/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/*
 * Scripts for spells with SPELLFAMILY_GENERIC which cannot be included in AI script file
 * of creature using it or can't be bound to any player class.
 * Ordered alphabetically using scriptname.
 * Scriptnames of files in this file should be prefixed with "spell_gen_"
 */

#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
#include "Group.h"
#include "LFGMgr.h"

class spell_gen_absorb0_hitlimit1 : public SpellScriptLoader
{
    public:
        spell_gen_absorb0_hitlimit1() : SpellScriptLoader("spell_gen_absorb0_hitlimit1") { }

        class spell_gen_absorb0_hitlimit1_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_absorb0_hitlimit1_AuraScript);

            uint32 limit;

            bool Load()
            {
                // Max absorb stored in 1 dummy effect
                limit = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
                return true;
            }

            void Absorb(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
            {
                absorbAmount = std::min(limit, absorbAmount);
            }

            void Register()
            {
                 OnEffectAbsorb += AuraEffectAbsorbFn(spell_gen_absorb0_hitlimit1_AuraScript::Absorb, EFFECT_0);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_absorb0_hitlimit1_AuraScript();
        }
};

// 41337 Aura of Anger
class spell_gen_aura_of_anger : public SpellScriptLoader
{
    public:
        spell_gen_aura_of_anger() : SpellScriptLoader("spell_gen_aura_of_anger") { }

        class spell_gen_aura_of_anger_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_aura_of_anger_AuraScript);

            void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
            {
                if (AuraEffect* aurEff1 = aurEff->GetBase()->GetEffect(EFFECT_1))
                    aurEff1->ChangeAmount(aurEff1->GetAmount() + 5);
                aurEff->SetAmount(100 * aurEff->GetTickNumber());
            }

            void Register()
            {
                OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_aura_of_anger_AuraScript::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_aura_of_anger_AuraScript();
        }
};

class spell_gen_av_drekthar_presence : public SpellScriptLoader
{
    public:
        spell_gen_av_drekthar_presence() : SpellScriptLoader("spell_gen_av_drekthar_presence") { }

        class spell_gen_av_drekthar_presence_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_av_drekthar_presence_AuraScript);

            bool CheckAreaTarget(Unit* target)
            {
                switch (target->GetEntry())
                {
                    // alliance
                    case 14762: // Dun Baldar North Marshal
                    case 14763: // Dun Baldar South Marshal
                    case 14764: // Icewing Marshal
                    case 14765: // Stonehearth Marshal
                    case 11948: // Vandar Stormspike
                    // horde
                    case 14772: // East Frostwolf Warmaster
                    case 14776: // Tower Point Warmaster
                    case 14773: // Iceblood Warmaster
                    case 14777: // West Frostwolf Warmaster
                    case 11946: // Drek'thar
                        return true;
                    default:
                        return false;
                        break;
                }
            }
            void Register()
            {
                DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_gen_av_drekthar_presence_AuraScript::CheckAreaTarget);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_av_drekthar_presence_AuraScript();
        }
};

// 46394 Brutallus Burn
class spell_gen_burn_brutallus : public SpellScriptLoader
{
    public:
        spell_gen_burn_brutallus() : SpellScriptLoader("spell_gen_burn_brutallus") { }

        class spell_gen_burn_brutallus_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_burn_brutallus_AuraScript);

            void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
            {
                if (aurEff->GetTickNumber() % 11 == 0)
                    aurEff->SetAmount(aurEff->GetAmount() * 2);
            }

            void Register()
            {
                OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_burn_brutallus_AuraScript::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_burn_brutallus_AuraScript();
        }
};

enum CannibalizeSpells
{
    SPELL_CANNIBALIZE_TRIGGERED = 20578,
};

class spell_gen_cannibalize : public SpellScriptLoader
{
    public:
        spell_gen_cannibalize() : SpellScriptLoader("spell_gen_cannibalize") { }

        class spell_gen_cannibalize_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_cannibalize_SpellScript);

            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_CANNIBALIZE_TRIGGERED))
                    return false;
                return true;
            }

            SpellCastResult CheckIfCorpseNear()
            {
                Unit* caster = GetCaster();
                float max_range = GetSpellInfo()->GetMaxRange(false);
                WorldObject* result = NULL;
                // search for nearby enemy corpse in range
                Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY);
                Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check);
                caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher);
                if (!result)
                    return SPELL_FAILED_NO_EDIBLE_CORPSES;
                return SPELL_CAST_OK;
            }

            void HandleDummy(SpellEffIndex /*effIndex*/)
            {
                Unit* caster = GetCaster();
                caster->CastSpell(caster, SPELL_CANNIBALIZE_TRIGGERED, false);
            }

            void Register()
            {
                OnEffectHit += SpellEffectFn(spell_gen_cannibalize_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
                OnCheckCast += SpellCheckCastFn(spell_gen_cannibalize_SpellScript::CheckIfCorpseNear);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_cannibalize_SpellScript();
        }
};

// 45472 Parachute
enum ParachuteSpells
{
    SPELL_PARACHUTE         = 45472,
    SPELL_PARACHUTE_BUFF    = 44795,
};

class spell_gen_parachute : public SpellScriptLoader
{
    public:
        spell_gen_parachute() : SpellScriptLoader("spell_gen_parachute") { }

        class spell_gen_parachute_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_parachute_AuraScript);

            bool Validate(SpellInfo const* /*spell*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE) || !sSpellMgr->GetSpellInfo(SPELL_PARACHUTE_BUFF))
                    return false;
                return true;
            }

            void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
            {
                if (Player* target = GetTarget()->ToPlayer())
                    if (target->IsFalling())
                    {
                        target->RemoveAurasDueToSpell(SPELL_PARACHUTE);
                        target->CastSpell(target, SPELL_PARACHUTE_BUFF, true);
                    }
            }

            void Register()
            {
                OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_parachute_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_parachute_AuraScript();
        }
};

enum NPCEntries
{
    NPC_DOOMGUARD   = 11859,
    NPC_INFERNAL    = 89,
    NPC_IMP         = 416,
};

class spell_gen_pet_summoned : public SpellScriptLoader
{
    public:
        spell_gen_pet_summoned() : SpellScriptLoader("spell_gen_pet_summoned") { }

        class spell_gen_pet_summoned_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_pet_summoned_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                Player* player = GetCaster()->ToPlayer();
                if (player->GetLastPetNumber())
                {
                    PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
                    if (Pet* newPet = new Pet(player, newPetType))
                    {
                        if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true))
                        {
                            // revive the pet if it is dead
                            if (newPet->getDeathState() == DEAD)
                                newPet->setDeathState(ALIVE);

                            newPet->SetFullHealth();
                            newPet->SetPower(newPet->getPowerType(), newPet->GetMaxPower(newPet->getPowerType()));

                            switch (newPet->GetEntry())
                            {
                                case NPC_DOOMGUARD:
                                case NPC_INFERNAL:
                                    newPet->SetEntry(NPC_IMP);
                                    break;
                                default:
                                    break;
                            }
                        }
                        else
                            delete newPet;
                    }
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_pet_summoned_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_pet_summoned_SpellScript();
        }
};

class spell_gen_remove_flight_auras : public SpellScriptLoader
{
    public:
        spell_gen_remove_flight_auras() : SpellScriptLoader("spell_gen_remove_flight_auras") {}

        class spell_gen_remove_flight_auras_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_remove_flight_auras_SpellScript);

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                if (Unit* target = GetHitUnit())
                {
                    target->RemoveAurasByType(SPELL_AURA_FLY);
                    target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_remove_flight_auras_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_remove_flight_auras_SpellScript();
        }
};

// 66118 Leeching Swarm
enum LeechingSwarmSpells
{
    SPELL_LEECHING_SWARM_DMG    = 66240,
    SPELL_LEECHING_SWARM_HEAL   = 66125,
};

class spell_gen_leeching_swarm : public SpellScriptLoader
{
    public:
        spell_gen_leeching_swarm() : SpellScriptLoader("spell_gen_leeching_swarm") { }

        class spell_gen_leeching_swarm_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_leeching_swarm_AuraScript);

