Core/Objects: Switch to using designated initializers instead of chaining functions for FindCreatureOptions

This commit is contained in:
Shauren
2023-07-29 23:46:31 +02:00
parent 8f897da9f3
commit 1acaed2af4
5 changed files with 15 additions and 45 deletions
@@ -863,9 +863,6 @@ void MovementInfo::OutDebug()
TC_LOG_DEBUG("misc", "standingOnGameObjectGUID: {}", standingOnGameObjectGUID->ToString());
}
FindCreatureOptions::FindCreatureOptions() = default;
FindCreatureOptions::~FindCreatureOptions() = default;
WorldObject::WorldObject(bool isWorldObject) : Object(), WorldLocation(), LastUsedScriptID(0),
m_movementInfo(), m_name(), m_isActive(false), m_isFarVisible(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_outdoors(false), m_liquidStatus(LIQUID_MAP_NO_WATER),