Core/Spells: Unify Bloodlust spells for all classes (#28927)

Co-authored-by: ModoX <moardox@gmail.com>
This commit is contained in:
Teleqraph
2023-04-17 06:51:37 +02:00
committed by GitHub
parent 6ba619d26e
commit 1b3f93aa0f
5 changed files with 90 additions and 123 deletions
@@ -5310,6 +5310,77 @@ class spell_gen_skinning : public SpellScript
}
};
enum BloodlustExhaustionSpell : uint32
{
SPELL_SHAMAN_SATED = 57724, // Bloodlust
SPELL_SHAMAN_EXHAUSTION = 57723, // Heroism, Drums
SPELL_MAGE_TEMPORAL_DISPLACEMENT = 80354,
SPELL_HUNTER_FATIGUED = 264689,
SPELL_EVOKER_EXHAUSTION = 390435,
};
// 2825 - Bloodlust
// 32182 - Heroism
// 80353 - Time Warp
// 264667 - Primal Rage
// 390386 - Fury of the Aspects
// 146555 - Drums of Rage
// 178207 - Drums of Fury
// 230935 - Drums of the Mountain
// 256740 - Drums of the Maelstrom
// 309658 - Drums of Deathly Ferocity
// 381301 - Feral Hide Drums
class spell_gen_bloodlust : public SpellScript
{
PrepareSpellScript(spell_gen_bloodlust);
public:
spell_gen_bloodlust(uint32 exhaustionSpellId) : _exhaustionSpellId(exhaustionSpellId) { }
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_SATED,
SPELL_SHAMAN_EXHAUSTION,
SPELL_MAGE_TEMPORAL_DISPLACEMENT,
SPELL_HUNTER_FATIGUED,
SPELL_EVOKER_EXHAUSTION
});
}
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if([](WorldObject* target) -> bool
{
Unit* unit = target->ToUnit();
if (!unit)
return true;
return unit->HasAura(SPELL_SHAMAN_SATED)
|| unit->HasAura(SPELL_SHAMAN_EXHAUSTION)
|| unit->HasAura(SPELL_MAGE_TEMPORAL_DISPLACEMENT)
|| unit->HasAura(SPELL_HUNTER_FATIGUED)
|| unit->HasAura(SPELL_EVOKER_EXHAUSTION);
});
}
void HandleHit(SpellEffIndex /*effIndex*/)
{
Unit* target = GetHitUnit();
target->CastSpell(target, _exhaustionSpellId, true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gen_bloodlust::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gen_bloodlust::FilterTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID);
OnEffectHitTarget += SpellEffectFn(spell_gen_bloodlust::HandleHit, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
}
private:
uint32 _exhaustionSpellId;
};
void AddSC_generic_spell_scripts()
{
RegisterSpellScript(spell_gen_absorb0_hitlimit1);
@@ -5472,4 +5543,10 @@ void AddSC_generic_spell_scripts()
RegisterSpellScript(spell_gen_reverse_cast_target_to_caster_triggered);
RegisterSpellScript(spell_gen_despawn_all_summons_owned_by_caster);
RegisterSpellScript(spell_gen_skinning);
RegisterSpellScriptWithArgs(spell_gen_bloodlust, "spell_sha_bloodlust", SPELL_SHAMAN_SATED);
RegisterSpellScriptWithArgs(spell_gen_bloodlust, "spell_sha_heroism", SPELL_SHAMAN_EXHAUSTION);
RegisterSpellScriptWithArgs(spell_gen_bloodlust, "spell_mage_time_warp", SPELL_MAGE_TEMPORAL_DISPLACEMENT);
RegisterSpellScriptWithArgs(spell_gen_bloodlust, "spell_hun_primal_rage", SPELL_HUNTER_FATIGUED);
RegisterSpellScriptWithArgs(spell_gen_bloodlust, "spell_evo_fury_of_the_aspects", SPELL_EVOKER_EXHAUSTION);
RegisterSpellScriptWithArgs(spell_gen_bloodlust, "spell_item_bloodlust_drums", SPELL_SHAMAN_EXHAUSTION);
}