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Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
--HG-- branch : trunk
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@@ -25,6 +25,7 @@
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class spell_generic_quest_update_entry_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_generic_quest_update_entry_SpellScript)
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private:
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uint32 _spellEffect;
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uint8 _effIndex;
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@@ -92,6 +93,7 @@ public:
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class spell_q5206_test_fetid_skull_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q5206_test_fetid_skull_SpellScript)
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_CREATE_RESONATING_SKULL))
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@@ -142,6 +144,7 @@ public:
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class spell_q6124_6129_apply_salve_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q6124_6129_apply_salve_SpellScript)
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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if (GetCastItem())
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@@ -234,6 +237,7 @@ public:
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class spell_q11587_arcane_prisoner_rescue_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q11587_arcane_prisoner_rescue_SpellScript)
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_SUMMON_ARCANE_PRISONER_MALE))
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@@ -294,6 +298,7 @@ public:
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class spell_q11730_ultrasonic_screwdriver_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q11730_ultrasonic_screwdriver_SpellScript)
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_SUMMON_SCAVENGEBOT_004A8))
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@@ -375,6 +380,7 @@ public:
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class spell_q12459_seeds_of_natures_wrath_SpellScript : public SpellScript
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{
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public:
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PrepareSpellScript(spell_q12459_seeds_of_natures_wrath_SpellScript)
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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if (Creature* pCreatureTarget = GetHitCreature())
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@@ -421,6 +427,7 @@ public:
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class spell_q12634_despawn_fruit_tosser_SpellScript : public SpellScript
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{
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public:
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PrepareSpellScript(spell_q12634_despawn_fruit_tosser_SpellScript)
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_BANANAS_FALL_TO_GROUND))
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@@ -470,6 +477,7 @@ public:
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class spell_q12683_take_sputum_sample_SpellScript : public SpellScript
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{
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public:
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PrepareSpellScript(spell_q12683_take_sputum_sample_SpellScript)
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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uint32 reqAuraId = SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), 1);
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@@ -510,6 +518,7 @@ public:
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class spell_q12937_relief_for_the_fallen_SpellScript : public SpellScript
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{
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public:
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PrepareSpellScript(spell_q12937_relief_for_the_fallen_SpellScript)
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_TRIGGER_AID_OF_THE_EARTHEN))
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