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*Update vehicle system. Make vehicle a seperate class from creature.
--HG-- branch : trunk
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@@ -175,6 +175,13 @@ Creature *ScriptedAI::DoSummon(uint32 uiEntry, WorldObject* pGo, float fRadius,
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return me->SummonCreature(uiEntry, fX, fY, fZ, me->GetOrientation(), uiType, uiDespawntime);
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}
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Creature *ScriptedAI::DoSummonFlyer(uint32 uiEntry, WorldObject *obj, float _fZ, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
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{
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float fX, fY, fZ;
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obj->GetGroundPointAroundUnit(fX, fY, fZ, fRadius * rand_norm(), rand_norm()*2*M_PI);
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return me->SummonCreature(uiEntry, fX, fY, _fZ, me->GetOrientation(), uiType, uiDespawntime);
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}
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Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 uiPosition)
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{
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