            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_DMG) || !sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_HEAL))
                    return false;
                return true;
            }

            void HandleEffectPeriodic(AuraEffect const* aurEff)
            {
                Unit* caster = GetCaster();
                if (Unit* target = GetTarget())
                {
                    int32 lifeLeeched = target->CountPctFromCurHealth(aurEff->GetAmount());
                    if (lifeLeeched < 250)
                        lifeLeeched = 250;
                    // Damage
                    caster->CastCustomSpell(target, SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
                    // Heal
                    caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, false);
                }
            }

            void Register()
            {
                OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_leeching_swarm_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_leeching_swarm_AuraScript();
        }
};

enum EluneCandle
{
    NPC_OMEN = 15467,

    SPELL_ELUNE_CANDLE_OMEN_HEAD   = 26622,
    SPELL_ELUNE_CANDLE_OMEN_CHEST  = 26624,
    SPELL_ELUNE_CANDLE_OMEN_HAND_R = 26625,
    SPELL_ELUNE_CANDLE_OMEN_HAND_L = 26649,
    SPELL_ELUNE_CANDLE_NORMAL      = 26636,
};

class spell_gen_elune_candle : public SpellScriptLoader
{
    public:
        spell_gen_elune_candle() : SpellScriptLoader("spell_gen_elune_candle") {}

        class spell_gen_elune_candle_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_elune_candle_SpellScript);
            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HEAD))
                    return false;
                if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_CHEST))
                    return false;
                if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HAND_R))
                    return false;
                if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HAND_L))
                    return false;
                if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_NORMAL))
                    return false;
                return true;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                uint32 spellId = 0;

                if (GetHitUnit()->GetEntry() == NPC_OMEN)
                {
                    switch (urand(0, 3))
                    {
                        case 0: spellId = SPELL_ELUNE_CANDLE_OMEN_HEAD; break;
                        case 1: spellId = SPELL_ELUNE_CANDLE_OMEN_CHEST; break;
                        case 2: spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_R; break;
                        case 3: spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_L; break;
                    }
                }
                else
                    spellId = SPELL_ELUNE_CANDLE_NORMAL;

                GetCaster()->CastSpell(GetHitUnit(), spellId, true, NULL);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_elune_candle_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_elune_candle_SpellScript();
        }
};

// 24750 Trick
enum TrickSpells
{
    SPELL_PIRATE_COSTUME_MALE           = 24708,
    SPELL_PIRATE_COSTUME_FEMALE         = 24709,
    SPELL_NINJA_COSTUME_MALE            = 24710,
    SPELL_NINJA_COSTUME_FEMALE          = 24711,
    SPELL_LEPER_GNOME_COSTUME_MALE      = 24712,
    SPELL_LEPER_GNOME_COSTUME_FEMALE    = 24713,
    SPELL_SKELETON_COSTUME              = 24723,
    SPELL_GHOST_COSTUME_MALE            = 24735,
    SPELL_GHOST_COSTUME_FEMALE          = 24736,
    SPELL_TRICK_BUFF                    = 24753,
};

class spell_gen_trick : public SpellScriptLoader
{
    public:
        spell_gen_trick() : SpellScriptLoader("spell_gen_trick") {}

        class spell_gen_trick_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_trick_SpellScript);
            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_MALE)
                    || !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_FEMALE)
                    || !sSpellMgr->GetSpellInfo(SPELL_SKELETON_COSTUME) || !sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_TRICK_BUFF))
                    return false;
                return true;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                Unit* caster = GetCaster();
                if (Player* target = GetHitPlayer())
                {
                    uint8 gender = target->getGender();
                    uint32 spellId = SPELL_TRICK_BUFF;
                    switch (urand(0, 5))
                    {
                        case 1:
                            spellId = gender ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE;
                            break;
                        case 2:
                            spellId = gender ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE;
                            break;
                        case 3:
                            spellId = gender ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE;
                            break;
                        case 4:
                            spellId = gender ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE;
                            break;
                        case 5:
                            spellId = SPELL_SKELETON_COSTUME;
                            break;
                        default:
                            break;
                    }

                    caster->CastSpell(target, spellId, true, NULL);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_trick_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_trick_SpellScript();
        }
};

// 24751 Trick or Treat
enum TrickOrTreatSpells
{
    SPELL_TRICK                 = 24714,
    SPELL_TREAT                 = 24715,
    SPELL_TRICKED_OR_TREATED    = 24755
};

class spell_gen_trick_or_treat : public SpellScriptLoader
{
    public:
        spell_gen_trick_or_treat() : SpellScriptLoader("spell_gen_trick_or_treat") {}

        class spell_gen_trick_or_treat_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_trick_or_treat_SpellScript);

            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_TRICK) || !sSpellMgr->GetSpellInfo(SPELL_TREAT) || !sSpellMgr->GetSpellInfo(SPELL_TRICKED_OR_TREATED))
                    return false;
                return true;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                Unit* caster = GetCaster();
                if (Player* target = GetHitPlayer())
                {
                    caster->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL);
                    caster->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, NULL);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_trick_or_treat_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_trick_or_treat_SpellScript();
        }
};

class spell_creature_permanent_feign_death : public SpellScriptLoader
{
    public:
        spell_creature_permanent_feign_death() : SpellScriptLoader("spell_creature_permanent_feign_death") { }

        class spell_creature_permanent_feign_death_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_creature_permanent_feign_death_AuraScript);

            void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();
                target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
                target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);

                if (target->GetTypeId() == TYPEID_UNIT)
                    target->ToCreature()->SetReactState(REACT_PASSIVE);
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_creature_permanent_feign_death_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_creature_permanent_feign_death_AuraScript();
        }
};

enum PvPTrinketTriggeredSpells
{
    SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER         = 72752,
    SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF    = 72757,
};

class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader
{
    public:
        spell_pvp_trinket_wotf_shared_cd() : SpellScriptLoader("spell_pvp_trinket_wotf_shared_cd") {}

        class spell_pvp_trinket_wotf_shared_cd_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_pvp_trinket_wotf_shared_cd_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER) || !sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF))
                    return false;
                return true;
            }

            void HandleScript()
            {
                // This is only needed because spells cast from spell_linked_spell are triggered by default
                // Spell::SendSpellCooldown() skips all spells with TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
                GetCaster()->ToPlayer()->AddSpellAndCategoryCooldowns(GetSpellInfo(), GetCastItem() ? GetCastItem()->GetEntry() : 0, GetSpell());
            }

            void Register()
            {
                AfterCast += SpellCastFn(spell_pvp_trinket_wotf_shared_cd_SpellScript::HandleScript);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_pvp_trinket_wotf_shared_cd_SpellScript();
        }
};

enum AnimalBloodPoolSpell
{
    SPELL_ANIMAL_BLOOD      = 46221,
    SPELL_SPAWN_BLOOD_POOL  = 63471,
};

class spell_gen_animal_blood : public SpellScriptLoader
{
    public:
        spell_gen_animal_blood() : SpellScriptLoader("spell_gen_animal_blood") { }

        class spell_gen_animal_blood_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_animal_blood_AuraScript);

            bool Validate(SpellInfo const* /*spell*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_SPAWN_BLOOD_POOL))
                    return false;
                return true;
            }

            void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                // Remove all auras with spell id 46221, except the one currently being applied
                while (Aura* aur = GetUnitOwner()->GetOwnedAura(SPELL_ANIMAL_BLOOD, 0, 0, 0, GetAura()))
                    GetUnitOwner()->RemoveOwnedAura(aur);
            }

            void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* owner = GetUnitOwner())
                    if (owner->IsInWater())
                        owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
            }

            void Register()
            {
                AfterEffectApply += AuraEffectRemoveFn(spell_gen_animal_blood_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
                AfterEffectRemove += AuraEffectRemoveFn(spell_gen_animal_blood_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_animal_blood_AuraScript();
        }
};

enum DivineStormSpell
{
    SPELL_DIVINE_STORM  = 53385,
};

