Core/Movement

* Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled)
* Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these
* Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now)
This commit is contained in:
Shauren
2013-04-09 17:24:39 +02:00
parent c34fd8d862
commit 12a828fdbc
30 changed files with 5242 additions and 3153 deletions
+2 -2
View File
@@ -735,7 +735,7 @@ void SmartAI::SetRun(bool run)
void SmartAI::SetFly(bool fly)
{
me->SetDisableGravity(fly);
me->SendMovementFlagUpdate();
me->SendMovementDisableGravity();
}
void SmartAI::SetSwim(bool swim)
@@ -744,7 +744,7 @@ void SmartAI::SetSwim(bool swim)
me->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
else
me->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
me->SendMovementFlagUpdate();
me->SendMovementSwimming();
}
void SmartAI::sGossipHello(Player* player)