Core/DataStores: Fixed db2 structures after 7.3.5

This commit is contained in:
Shauren
2018-03-12 18:20:26 +01:00
parent 50a912af72
commit 007b5a68c5
80 changed files with 4402 additions and 2946 deletions
+2 -2
View File
@@ -779,8 +779,8 @@ void Player::UpdateAllRunesRegen()
PowerTypeEntry const* runeEntry = sDB2Manager.GetPowerTypeEntry(POWER_RUNES);
uint32 cooldown = GetRuneBaseCooldown();
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER + runeIndex, float(1 * IN_MILLISECONDS) / float(cooldown) - runeEntry->RegenerationPeace);
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + runeIndex, float(1 * IN_MILLISECONDS) / float(cooldown) - runeEntry->RegenerationCombat);
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER + runeIndex, float(1 * IN_MILLISECONDS) / float(cooldown) - runeEntry->RegenPeace);
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + runeIndex, float(1 * IN_MILLISECONDS) / float(cooldown) - runeEntry->RegenCombat);
}
void Player::_ApplyAllStatBonuses()