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Core/SAI: Implement SMART_ACTION_SET_RANGED_MOVEMENT (79) and SMART_ACTION_SET_STAND_STATE (101). Updated wiki accordingly. These were required in order to properly be able to convert EventAI to SmartAI.
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@@ -1534,6 +1534,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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case SMART_ACTION_CALL_SCRIPT_RESET:
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OnReset();
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break;
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case SMART_ACTION_SET_RANGED_MOVEMENT:
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{
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float attackDistance = (float)e.action.setRangedMovement.distance;
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float attackAngle = e.action.setRangedMovement.angle / 180.0f * M_PI;
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if (CAST_AI(SmartAI, me->AI())->CanCombatMove())
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me->GetMotionMaster()->MoveChase(me->getVictim(), attackDistance, attackAngle);
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break;
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}
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case SMART_ACTION_CALL_TIMED_ACTIONLIST:
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{
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if (e.GetTargetType() == SMART_TARGET_NONE)
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@@ -1924,6 +1933,24 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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delete targets;
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break;
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}
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case SMART_ACTION_SET_STAND_STATE:
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{
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ObjectList* targets = GetTargets(e, unit);
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if (!targets)
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break;
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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{
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if (IsUnit(*itr))
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{
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(*itr)->ToUnit()->SetStandState(e.action.setStandState.standState);
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set standstate to %u", (*itr)->GetGUIDLow(), e.action.emote.emote);
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}
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}
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delete targets;
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break;
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}
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default:
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sLog->outErrorDb("SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
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break;
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