Core/AI: variable naming standarization

plus minimum codestyle changes
This commit is contained in:
ccrs
2019-05-15 01:33:55 +02:00
parent 7025b00656
commit 179c7da1fc
19 changed files with 329 additions and 296 deletions

View File

@@ -40,19 +40,19 @@ struct TSpellSummary
void SummonList::Summon(Creature const* summon)
{
storage_.push_back(summon->GetGUID());
_storage.push_back(summon->GetGUID());
}
void SummonList::Despawn(Creature const* summon)
{
storage_.remove(summon->GetGUID());
_storage.remove(summon->GetGUID());
}
void SummonList::DoZoneInCombat(uint32 entry)
{
for (StorageType::iterator i = storage_.begin(); i != storage_.end();)
for (StorageType::iterator i = _storage.begin(); i != _storage.end();)
{
Creature* summon = ObjectAccessor::GetCreature(*me, *i);
Creature* summon = ObjectAccessor::GetCreature(*_me, *i);
++i;
if (summon && summon->IsAIEnabled()
&& (!entry || summon->GetEntry() == entry))
@@ -64,14 +64,14 @@ void SummonList::DoZoneInCombat(uint32 entry)
void SummonList::DespawnEntry(uint32 entry)
{
for (StorageType::iterator i = storage_.begin(); i != storage_.end();)
for (StorageType::iterator i = _storage.begin(); i != _storage.end();)
{
Creature* summon = ObjectAccessor::GetCreature(*me, *i);
Creature* summon = ObjectAccessor::GetCreature(*_me, *i);
if (!summon)
i = storage_.erase(i);
i = _storage.erase(i);
else if (summon->GetEntry() == entry)
{
i = storage_.erase(i);
i = _storage.erase(i);
summon->DespawnOrUnsummon();
}
else
@@ -81,10 +81,10 @@ void SummonList::DespawnEntry(uint32 entry)
void SummonList::DespawnAll()
{
while (!storage_.empty())
while (!_storage.empty())
{
Creature* summon = ObjectAccessor::GetCreature(*me, storage_.front());
storage_.pop_front();
Creature* summon = ObjectAccessor::GetCreature(*_me, _storage.front());
_storage.pop_front();
if (summon)
summon->DespawnOrUnsummon();
}
@@ -92,20 +92,20 @@ void SummonList::DespawnAll()
void SummonList::RemoveNotExisting()
{
for (StorageType::iterator i = storage_.begin(); i != storage_.end();)
for (StorageType::iterator i = _storage.begin(); i != _storage.end();)
{
if (ObjectAccessor::GetCreature(*me, *i))
if (ObjectAccessor::GetCreature(*_me, *i))
++i;
else
i = storage_.erase(i);
i = _storage.erase(i);
}
}
bool SummonList::HasEntry(uint32 entry) const
{
for (StorageType::const_iterator i = storage_.begin(); i != storage_.end(); ++i)
for (StorageType::const_iterator i = _storage.begin(); i != _storage.end(); ++i)
{
Creature* summon = ObjectAccessor::GetCreature(*me, *i);
Creature* summon = ObjectAccessor::GetCreature(*_me, *i);
if (summon && summon->GetEntry() == entry)
return true;
}
@@ -117,7 +117,7 @@ void SummonList::DoActionImpl(int32 action, StorageType const& summons)
{
for (auto const& guid : summons)
{
Creature* summon = ObjectAccessor::GetCreature(*me, guid);
Creature* summon = ObjectAccessor::GetCreature(*_me, guid);
if (summon && summon->IsAIEnabled())
summon->AI()->DoAction(action);
}