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Scripts/SmartAI: Some clean-up work:
- NULL -> nullptr - Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does - Code style No functionality was changed.
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@@ -63,7 +63,7 @@ void FollowerAI::AttackStart(Unit* who)
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//This part provides assistance to a player that are attacked by who, even if out of normal aggro range
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//It will cause me to attack who that are attacking _any_ player (which has been confirmed may happen also on offi)
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//The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate.
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bool FollowerAI::AssistPlayerInCombat(Unit* who)
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bool FollowerAI::AssistPlayerInCombatAgainst(Unit* who)
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{
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if (!who || !who->GetVictim())
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return false;
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@@ -104,7 +104,7 @@ void FollowerAI::MoveInLineOfSight(Unit* who)
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{
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if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me))
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{
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if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(who))
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if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombatAgainst(who))
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return;
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if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
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