Core/DataStores: Port refactors from Update DBC field names to generated ones (#24999)

(cherry picked from commit c92950b3e1)
This commit is contained in:
Peter Keresztes Schmidt
2020-07-12 15:36:55 +02:00
committed by Shauren
parent b7353fb927
commit 1e1679a1f7
19 changed files with 53 additions and 59 deletions
+4 -4
View File
@@ -2529,8 +2529,8 @@ ReputationRank WorldObject::GetReactionTo(WorldObject const* target) const
if (targetFactionEntry->CanHaveReputation())
{
// check contested flags
if (targetFactionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD
&& selfPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
if ((targetFactionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) &&
selfPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
// if faction has reputation, hostile state depends only from AtWar state
@@ -2562,8 +2562,8 @@ ReputationRank WorldObject::GetReactionTo(WorldObject const* target) const
if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
{
// check contested flags
if (factionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD
&& targetPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
if ((factionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) &&
targetPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
return *repRank;