Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*

This commit is contained in:
Shocker
2012-02-03 19:02:17 +02:00
parent e602619912
commit 08be716ef8
148 changed files with 483 additions and 483 deletions

View File

@@ -38,8 +38,8 @@ void FollowerAI::AttackStart(Unit* who)
me->SetInCombatWith(who);
who->SetInCombatWith(me);
if (me->HasUnitState(UNIT_STAT_FOLLOW))
me->ClearUnitState(UNIT_STAT_FOLLOW);
if (me->HasUnitState(UNIT_STATE_FOLLOW))
me->ClearUnitState(UNIT_STATE_FOLLOW);
if (IsCombatMovementAllowed())
me->GetMotionMaster()->MoveChase(who);
@@ -88,7 +88,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who)
void FollowerAI::MoveInLineOfSight(Unit* who)
{
if (!me->HasUnitState(UNIT_STAT_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me))
if (!me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me))
{
if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(who))
return;
@@ -340,9 +340,9 @@ Player* FollowerAI::GetLeaderForFollower()
void FollowerAI::SetFollowComplete(bool bWithEndEvent)
{
if (me->HasUnitState(UNIT_STAT_FOLLOW))
if (me->HasUnitState(UNIT_STATE_FOLLOW))
{
me->ClearUnitState(UNIT_STAT_FOLLOW);
me->ClearUnitState(UNIT_STATE_FOLLOW);
me->StopMoving();
me->GetMotionMaster()->Clear();
@@ -369,9 +369,9 @@ void FollowerAI::SetFollowPaused(bool paused)
{
AddFollowState(STATE_FOLLOW_PAUSED);
if (me->HasUnitState(UNIT_STAT_FOLLOW))
if (me->HasUnitState(UNIT_STATE_FOLLOW))
{
me->ClearUnitState(UNIT_STAT_FOLLOW);
me->ClearUnitState(UNIT_STATE_FOLLOW);
me->StopMoving();
me->GetMotionMaster()->Clear();