// 70769 Divine Storm!
class spell_gen_divine_storm_cd_reset : public SpellScriptLoader
{
    public:
        spell_gen_divine_storm_cd_reset() : SpellScriptLoader("spell_gen_divine_storm_cd_reset") {}

        class spell_gen_divine_storm_cd_reset_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_divine_storm_cd_reset_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM))
                    return false;
                return true;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                Player* caster = GetCaster()->ToPlayer();
                if (caster->HasSpellCooldown(SPELL_DIVINE_STORM))
                    caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_divine_storm_cd_reset_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_divine_storm_cd_reset_SpellScript();
        }
};

class spell_gen_gunship_portal : public SpellScriptLoader
{
    public:
        spell_gen_gunship_portal() : SpellScriptLoader("spell_gen_gunship_portal") { }

        class spell_gen_gunship_portal_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_gunship_portal_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                Player* caster = GetCaster()->ToPlayer();
                if (Battleground* bg = caster->GetBattleground())
                    if (bg->GetTypeID(true) == BATTLEGROUND_IC)
                        bg->DoAction(1, caster->GetGUID());
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_gunship_portal_SpellScript();
        }
};

enum parachuteIC
{
    SPELL_PARACHUTE_IC = 66657,
};

class spell_gen_parachute_ic : public SpellScriptLoader
{
    public:
        spell_gen_parachute_ic() : SpellScriptLoader("spell_gen_parachute_ic") { }

        class spell_gen_parachute_ic_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_parachute_ic_AuraScript)

            void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
            {
                if (Player* target = GetTarget()->ToPlayer())
                    if (target->m_movementInfo.fallTime > 2000)
                        target->CastSpell(target, SPELL_PARACHUTE_IC, true);
            }

            void Register()
            {
                OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_parachute_ic_AuraScript();
        }
};

class spell_gen_dungeon_credit : public SpellScriptLoader
{
    public:
        spell_gen_dungeon_credit() : SpellScriptLoader("spell_gen_dungeon_credit") { }

        class spell_gen_dungeon_credit_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_dungeon_credit_SpellScript);

            bool Load()
            {
                _handled = false;
                return GetCaster()->GetTypeId() == TYPEID_UNIT;
            }

            void CreditEncounter()
            {
                // This hook is executed for every target, make sure we only credit instance once
                if (_handled)
                    return;

                _handled = true;
                Unit* caster = GetCaster();
                if (InstanceScript* instance = caster->GetInstanceScript())
                    instance->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, GetSpellInfo()->Id, caster);
            }

            void Register()
            {
                AfterHit += SpellHitFn(spell_gen_dungeon_credit_SpellScript::CreditEncounter);
            }

            bool _handled;
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_dungeon_credit_SpellScript();
        }
};

class spell_gen_profession_research : public SpellScriptLoader
{
    public:
        spell_gen_profession_research() : SpellScriptLoader("spell_gen_profession_research") {}

        class spell_gen_profession_research_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_profession_research_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            SpellCastResult CheckRequirement()
            {
                if (HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer()))
                {
                    SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER);
                    return SPELL_FAILED_CUSTOM_ERROR;
                }

                return SPELL_CAST_OK;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                Player* caster = GetCaster()->ToPlayer();
                uint32 spellId = GetSpellInfo()->Id;

                // learn random explicit discovery recipe (if any)
                if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster))
                    caster->learnSpell(discoveredSpellId, false);

                caster->UpdateCraftSkill(spellId);
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_profession_research_SpellScript::CheckRequirement);
                OnEffectHitTarget += SpellEffectFn(spell_gen_profession_research_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_profession_research_SpellScript();
        }
};

class spell_generic_clone : public SpellScriptLoader
{
    public:
        spell_generic_clone() : SpellScriptLoader("spell_generic_clone") { }

        class spell_generic_clone_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_generic_clone_SpellScript);

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                uint32 spellId = uint32(GetSpellInfo()->Effects[effIndex].CalcValue());
                GetHitUnit()->CastSpell(GetCaster(), spellId, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_generic_clone_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
                OnEffectHitTarget += SpellEffectFn(spell_generic_clone_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_generic_clone_SpellScript();
        }
};

enum CloneWeaponSpells
{
    SPELL_COPY_WEAPON_AURA       = 41054,
    SPELL_COPY_WEAPON_2_AURA     = 63418,
    SPELL_COPY_WEAPON_3_AURA     = 69893,

    SPELL_COPY_OFFHAND_AURA      = 45205,
    SPELL_COPY_OFFHAND_2_AURA    = 69896,

    SPELL_COPY_RANGED_AURA       = 57594
};

class spell_generic_clone_weapon : public SpellScriptLoader
{
    public:
        spell_generic_clone_weapon() : SpellScriptLoader("spell_generic_clone_weapon") { }

        class spell_generic_clone_weapon_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_generic_clone_weapon_SpellScript);

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                Unit* caster = GetCaster();

                if (Unit* target = GetHitUnit())
                {

                    uint32 spellId = uint32(GetSpellInfo()->Effects[EFFECT_0].CalcValue());
                    caster->CastSpell(target, spellId, true);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_generic_clone_weapon_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_generic_clone_weapon_SpellScript();
        }
};

class spell_gen_clone_weapon_aura : public SpellScriptLoader
{
    public:
        spell_gen_clone_weapon_aura() : SpellScriptLoader("spell_gen_clone_weapon_aura") { }

        class spell_gen_clone_weapon_auraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_clone_weapon_auraScript);

            uint32 prevItem;

            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_AURA) || !sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_2_AURA) || !sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_3_AURA)
                    || !sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND_AURA) || !sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND_2_AURA) || !sSpellMgr->GetSpellInfo(SPELL_COPY_RANGED_AURA))
                    return false;
                return true;
            }

            void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* caster = GetCaster();
                Unit* target = GetTarget();

                if (!caster)
                    return;

                switch (GetSpellInfo()->Id)
                {
                    case SPELL_COPY_WEAPON_AURA:
                    case SPELL_COPY_WEAPON_2_AURA:
                    case SPELL_COPY_WEAPON_3_AURA:
                    {
                        prevItem = target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID);

                        if (Player* player = caster->ToPlayer())
                        {
                            if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
                                target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry());
                        }
                        else
                            target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
                        break;
                    }
                    case SPELL_COPY_OFFHAND_AURA:
                    case SPELL_COPY_OFFHAND_2_AURA:
                    {
                        prevItem = target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID) + 1;

                        if (Player* player = caster->ToPlayer())
                        {
                            if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
                                target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry());
                        }
                        else
                            target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
                        break;
                    }
                    case SPELL_COPY_RANGED_AURA:
                    {
                        prevItem = target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID) + 2;

                        if (Player* player = caster->ToPlayer())
                        {
                            if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
                                target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry());
                        }
                        else
                            target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
                        break;
                    }
                    default:
                        break;
                }
            }

            void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();

                switch (GetSpellInfo()->Id)
                {
                    case SPELL_COPY_WEAPON_AURA:
                    case SPELL_COPY_WEAPON_2_AURA:
                    case SPELL_COPY_WEAPON_3_AURA:
                    {
                        target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, prevItem);
                        break;
                    }
                    case SPELL_COPY_OFFHAND_AURA:
                    case SPELL_COPY_OFFHAND_2_AURA:
                    {
                        target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, prevItem);
                        break;
                    }
                    case SPELL_COPY_RANGED_AURA:
                    {
                        target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, prevItem);
                        break;
                    }
                    default:
                        break;
                }
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_gen_clone_weapon_auraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
                OnEffectRemove += AuraEffectRemoveFn(spell_gen_clone_weapon_auraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
            }

        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_clone_weapon_auraScript();
        }
};

enum SeaforiumSpells
{
    SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT = 60937,
};

class spell_gen_seaforium_blast : public SpellScriptLoader
{
    public:
        spell_gen_seaforium_blast() : SpellScriptLoader("spell_gen_seaforium_blast") {}

        class spell_gen_seaforium_blast_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_seaforium_blast_SpellScript);

            bool Validate(SpellInfo const* /*spell*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT))
                    return false;
                return true;
            }

            bool Load()
            {
                // OriginalCaster is always available in Spell::prepare
                return GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void AchievementCredit(SpellEffIndex /*effIndex*/)
            {
                // but in effect handling OriginalCaster can become NULL
                if (Unit* originalCaster = GetOriginalCaster())
                    if (GameObject* go = GetHitGObj())
                        if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
                            originalCaster->CastSpell(originalCaster, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_seaforium_blast_SpellScript::AchievementCredit, EFFECT_1, SPELL_EFFECT_GAMEOBJECT_DAMAGE);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_seaforium_blast_SpellScript();
        }
};

enum FriendOrFowl
{
    SPELL_TURKEY_VENGEANCE  = 25285,
};

class spell_gen_turkey_marker : public SpellScriptLoader
{
    public:
        spell_gen_turkey_marker() : SpellScriptLoader("spell_gen_turkey_marker") { }

        class spell_gen_turkey_marker_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_turkey_marker_AuraScript);

            void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
            {
                // store stack apply times, so we can pop them while they expire
                _applyTimes.push_back(getMSTime());
                Unit* target = GetTarget();

