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Core/Entities: Updated some pet stats code to Cataclysm.
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@@ -932,17 +932,8 @@ bool Guardian::UpdateStats(Stats stat)
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}
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else if (stat == STAT_STAMINA)
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{
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if (owner->getClass() == CLASS_WARLOCK && isPet())
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{
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ownersBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75);
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value += ownersBonus;
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}
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else
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{
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mod = 0.45f;
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ownersBonus = float(owner->GetStat(stat)) * mod;
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value += ownersBonus;
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}
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ownersBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 30);
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value += ownersBonus;
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}
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//warlock's and mage's pets gain 30% of owner's intellect
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else if (stat == STAT_INTELLECT)
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@@ -1015,13 +1006,14 @@ void Guardian::UpdateArmor()
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float bonus_armor = 0.0f;
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UnitMods unitMod = UNIT_MOD_ARMOR;
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// hunter and warlock pets gain 35% of owner's armor value
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if (isPet())
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bonus_armor = float(CalculatePctN(m_owner->GetArmor(), 35));
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// hunter pets gain 35% of owner's armor value, warlock pets gain 100% of owner's armor
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if (isHunterPet())
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bonus_armor = float(CalculatePctN(m_owner->GetArmor(), 70);
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else if (isPet())
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bonus_armor = m_owner->GetArmor();
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value = GetModifierValue(unitMod, BASE_VALUE);
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value *= GetModifierValue(unitMod, BASE_PCT);
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value += GetStat(STAT_AGILITY) * 2.0f;
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value += GetModifierValue(unitMod, TOTAL_VALUE) + bonus_armor;
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value *= GetModifierValue(unitMod, TOTAL_PCT);
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