Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
@@ -54,7 +54,7 @@ SimpleAI::SimpleAI(Creature *c) : ScriptedAI(c)
Kill_Spell = 0;
Kill_Target_Type = 0;
memset(Spell,0,sizeof(Spell));
memset(Spell, 0, sizeof(Spell));
EnterEvadeMode();
}
@@ -97,7 +97,7 @@ void SimpleAI::EnterCombat(Unit *who)
Spell_Timer[9] = Spell[9].First_Cast;
else Spell_Timer[9] = 1000;
uint8 random_text = urand(0,2);
uint8 random_text = urand(0, 2);
//Random text
if (Aggro_TextId[random_text])
@@ -110,7 +110,7 @@ void SimpleAI::EnterCombat(Unit *who)
void SimpleAI::KilledUnit(Unit *victim)
{
uint8 random_text = urand(0,2);
uint8 random_text = urand(0, 2);
//Random yell
if (Kill_TextId[random_text])
@@ -134,13 +134,13 @@ void SimpleAI::KilledUnit(Unit *victim)
pTarget = me->getVictim();
break;
case CAST_HOSTILE_SECOND_AGGRO:
pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
break;
case CAST_HOSTILE_LAST_AGGRO:
pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO,0);
pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0);
break;
case CAST_HOSTILE_RANDOM:
pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
break;
case CAST_KILLEDUNIT_VICTIM:
pTarget = victim;
@@ -158,7 +158,7 @@ void SimpleAI::DamageTaken(Unit *killer, uint32 &damage)
if (me->GetHealth() > damage)
return;
uint8 random_text = urand(0,2);
uint8 random_text = urand(0, 2);
//Random yell
if (Death_TextId[random_text])
@@ -182,13 +182,13 @@ void SimpleAI::DamageTaken(Unit *killer, uint32 &damage)
pTarget = me->getVictim();
break;
case CAST_HOSTILE_SECOND_AGGRO:
pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
break;
case CAST_HOSTILE_LAST_AGGRO:
pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO,0);
pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0);
break;
case CAST_HOSTILE_RANDOM:
pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
break;
case CAST_JUSTDIED_KILLER:
pTarget = killer;
@@ -233,13 +233,13 @@ void SimpleAI::UpdateAI(const uint32 diff)
pTarget = me->getVictim();
break;
case CAST_HOSTILE_SECOND_AGGRO:
pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
break;
case CAST_HOSTILE_LAST_AGGRO:
pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO,0);
pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0);
break;
case CAST_HOSTILE_RANDOM:
pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
break;
}
@@ -253,7 +253,7 @@ void SimpleAI::UpdateAI(const uint32 diff)
//Yell and sound use the same number so that you can make
//the Creature yell with the correct sound effect attached
uint8 random_text = urand(0,2);
uint8 random_text = urand(0, 2);
//Random yell
if (Spell[i].TextId[random_text])