                // on stack 15 cast the achievement crediting spell
                if (GetStackAmount() >= 15)
                    target->CastSpell(target, SPELL_TURKEY_VENGEANCE, true, NULL, aurEff, GetCasterGUID());
            }

            void OnPeriodic(AuraEffect const* /*aurEff*/)
            {
                if (_applyTimes.empty())
                    return;

                // pop stack if it expired for us
                if (_applyTimes.front() + GetMaxDuration() < getMSTime())
                    ModStackAmount(-1, AURA_REMOVE_BY_EXPIRE);
            }

            void Register()
            {
                AfterEffectApply += AuraEffectApplyFn(spell_gen_turkey_marker_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
                OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_turkey_marker_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
            }

            std::list<uint32> _applyTimes;
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_turkey_marker_AuraScript();
        }
};

class spell_gen_lifeblood : public SpellScriptLoader
{
    public:
        spell_gen_lifeblood() : SpellScriptLoader("spell_gen_lifeblood") { }

        class spell_gen_lifeblood_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_lifeblood_AuraScript);

            void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
            {
                if (Unit* owner = GetUnitOwner())
                    amount += int32(CalculatePctF(owner->GetMaxHealth(), 1.5f / aurEff->GetTotalTicks()));
            }

            void Register()
            {
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_lifeblood_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_lifeblood_AuraScript();
        }
};

enum MagicRoosterSpells
{
    SPELL_MAGIC_ROOSTER_NORMAL          = 66122,
    SPELL_MAGIC_ROOSTER_DRAENEI_MALE    = 66123,
    SPELL_MAGIC_ROOSTER_TAUREN_MALE     = 66124,
};

class spell_gen_magic_rooster : public SpellScriptLoader
{
    public:
        spell_gen_magic_rooster() : SpellScriptLoader("spell_gen_magic_rooster") { }

        class spell_gen_magic_rooster_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_magic_rooster_SpellScript);

            void HandleScript(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                if (Player* target = GetHitPlayer())
                {
                    // prevent client crashes from stacking mounts
                    target->RemoveAurasByType(SPELL_AURA_MOUNTED);

                    uint32 spellId = SPELL_MAGIC_ROOSTER_NORMAL;
                    switch (target->getRace())
                    {
                        case RACE_DRAENEI:
                            if (target->getGender() == GENDER_MALE)
                                spellId = SPELL_MAGIC_ROOSTER_DRAENEI_MALE;
                            break;
                        case RACE_TAUREN:
                            if (target->getGender() == GENDER_MALE)
                                spellId = SPELL_MAGIC_ROOSTER_TAUREN_MALE;
                            break;
                        default:
                            break;
                    }

                    target->CastSpell(target, spellId, true);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_magic_rooster_SpellScript::HandleScript, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_magic_rooster_SpellScript();
        }
};

class spell_gen_allow_cast_from_item_only : public SpellScriptLoader
{
    public:
        spell_gen_allow_cast_from_item_only() : SpellScriptLoader("spell_gen_allow_cast_from_item_only") { }

        class spell_gen_allow_cast_from_item_only_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_allow_cast_from_item_only_SpellScript);

            SpellCastResult CheckRequirement()
            {
                if (!GetCastItem())
                    return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
                return SPELL_CAST_OK;
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_allow_cast_from_item_only_SpellScript::CheckRequirement);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_allow_cast_from_item_only_SpellScript();
        }
};

enum Launch
{
    SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251
};

class spell_gen_launch : public SpellScriptLoader
{
    public:
        spell_gen_launch() : SpellScriptLoader("spell_gen_launch") {}

        class spell_gen_launch_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_launch_SpellScript);

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                if (Player* player = GetHitPlayer())
                    player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage
            }

            void Launch()
            {
                WorldLocation const* const position = GetExplTargetDest();

                if (Player* player = GetHitPlayer())
                {
                    player->ExitVehicle();

                    // A better research is needed
                    // There is no spell for this, the following calculation was based on void Spell::CalculateJumpSpeeds

                    float speedZ = 10.0f;
                    float dist = position->GetExactDist2d(player->GetPositionX(), player->GetPositionY());
                    float speedXY = dist;

                    player->GetMotionMaster()->MoveJump(position->GetPositionX(), position->GetPositionY(), position->GetPositionZ(), speedXY, speedZ);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
                AfterHit += SpellHitFn(spell_gen_launch_SpellScript::Launch);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_launch_SpellScript();
        }
};

enum VehicleScaling
{
    SPELL_GEAR_SCALING      = 66668,
};

class spell_gen_vehicle_scaling : public SpellScriptLoader
{
    public:
        spell_gen_vehicle_scaling() : SpellScriptLoader("spell_gen_vehicle_scaling") { }

        class spell_gen_vehicle_scaling_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_vehicle_scaling_AuraScript);

            bool Load()
            {
                return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
            {
                Unit* caster = GetCaster();
                float factor;
                uint16 baseItemLevel;

                // TODO: Reserach coeffs for different vehicles
                switch (GetId())
                {
                    case SPELL_GEAR_SCALING:
                        factor = 1.0f;
                        baseItemLevel = 205;
                        break;
                    default:
                        factor = 1.0f;
                        baseItemLevel = 170;
                        break;
                }

                float avgILvl = caster->ToPlayer()->GetAverageItemLevel();
                if (avgILvl < baseItemLevel)
                    return;                     // TODO: Research possibility of scaling down

                amount = uint16((avgILvl - baseItemLevel) * factor);
            }

            void Register()
            {
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_HEALING_PCT);
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_vehicle_scaling_AuraScript();
        }
};


class spell_gen_oracle_wolvar_reputation : public SpellScriptLoader
{
    public:
        spell_gen_oracle_wolvar_reputation() : SpellScriptLoader("spell_gen_oracle_wolvar_reputation") { }

        class spell_gen_oracle_wolvar_reputation_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_oracle_wolvar_reputation_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleDummy(SpellEffIndex effIndex)
            {
                Player* player = GetCaster()->ToPlayer();
                uint32 factionId = GetSpellInfo()->Effects[effIndex].CalcValue();
                int32  repChange =  GetSpellInfo()->Effects[EFFECT_1].CalcValue();

                FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);

                if (!factionEntry)
                    return;

                // Set rep to baserep + basepoints (expecting spillover for oposite faction -> become hated)
                // Not when player already has equal or higher rep with this faction
                if (player->GetReputationMgr().GetBaseReputation(factionEntry) < repChange)
                    player->GetReputationMgr().SetReputation(factionEntry, repChange);

                // EFFECT_INDEX_2 most likely update at war state, we already handle this in SetReputation
            }

            void Register()
            {
                OnEffectHit += SpellEffectFn(spell_gen_oracle_wolvar_reputation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_oracle_wolvar_reputation_SpellScript();
        }
};

enum DamageReductionAura
{
    SPELL_BLESSING_OF_SANCTUARY         = 20911,
    SPELL_GREATER_BLESSING_OF_SANCTUARY = 25899,
    SPELL_RENEWED_HOPE                  = 63944,
    SPELL_VIGILANCE                     = 50720,
    SPELL_DAMAGE_REDUCTION_AURA         = 68066,
};

class spell_gen_damage_reduction_aura : public SpellScriptLoader
{
    public:
        spell_gen_damage_reduction_aura() : SpellScriptLoader("spell_gen_damage_reduction_aura") { }

        class spell_gen_damage_reduction_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_damage_reduction_AuraScript);

            bool Validate(SpellInfo const* /*SpellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_DAMAGE_REDUCTION_AURA))
                    return false;
                return true;
            }

            void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();
                target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true);
            }

            void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();
                if (target->HasAura(SPELL_DAMAGE_REDUCTION_AURA) && !(target->HasAura(SPELL_BLESSING_OF_SANCTUARY) ||
                    target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) ||
                    target->HasAura(SPELL_RENEWED_HOPE) ||
                    target->HasAura(SPELL_VIGILANCE)))
                        target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA);
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_gen_damage_reduction_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
                OnEffectRemove += AuraEffectRemoveFn(spell_gen_damage_reduction_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
            }

        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_damage_reduction_AuraScript();
        }
};

class spell_gen_luck_of_the_draw : public SpellScriptLoader
{
    public:
        spell_gen_luck_of_the_draw() : SpellScriptLoader("spell_gen_luck_of_the_draw") { }

        class spell_gen_luck_of_the_draw_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_luck_of_the_draw_AuraScript);

            bool Load()
            {
                return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
            }

            // cheap hax to make it have update calls
            void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
            {
                isPeriodic = true;
                amplitude = 5 * IN_MILLISECONDS;
            }

            void Update(AuraEffect* /*effect*/)
            {
                if (Player* owner = GetUnitOwner()->ToPlayer())
                {
                    const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(owner->GetGUID());
                    LfgDungeonSet::const_iterator itr = dungeons.begin();

                    if (itr == dungeons.end())
                    {
                        Remove(AURA_REMOVE_BY_DEFAULT);
                        return;
                    }


                    LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*itr);
                    if (Group* group = owner->GetGroup())
                        if (Map const* map = owner->GetMap())
                            if (group->isLFGGroup())
                                if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
                                    if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
                                        if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == uint32(map->GetDifficulty()))
                                            if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
                                                return; // in correct dungeon

                    Remove(AURA_REMOVE_BY_DEFAULT);
                }
            }

            void Register()
            {
                DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_gen_luck_of_the_draw_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
                OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_luck_of_the_draw_AuraScript::Update, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_luck_of_the_draw_AuraScript();
        }
};

enum DummyTrigger
{
    SPELL_PERSISTANT_SHIELD_TRIGGERED       = 26470,
    SPELL_PERSISTANT_SHIELD                 = 26467,
};

class spell_gen_dummy_trigger : public SpellScriptLoader
{
    public:
        spell_gen_dummy_trigger() : SpellScriptLoader("spell_gen_dummy_trigger") { }

        class spell_gen_dummy_trigger_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_dummy_trigger_SpellScript);

            bool Validate(SpellInfo const* /*SpellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_PERSISTANT_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_PERSISTANT_SHIELD))
                    return false;
                return true;
            }

            void HandleDummy(SpellEffIndex /* effIndex */)
            {
                int32 damage = GetEffectValue();
                Unit* caster = GetCaster();
                if (Unit* target = GetHitUnit())
                    if (SpellInfo const* triggeredByAuraSpell = GetTriggeringSpell())
                        if (triggeredByAuraSpell->Id == SPELL_PERSISTANT_SHIELD_TRIGGERED)
                            caster->CastCustomSpell(target, SPELL_PERSISTANT_SHIELD_TRIGGERED, &damage, NULL, NULL, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_dummy_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_dummy_trigger_SpellScript();
        }

};

class spell_gen_spirit_healer_res : public SpellScriptLoader
{
    public:
        spell_gen_spirit_healer_res(): SpellScriptLoader("spell_gen_spirit_healer_res") { }

        class spell_gen_spirit_healer_res_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_spirit_healer_res_SpellScript);

            bool Load()
            {
                return GetOriginalCaster() && GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleDummy(SpellEffIndex /* effIndex */)
            {
                Player* originalCaster = GetOriginalCaster()->ToPlayer();
                if (Unit* target = GetHitUnit())
                {
                    WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
                    data << uint64(target->GetGUID());
                    originalCaster->GetSession()->SendPacket(&data);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_spirit_healer_res_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_spirit_healer_res_SpellScript();
        }
};

enum TransporterBackfires
{
    SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH     = 23444,
    SPELL_TRANSPORTER_EVIL_TWIN                 = 23445,
    SPELL_TRANSPORTER_MALFUNCTION_MISS          = 36902,
};

class spell_gen_gadgetzan_transporter_backfire : public SpellScriptLoader
{
    public:
        spell_gen_gadgetzan_transporter_backfire() : SpellScriptLoader("spell_gen_gadgetzan_transporter_backfire") { }

        class spell_gen_gadgetzan_transporter_backfire_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_gadgetzan_transporter_backfire_SpellScript)

            bool Validate(SpellInfo const* /*SpellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH) || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_EVIL_TWIN)
                    || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_MALFUNCTION_MISS))
                    return false;
                return true;
            }

            void HandleDummy(SpellEffIndex /* effIndex */)
            {
                Unit* caster = GetCaster();
                int32 r = irand(0, 119);
                if (r < 20)                           // Transporter Malfunction - 1/6 polymorph
                    caster->CastSpell(caster, SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH, true);
                else if (r < 100)                     // Evil Twin               - 4/6 evil twin
                    caster->CastSpell(caster, SPELL_TRANSPORTER_EVIL_TWIN, true);
                else                                    // Transporter Malfunction - 1/6 miss the target
                    caster->CastSpell(caster, SPELL_TRANSPORTER_MALFUNCTION_MISS, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_gadgetzan_transporter_backfire_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_gadgetzan_transporter_backfire_SpellScript();
        }
};

enum GnomishTransporter
{
    SPELL_TRANSPORTER_SUCCESS                   = 23441,
    SPELL_TRANSPORTER_FAILURE                   = 23446,
};

class spell_gen_gnomish_transporter : public SpellScriptLoader
{
    public:
        spell_gen_gnomish_transporter() : SpellScriptLoader("spell_gen_gnomish_transporter") { }

        class spell_gen_gnomish_transporter_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_gnomish_transporter_SpellScript)

            bool Validate(SpellInfo const* /*SpellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_SUCCESS) || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_FAILURE))
                    return false;
                return true;
            }

            void HandleDummy(SpellEffIndex /* effIndex */)
            {
                Unit* caster = GetCaster();
                caster->CastSpell(caster, roll_chance_i(50) ? SPELL_TRANSPORTER_SUCCESS : SPELL_TRANSPORTER_FAILURE , true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_gnomish_transporter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_gnomish_transporter_SpellScript();
        }
};

enum DalaranDisguiseSpells
{
    SPELL_SUNREAVER_DISGUISE_TRIGGER       = 69672,
    SPELL_SUNREAVER_DISGUISE_FEMALE        = 70973,
    SPELL_SUNREAVER_DISGUISE_MALE          = 70974,

    SPELL_SILVER_COVENANT_DISGUISE_TRIGGER = 69673,
    SPELL_SILVER_COVENANT_DISGUISE_FEMALE  = 70971,
    SPELL_SILVER_COVENANT_DISGUISE_MALE    = 70972,
};

class spell_gen_dalaran_disguise : public SpellScriptLoader
{
    public:
        spell_gen_dalaran_disguise(const char* name) : SpellScriptLoader(name) {}

        class spell_gen_dalaran_disguise_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_dalaran_disguise_SpellScript);
            bool Validate(SpellInfo const* spellEntry)
            {
                switch (spellEntry->Id)
                {
                    case SPELL_SUNREAVER_DISGUISE_TRIGGER:
                        if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_MALE))
                            return false;
                        break;
                    case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER:
                        if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_MALE))
                            return false;
                        break;
                }
                return true;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                if (Player* player = GetHitPlayer())
                {
                    uint8 gender = player->getGender();

                    uint32 spellId = GetSpellInfo()->Id;

                    switch (spellId)
                    {
                        case SPELL_SUNREAVER_DISGUISE_TRIGGER:
                            spellId = gender ? SPELL_SUNREAVER_DISGUISE_FEMALE : SPELL_SUNREAVER_DISGUISE_MALE;
                            break;
                        case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER:
                            spellId = gender ? SPELL_SILVER_COVENANT_DISGUISE_FEMALE : SPELL_SILVER_COVENANT_DISGUISE_MALE;
                            break;
                        default:
                            break;
                    }
                    GetCaster()->CastSpell(player, spellId, true);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_dalaran_disguise_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_dalaran_disguise_SpellScript();
        }
};

/* DOCUMENTATION: Break-Shield spells
    Break-Shield spells can be classified in three groups:

        - Spells on vehicle bar used by players:
            + EFFECT_0: SCRIPT_EFFECT
            + EFFECT_1: NONE
            + EFFECT_2: NONE
        - Spells casted by players triggered by script:
            + EFFECT_0: SCHOOL_DAMAGE
            + EFFECT_1: SCRIPT_EFFECT
            + EFFECT_2: FORCE_CAST
        - Spells casted by NPCs on players:
            + EFFECT_0: SCHOOL_DAMAGE
            + EFFECT_1: SCRIPT_EFFECT
            + EFFECT_2: NONE

    In the following script we handle the SCRIPT_EFFECT for effIndex EFFECT_0 and EFFECT_1.
        - When handling EFFECT_0 we're in the "Spells on vehicle bar used by players" case
          and we'll trigger "Spells casted by players triggered by script"
        - When handling EFFECT_1 we're in the "Spells casted by players triggered by script"
          or "Spells casted by NPCs on players" so we'll search for the first defend layer and drop it.
*/

enum BreakShieldSpells
{
    SPELL_BREAK_SHIELD_DAMAGE_2K                 = 62626,
    SPELL_BREAK_SHIELD_DAMAGE_10K                = 64590,

    SPELL_BREAK_SHIELD_TRIGGER_FACTION_MOUNTS    = 62575, // Also on ToC5 mounts
    SPELL_BREAK_SHIELD_TRIGGER_CAMPAING_WARHORSE = 64595,
    SPELL_BREAK_SHIELD_TRIGGER_UNK               = 66480,
};

class spell_gen_break_shield: public SpellScriptLoader
{
    public:
        spell_gen_break_shield(const char* name) : SpellScriptLoader(name) {}

        class spell_gen_break_shield_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_break_shield_SpellScript)

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                Unit* target = GetHitUnit();

                switch (effIndex)
                {
                    case EFFECT_0: // On spells wich trigger the damaging spell (and also the visual)
                    {
                        uint32 spellId;

                        switch (GetSpellInfo()->Id)
                        {
                            case SPELL_BREAK_SHIELD_TRIGGER_UNK:
                            case SPELL_BREAK_SHIELD_TRIGGER_CAMPAING_WARHORSE:
                                spellId = SPELL_BREAK_SHIELD_DAMAGE_10K;
                                break;
                            case SPELL_BREAK_SHIELD_TRIGGER_FACTION_MOUNTS:
                                spellId = SPELL_BREAK_SHIELD_DAMAGE_2K;
                                break;
                            default:
                                return;
                        }

                        if (Unit* rider = GetCaster()->GetCharmer())
                            rider->CastSpell(target, spellId, false);
                        else
                            GetCaster()->CastSpell(target, spellId, false);
                        break;
                    }
                    case EFFECT_1: // On damaging spells, for removing a defend layer
                    {
                        Unit::AuraApplicationMap const& auras = target->GetAppliedAuras();
                        for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
                        {
                            if (Aura* aura = itr->second->GetBase())
                            {
                                SpellInfo const* auraInfo = aura->GetSpellInfo();
                                if (auraInfo && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN))
                                {
                                    aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
                                    // Remove dummys from rider (Necessary for updating visual shields)
                                    if (Unit* rider = target->GetCharmer())
                                        if (Aura* defend = rider->GetAura(aura->GetId()))
                                            defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
                                    break;
                                }
                            }
                        }
                        break;
                    }
                    default:
                        break;
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_break_shield_SpellScript::HandleScriptEffect, EFFECT_FIRST_FOUND, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_break_shield_SpellScript();
        }
};

/* DOCUMENTATION: Charge spells
    Charge spells can be classified in four groups:

        - Spells on vehicle bar used by players:
            + EFFECT_0: SCRIPT_EFFECT
            + EFFECT_1: TRIGGER_SPELL
            + EFFECT_2: NONE
        - Spells casted by player's mounts triggered by script:
            + EFFECT_0: CHARGE
            + EFFECT_1: TRIGGER_SPELL
            + EFFECT_2: APPLY_AURA
        - Spells casted by players on the target triggered by script:
            + EFFECT_0: SCHOOL_DAMAGE
            + EFFECT_1: SCRIPT_EFFECT
            + EFFECT_2: NONE
        - Spells casted by NPCs on players:
            + EFFECT_0: SCHOOL_DAMAGE
            + EFFECT_1: CHARGE
            + EFFECT_2: SCRIPT_EFFECT

    In the following script we handle the SCRIPT_EFFECT and CHARGE
        - When handling SCRIPT_EFFECT:
            + EFFECT_0: Corresponds to "Spells on vehicle bar used by players" and we make player's mount cast
              the charge effect on the current target ("Spells casted by player's mounts triggered by script").
            + EFFECT_1 and EFFECT_2: Triggered when "Spells casted by player's mounts triggered by script" hits target,
              corresponding to "Spells casted by players on the target triggered by script" and "Spells casted by
              NPCs on players" and we check Defend layers and drop a charge of the first found.
        - When handling CHARGE:
            + Only launched for "Spells casted by player's mounts triggered by script", makes the player cast the
              damaging spell on target with a small chance of failing it.
*/

enum ChargeSpells
{
    SPELL_CHARGE_DAMAGE_8K5             = 62874,
    SPELL_CHARGE_DAMAGE_20K             = 68498,
    SPELL_CHARGE_DAMAGE_45K             = 64591,

    SPELL_CHARGE_CHARGING_EFFECT_8K5    = 63661,
    SPELL_CHARGE_CHARGING_EFFECT_20K_1  = 68284,
    SPELL_CHARGE_CHARGING_EFFECT_20K_2  = 68501,
    SPELL_CHARGE_CHARGING_EFFECT_45K_1  = 62563,
    SPELL_CHARGE_CHARGING_EFFECT_45K_2  = 66481,

    SPELL_CHARGE_TRIGGER_FACTION_MOUNTS = 62960,
    SPELL_CHARGE_TRIGGER_TRIAL_CHAMPION = 68282,

    SPELL_CHARGE_MISS_EFFECT            = 62977,
};

class spell_gen_mounted_charge: public SpellScriptLoader
{
    public:
        spell_gen_mounted_charge() : SpellScriptLoader("spell_gen_mounted_charge") { }

        class spell_gen_mounted_charge_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_mounted_charge_SpellScript)

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                Unit* target = GetHitUnit();

                switch (effIndex)
                {
                    case EFFECT_0: // On spells wich trigger the damaging spell (and also the visual)
                    {
                        uint32 spellId;

                        switch (GetSpellInfo()->Id)
                        {
                            case SPELL_CHARGE_TRIGGER_TRIAL_CHAMPION:
                                spellId = SPELL_CHARGE_CHARGING_EFFECT_20K_1;
                                break;
                            case SPELL_CHARGE_TRIGGER_FACTION_MOUNTS:
                                spellId = SPELL_CHARGE_CHARGING_EFFECT_8K5;
                                break;
                            default:
                                return;
                        }

                        // If target isn't a training dummy there's a chance of failing the charge
                        if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f))
                            spellId = SPELL_CHARGE_MISS_EFFECT;

                        if (Unit* vehicle = GetCaster()->GetVehicleBase())
                            vehicle->CastSpell(target, spellId, false);
                        else
                            GetCaster()->CastSpell(target, spellId, false);
                        break;
                    }
                    case EFFECT_1: // On damaging spells, for removing a defend layer
                    case EFFECT_2:
                    {
                        Unit::AuraApplicationMap const& auras = target->GetAppliedAuras();
                        for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
                        {
                            if (Aura* aura = itr->second->GetBase())
                            {
                                SpellInfo const* auraInfo = aura->GetSpellInfo();
                                if (auraInfo && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN))
                                {
                                    aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
                                    // Remove dummys from rider (Necessary for updating visual shields)
                                    if (Unit* rider = target->GetCharmer())
                                        if (Aura* defend = rider->GetAura(aura->GetId()))
                                            defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
                                    break;
                                }
                            }
                        }
                        break;
                    }
                }
            }

            void HandleChargeEffect(SpellEffIndex /*effIndex*/)
            {
                uint32 spellId;

                switch (GetSpellInfo()->Id)
                {
                    case SPELL_CHARGE_CHARGING_EFFECT_8K5:
                        spellId = SPELL_CHARGE_DAMAGE_8K5;
                        break;
                    case SPELL_CHARGE_CHARGING_EFFECT_20K_1:
                    case SPELL_CHARGE_CHARGING_EFFECT_20K_2:
                        spellId = SPELL_CHARGE_DAMAGE_20K;
                        break;
                    case SPELL_CHARGE_CHARGING_EFFECT_45K_1:
                    case SPELL_CHARGE_CHARGING_EFFECT_45K_2:
                        spellId = SPELL_CHARGE_DAMAGE_45K;
                        break;
                    default:
                        return;
                }

                if (Unit* rider = GetCaster()->GetCharmer())
                    rider->CastSpell(GetHitUnit(), spellId, false);
                else
                    GetCaster()->CastSpell(GetHitUnit(), spellId, false);
            }

            void Register()
            {
                SpellInfo const* spell = sSpellMgr->GetSpellInfo(m_scriptSpellId);

                if (spell->HasEffect(SPELL_EFFECT_SCRIPT_EFFECT))
                    OnEffectHitTarget += SpellEffectFn(spell_gen_mounted_charge_SpellScript::HandleScriptEffect, EFFECT_FIRST_FOUND, SPELL_EFFECT_SCRIPT_EFFECT);

                if (spell->Effects[EFFECT_0].Effect == SPELL_EFFECT_CHARGE)
                    OnEffectHitTarget += SpellEffectFn(spell_gen_mounted_charge_SpellScript::HandleChargeEffect, EFFECT_0, SPELL_EFFECT_CHARGE);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_mounted_charge_SpellScript();
        }
};

enum DefendVisuals
{
    SPELL_VISUAL_SHIELD_1 = 63130,
    SPELL_VISUAL_SHIELD_2 = 63131,
    SPELL_VISUAL_SHIELD_3 = 63132,
};

class spell_gen_defend : public SpellScriptLoader
{
    public:
        spell_gen_defend() : SpellScriptLoader("spell_gen_defend") { }

        class spell_gen_defend_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_defend_AuraScript);

            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_VISUAL_SHIELD_1))
                    return false;
                if (!sSpellMgr->GetSpellInfo(SPELL_VISUAL_SHIELD_2))
                    return false;
                if (!sSpellMgr->GetSpellInfo(SPELL_VISUAL_SHIELD_3))
                    return false;
                return true;
            }

            void RefreshVisualShields(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
            {
                if (GetCaster())
                {
                    Unit* target = GetTarget();

                    for (uint8 i = 0; i < GetSpellInfo()->StackAmount; ++i)
                        target->RemoveAurasDueToSpell(SPELL_VISUAL_SHIELD_1 + i);

                    target->CastSpell(target, SPELL_VISUAL_SHIELD_1 + GetAura()->GetStackAmount() - 1, true, NULL, aurEff);
                }
                else
                    GetTarget()->RemoveAurasDueToSpell(GetId());
            }

            void RemoveVisualShields(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                for (uint8 i = 0; i < GetSpellInfo()->StackAmount; ++i)
                    GetTarget()->RemoveAurasDueToSpell(SPELL_VISUAL_SHIELD_1 + i);
            }

            void RemoveDummyFromDriver(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* caster = GetCaster())
                    if (TempSummon* vehicle = caster->ToTempSummon())
                        if (Unit* rider = vehicle->GetSummoner())
                            rider->RemoveAurasDueToSpell(GetId());
            }

            void Register()
            {
                SpellInfo const* spell = sSpellMgr->GetSpellInfo(m_scriptSpellId);

                // Defend spells casted by NPCs (add visuals)
                if (spell->Effects[EFFECT_0].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)
                {
                    AfterEffectApply += AuraEffectApplyFn(spell_gen_defend_AuraScript::RefreshVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
                    OnEffectRemove += AuraEffectRemoveFn(spell_gen_defend_AuraScript::RemoveVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
                }

                // Remove Defend spell from player when he dismounts
                if (spell->Effects[EFFECT_2].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)
                    OnEffectRemove += AuraEffectRemoveFn(spell_gen_defend_AuraScript::RemoveDummyFromDriver, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL);

                // Defend spells casted by players (add/remove visuals)
                if (spell->Effects[EFFECT_1].ApplyAuraName == SPELL_AURA_DUMMY)
                {
                    AfterEffectApply += AuraEffectApplyFn(spell_gen_defend_AuraScript::RefreshVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
                    OnEffectRemove += AuraEffectRemoveFn(spell_gen_defend_AuraScript::RemoveVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
                }
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_defend_AuraScript();
        }
};

enum MountedDuelSpells
{
    SPELL_ON_TOURNAMENT_MOUNT = 63034,
    SPELL_MOUNTED_DUEL        = 62875,
};

class spell_gen_tournament_duel : public SpellScriptLoader
{
    public:
        spell_gen_tournament_duel() : SpellScriptLoader("spell_gen_tournament_duel") { }

        class spell_gen_tournament_duel_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_tournament_duel_SpellScript);

            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_ON_TOURNAMENT_MOUNT))
                    return false;
                if (!sSpellMgr->GetSpellInfo(SPELL_MOUNTED_DUEL))
                    return false;
                return true;
            }

            void HandleScriptEffect(SpellEffIndex /*effIndex*/)
            {
                if (Unit* rider = GetCaster()->GetCharmer())
                {
                    if (Player* plrTarget = GetHitPlayer())
                    {
                        if (plrTarget->HasAura(SPELL_ON_TOURNAMENT_MOUNT) && plrTarget->GetVehicleBase())
                            rider->CastSpell(plrTarget, SPELL_MOUNTED_DUEL, true);
                    }
                    else if (Unit* unitTarget = GetHitUnit())
                    {
                        if (unitTarget->GetCharmer() && unitTarget->GetCharmer()->GetTypeId() == TYPEID_PLAYER && unitTarget->GetCharmer()->HasAura(SPELL_ON_TOURNAMENT_MOUNT))
                            rider->CastSpell(unitTarget->GetCharmer(), SPELL_MOUNTED_DUEL, true);
                    }
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_tournament_duel_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_tournament_duel_SpellScript();
        }
};

enum TournamentMountsSpells
{
    SPELL_LANCE_EQUIPPED = 62853,
};

class spell_gen_summon_tournament_mount : public SpellScriptLoader
{
    public:
        spell_gen_summon_tournament_mount() : SpellScriptLoader("spell_gen_summon_tournament_mount") { }

        class spell_gen_summon_tournament_mount_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_summon_tournament_mount_SpellScript);

            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_LANCE_EQUIPPED))
                    return false;
                return true;
            }

            SpellCastResult CheckIfLanceEquiped()
            {
                if (GetCaster()->IsInDisallowedMountForm())
                    GetCaster()->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);

                if (!GetCaster()->HasAura(SPELL_LANCE_EQUIPPED))
                {
                    SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED);
                    return SPELL_FAILED_CUSTOM_ERROR;
                }

                return SPELL_CAST_OK;
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_summon_tournament_mount_SpellScript::CheckIfLanceEquiped);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_summon_tournament_mount_SpellScript();
        }
};

