Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Reputation/ReputationMgr.cpp
	src/server/game/Server/Protocol/Opcodes.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Weather/Weather.cpp
	src/server/game/Weather/WeatherMgr.cpp
	src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
	src/server/scripts/Spells/spell_hunter.cpp
This commit is contained in:
Michael
2014-05-25 21:52:27 +02:00
31 changed files with 437 additions and 82 deletions
@@ -2014,6 +2014,10 @@ void GameObject::SetLootState(LootState state, Unit* unit)
m_lootStateUnitGUID = unit ? unit->GetGUID() : 0;
AI()->OnStateChanged(state, unit);
sScriptMgr->OnGameObjectLootStateChanged(this, state, unit);
if (GetGoType() == GAMEOBJECT_TYPE_DOOR) // only set collision for doors on SetGoState
return;
if (m_model)
{
bool collision = false;