From 02e4fb5f823e5115b20d3260782f42f2a93f1078 Mon Sep 17 00:00:00 2001 From: Traesh Date: Sat, 21 Mar 2026 15:27:19 +0100 Subject: [PATCH] Core/GameObjects: Initialize gameobject type before creating its model --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 00b11546a4..d4f52918ba 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1076,9 +1076,9 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD SetDisplayId(goInfo->displayId); - CreateModel(); // GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3 SetGoType(GameobjectTypes(goInfo->type)); + CreateModel(); m_prevGoState = goState; SetGoState(goState); SetGoArtKit(artKit);