Core/Quests: Implemented quest popups

This commit is contained in:
Ovalord
2017-11-28 00:04:03 +01:00
committed by Shauren
parent 839e13d511
commit 1b16534e21
6 changed files with 20 additions and 16 deletions

View File

@@ -473,7 +473,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (WorldSession* session = pTarget->GetSession())
{
PlayerMenu menu(session);
menu.SendQuestGiverQuestDetails(q, me->GetGUID(), true);
menu.SendQuestGiverQuestDetails(q, me->GetGUID(), true, false);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player %s - offering quest %u", pTarget->GetGUID().ToString().c_str(), e.action.questOffer.questID);
}
}