mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-17 13:39:46 -04:00
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Item/Item.cpp src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Handlers/MiscHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Reputation/ReputationMgr.cpp src/server/game/Server/Protocol/Opcodes.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/SpellEffects.cpp src/server/game/Weather/Weather.cpp src/server/game/Weather/WeatherMgr.cpp src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp src/server/scripts/Spells/spell_hunter.cpp
This commit is contained in:
@@ -2014,6 +2014,10 @@ void GameObject::SetLootState(LootState state, Unit* unit)
|
||||
m_lootStateUnitGUID = unit ? unit->GetGUID() : 0;
|
||||
AI()->OnStateChanged(state, unit);
|
||||
sScriptMgr->OnGameObjectLootStateChanged(this, state, unit);
|
||||
|
||||
if (GetGoType() == GAMEOBJECT_TYPE_DOOR) // only set collision for doors on SetGoState
|
||||
return;
|
||||
|
||||
if (m_model)
|
||||
{
|
||||
bool collision = false;
|
||||
|
||||
Reference in New Issue
Block a user