Core/SAI: Fixed crash when using SMART_TARGET_CLOSEST_* in areatrigger smart script (#27336)

Co-authored-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
Meji
2021-12-04 20:40:06 +01:00
committed by GitHub
parent 0d0f9784a9
commit 198d18bef5

View File

@@ -2723,6 +2723,17 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
break;
case SMART_TARGET_CREATURE_RANGE:
{
WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{
TC_LOG_ERROR("sql.sql", "SMART_TARGET_CREATURE_RANGE: Entry " SI64FMTD " SourceType %u Event %u Action %u Target %u is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
ObjectVector units;
GetWorldObjectsInDist(units, static_cast<float>(e.target.unitRange.maxDist));
@@ -2734,7 +2745,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
if (me && me->GetGUID() == unit->GetGUID())
continue;
if ((!e.target.unitRange.creature || unit->ToCreature()->GetEntry() == e.target.unitRange.creature) && baseObject->IsInRange(unit, float(e.target.unitRange.minDist), float(e.target.unitRange.maxDist)))
if ((!e.target.unitRange.creature || unit->ToCreature()->GetEntry() == e.target.unitRange.creature) && ref->IsInRange(unit, float(e.target.unitRange.minDist), float(e.target.unitRange.maxDist)))
targets.push_back(unit);
}
@@ -2786,6 +2797,17 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
}
case SMART_TARGET_GAMEOBJECT_RANGE:
{
WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{
TC_LOG_ERROR("sql.sql", "SMART_TARGET_GAMEOBJECT_RANGE: Entry " SI64FMTD " SourceType %u Event %u Action %u Target %u is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
ObjectVector units;
GetWorldObjectsInDist(units, static_cast<float>(e.target.goRange.maxDist));
@@ -2797,7 +2819,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
if (go && go->GetGUID() == unit->GetGUID())
continue;
if ((!e.target.goRange.entry && unit->ToGameObject()->GetEntry() == e.target.goRange.entry) && baseObject->IsInRange(unit, float(e.target.goRange.minDist), float(e.target.goRange.maxDist)))
if ((!e.target.goRange.entry && unit->ToGameObject()->GetEntry() == e.target.goRange.entry) && ref->IsInRange(unit, float(e.target.goRange.minDist), float(e.target.goRange.maxDist)))
targets.push_back(unit);
}
@@ -2809,7 +2831,8 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
{
if (!scriptTrigger && !baseObject)
{
TC_LOG_ERROR("sql.sql", "SMART_TARGET_CREATURE_GUID can not be used without invoker");
TC_LOG_ERROR("sql.sql", "SMART_TARGET_CREATURE_GUID: Entry " SI64FMTD " SourceType %u Event %u Action %u Target %u is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
@@ -2822,7 +2845,8 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
{
if (!scriptTrigger && !baseObject)
{
TC_LOG_ERROR("sql.sql", "SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker");
TC_LOG_ERROR("sql.sql", "SMART_TARGET_GAMEOBJECT_GUID: Entry " SI64FMTD " SourceType %u Event %u Action %u Target %u is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
@@ -2854,32 +2878,70 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
}
case SMART_TARGET_STORED:
{
WorldObject* ref = GetBaseObject();
WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (ref)
if (ObjectVector const* stored = GetStoredTargetVector(e.target.stored.id, *ref))
targets.assign(stored->begin(), stored->end());
if (!ref)
{
TC_LOG_ERROR("sql.sql", "SMART_TARGET_STORED: Entry " SI64FMTD " SourceType %u Event %u Action %u Target %u is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
if (ObjectVector const* stored = GetStoredTargetVector(e.target.stored.id, *ref))
targets.assign(stored->begin(), stored->end());
break;
}
case SMART_TARGET_CLOSEST_CREATURE:
{
if (Creature* target = baseObject->FindNearestCreature(e.target.closest.entry, float(e.target.closest.dist ? e.target.closest.dist : 100), !e.target.closest.dead))
WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{
TC_LOG_ERROR("sql.sql", "SMART_TARGET_CLOSEST_CREATURE: Entry " SI64FMTD " SourceType %u Event %u Action %u Target %u is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
if (Creature* target = ref->FindNearestCreature(e.target.closest.entry, float(e.target.closest.dist ? e.target.closest.dist : 100), !e.target.closest.dead))
targets.push_back(target);
break;
}
case SMART_TARGET_CLOSEST_GAMEOBJECT:
{
if (GameObject* target = baseObject->FindNearestGameObject(e.target.closest.entry, float(e.target.closest.dist ? e.target.closest.dist : 100)))
WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{
TC_LOG_ERROR("sql.sql", "SMART_TARGET_CLOSEST_GAMEOBJECT: Entry " SI64FMTD " SourceType %u Event %u Action %u Target %u is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
if (GameObject* target = ref->FindNearestGameObject(e.target.closest.entry, float(e.target.closest.dist ? e.target.closest.dist : 100)))
targets.push_back(target);
break;
}
case SMART_TARGET_CLOSEST_PLAYER:
{
if (WorldObject* obj = GetBaseObject())
if (Player* target = obj->SelectNearestPlayer(float(e.target.playerDistance.dist)))
targets.push_back(target);
WorldObject* ref = baseObject;
if (!ref)
ref = scriptTrigger;
if (!ref)
{
TC_LOG_ERROR("sql.sql", "SMART_TARGET_CLOSEST_PLAYER: Entry " SI64FMTD " SourceType %u Event %u Action %u Target %u is missing base object or invoker.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
break;
}
if (Player* target = ref->SelectNearestPlayer(float(e.target.playerDistance.dist)))
targets.push_back(target);
break;
}
case SMART_TARGET_OWNER_OR_SUMMONER: