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Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
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@@ -1037,7 +1037,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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case SMART_ACTION_SET_IN_COMBAT_WITH_ZONE:
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{
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if (me && me->IsAIEnabled)
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if (me && me->IsAIEnabled())
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{
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me->AI()->DoZoneInCombat();
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u", me->GetGUID().GetCounter());
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