_ACCOUNT_DATA,
CHAR_LOAD_PLAYER_ACCOUNT_DATA,
CHAR_SET_PLAYER_ACCOUNT_DATA,
CHAR_DEL_PLAYER_ACCOUNT_DATA,
CHAR_ADD_INSTANCE_SAVE,
CHAR_UPDATE_INSTANCE_DATA,