Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.

- Rename JustRespawned to JustAppeared, which better matches its behavior anyway.
- Properly invoke JustAppeared for new (re-)spawns - fixes #20111.
- Fix Thaddius script to work with dynamic_spawning (mostly unrelated to the above) - Feugen/Stalagg should really be a summon group, but I don't have time to fix that right now.
- Fix default value for DynamicEscortNPC to match worldserver.conf.dist.
This commit is contained in:
Treeston
2017-08-06 16:07:15 +02:00
parent dbda060ae7
commit 184c45cfe0
25 changed files with 54 additions and 91 deletions
@@ -145,7 +145,7 @@ void FollowerAI::JustDied(Unit* /*killer*/)
}
}
void FollowerAI::JustRespawned()
void FollowerAI::JustAppeared()
{
m_uiFollowState = STATE_FOLLOW_NONE;