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Core/Misc: Fix some static analysis issues
Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
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@@ -64,6 +64,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(),
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lootingGroupLowGUID = 0;
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ResetLootMode(); // restore default loot mode
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m_stationaryPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
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}
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GameObject::~GameObject()
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