enum TournamentPennantSpells
{
    SPELL_PENNANT_STORMWIND_ASPIRANT      = 62595,
    SPELL_PENNANT_STORMWIND_VALIANT       = 62596,
    SPELL_PENNANT_STORMWIND_CHAMPION      = 62594,
    SPELL_PENNANT_GNOMEREGAN_ASPIRANT     = 63394,
    SPELL_PENNANT_GNOMEREGAN_VALIANT      = 63395,
    SPELL_PENNANT_GNOMEREGAN_CHAMPION     = 63396,
    SPELL_PENNANT_SEN_JIN_ASPIRANT        = 63397,
    SPELL_PENNANT_SEN_JIN_VALIANT         = 63398,
    SPELL_PENNANT_SEN_JIN_CHAMPION        = 63399,
    SPELL_PENNANT_SILVERMOON_ASPIRANT     = 63401,
    SPELL_PENNANT_SILVERMOON_VALIANT      = 63402,
    SPELL_PENNANT_SILVERMOON_CHAMPION     = 63403,
    SPELL_PENNANT_DARNASSUS_ASPIRANT      = 63404,
    SPELL_PENNANT_DARNASSUS_VALIANT       = 63405,
    SPELL_PENNANT_DARNASSUS_CHAMPION      = 63406,
    SPELL_PENNANT_EXODAR_ASPIRANT         = 63421,
    SPELL_PENNANT_EXODAR_VALIANT          = 63422,
    SPELL_PENNANT_EXODAR_CHAMPION         = 63423,
    SPELL_PENNANT_IRONFORGE_ASPIRANT      = 63425,
    SPELL_PENNANT_IRONFORGE_VALIANT       = 63426,
    SPELL_PENNANT_IRONFORGE_CHAMPION      = 63427,
    SPELL_PENNANT_UNDERCITY_ASPIRANT      = 63428,
    SPELL_PENNANT_UNDERCITY_VALIANT       = 63429,
    SPELL_PENNANT_UNDERCITY_CHAMPION      = 63430,
    SPELL_PENNANT_ORGRIMMAR_ASPIRANT      = 63431,
    SPELL_PENNANT_ORGRIMMAR_VALIANT       = 63432,
    SPELL_PENNANT_ORGRIMMAR_CHAMPION      = 63433,
    SPELL_PENNANT_THUNDER_BLUFF_ASPIRANT  = 63434,
    SPELL_PENNANT_THUNDER_BLUFF_VALIANT   = 63435,
    SPELL_PENNANT_THUNDER_BLUFF_CHAMPION  = 63436,
    SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT = 63606,
    SPELL_PENNANT_ARGENT_CRUSADE_VALIANT  = 63500,
    SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION = 63501,
    SPELL_PENNANT_EBON_BLADE_ASPIRANT     = 63607,
    SPELL_PENNANT_EBON_BLADE_VALIANT      = 63608,
    SPELL_PENNANT_EBON_BLADE_CHAMPION     = 63609,
};

enum TournamentMounts
{
    NPC_STORMWIND_STEED             = 33217,
    NPC_IRONFORGE_RAM               = 33316,
    NPC_GNOMEREGAN_MECHANOSTRIDER   = 33317,
    NPC_EXODAR_ELEKK                = 33318,
    NPC_DARNASSIAN_NIGHTSABER       = 33319,
    NPC_ORGRIMMAR_WOLF              = 33320,
    NPC_DARK_SPEAR_RAPTOR           = 33321,
    NPC_THUNDER_BLUFF_KODO          = 33322,
    NPC_SILVERMOON_HAWKSTRIDER      = 33323,
    NPC_FORSAKEN_WARHORSE           = 33324,
    NPC_ARGENT_WARHORSE             = 33782,
    NPC_ARGENT_STEED_ASPIRANT       = 33845,
    NPC_ARGENT_HAWKSTRIDER_ASPIRANT = 33844,
};

enum TournamentQuestsAchievements
{
    ACHIEVEMENT_CHAMPION_STORMWIND     = 2781,
    ACHIEVEMENT_CHAMPION_DARNASSUS     = 2777,
    ACHIEVEMENT_CHAMPION_IRONFORGE     = 2780,
    ACHIEVEMENT_CHAMPION_GNOMEREGAN    = 2779,
    ACHIEVEMENT_CHAMPION_THE_EXODAR    = 2778,
    ACHIEVEMENT_CHAMPION_ORGRIMMAR     = 2783,
    ACHIEVEMENT_CHAMPION_SEN_JIN       = 2784,
    ACHIEVEMENT_CHAMPION_THUNDER_BLUFF = 2786,
    ACHIEVEMENT_CHAMPION_UNDERCITY     = 2787,
    ACHIEVEMENT_CHAMPION_SILVERMOON    = 2785,
    ACHIEVEMENT_ARGENT_VALOR           = 2758,
    ACHIEVEMENT_CHAMPION_ALLIANCE      = 2782,
    ACHIEVEMENT_CHAMPION_HORDE         = 2788,

    QUEST_VALIANT_OF_STORMWIND         = 13593,
    QUEST_A_VALIANT_OF_STORMWIND       = 13684,
    QUEST_VALIANT_OF_DARNASSUS         = 13706,
    QUEST_A_VALIANT_OF_DARNASSUS       = 13689,
    QUEST_VALIANT_OF_IRONFORGE         = 13703,
    QUEST_A_VALIANT_OF_IRONFORGE       = 13685,
    QUEST_VALIANT_OF_GNOMEREGAN        = 13704,
    QUEST_A_VALIANT_OF_GNOMEREGAN      = 13688,
    QUEST_VALIANT_OF_THE_EXODAR        = 13705,
    QUEST_A_VALIANT_OF_THE_EXODAR      = 13690,
    QUEST_VALIANT_OF_ORGRIMMAR         = 13707,
    QUEST_A_VALIANT_OF_ORGRIMMAR       = 13691,
    QUEST_VALIANT_OF_SEN_JIN           = 13708,
    QUEST_A_VALIANT_OF_SEN_JIN         = 13693,
    QUEST_VALIANT_OF_THUNDER_BLUFF     = 13709,
    QUEST_A_VALIANT_OF_THUNDER_BLUFF   = 13694,
    QUEST_VALIANT_OF_UNDERCITY         = 13710,
    QUEST_A_VALIANT_OF_UNDERCITY       = 13695,
    QUEST_VALIANT_OF_SILVERMOON        = 13711,
    QUEST_A_VALIANT_OF_SILVERMOON      = 13696,
};

class spell_gen_on_tournament_mount : public SpellScriptLoader
{
    public:
        spell_gen_on_tournament_mount() : SpellScriptLoader("spell_gen_on_tournament_mount") { }

        class spell_gen_on_tournament_mount_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_on_tournament_mount_AuraScript);

            uint32 _pennantSpellId;

            bool Load()
            {
                _pennantSpellId = 0;
                return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* caster = GetCaster())
                {
                    if (Unit* vehicle = caster->GetVehicleBase())
                    {
                        _pennantSpellId = GetPennatSpellId(caster->ToPlayer(), vehicle);
                        caster->CastSpell(caster, _pennantSpellId, true);
                    }
                }
            }

            void HandleRemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* caster = GetCaster())
                    caster->RemoveAurasDueToSpell(_pennantSpellId);
            }

            uint32 GetPennatSpellId(Player* player, Unit* mount)
            {
                switch (mount->GetEntry())
                {
                    case NPC_ARGENT_STEED_ASPIRANT:
                    case NPC_STORMWIND_STEED:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_STORMWIND))
                            return SPELL_PENNANT_STORMWIND_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_STORMWIND) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_STORMWIND))
                            return SPELL_PENNANT_STORMWIND_VALIANT;
                        else
                            return SPELL_PENNANT_STORMWIND_ASPIRANT;
                    }
                    case NPC_GNOMEREGAN_MECHANOSTRIDER:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_GNOMEREGAN))
                            return SPELL_PENNANT_GNOMEREGAN_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_GNOMEREGAN) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_GNOMEREGAN))
                            return SPELL_PENNANT_GNOMEREGAN_VALIANT;
                        else
                            return SPELL_PENNANT_GNOMEREGAN_ASPIRANT;
                    }
                    case NPC_DARK_SPEAR_RAPTOR:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_SEN_JIN))
                            return SPELL_PENNANT_SEN_JIN_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_SEN_JIN) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_SEN_JIN))
                            return SPELL_PENNANT_SEN_JIN_VALIANT;
                        else
                            return SPELL_PENNANT_SEN_JIN_ASPIRANT;
                    }
                    case NPC_ARGENT_HAWKSTRIDER_ASPIRANT:
                    case NPC_SILVERMOON_HAWKSTRIDER:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_SILVERMOON))
                            return SPELL_PENNANT_SILVERMOON_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_SILVERMOON) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_SILVERMOON))
                            return SPELL_PENNANT_SILVERMOON_VALIANT;
                        else
                            return SPELL_PENNANT_SILVERMOON_ASPIRANT;
                    }
                    case NPC_DARNASSIAN_NIGHTSABER:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_DARNASSUS))
                            return SPELL_PENNANT_DARNASSUS_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_DARNASSUS) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_DARNASSUS))
                            return SPELL_PENNANT_DARNASSUS_VALIANT;
                        else
                            return SPELL_PENNANT_DARNASSUS_ASPIRANT;
                    }
                    case NPC_EXODAR_ELEKK:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_THE_EXODAR))
                            return SPELL_PENNANT_EXODAR_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_THE_EXODAR) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_THE_EXODAR))
                            return SPELL_PENNANT_EXODAR_VALIANT;
                        else
                            return SPELL_PENNANT_EXODAR_ASPIRANT;
                    }
                    case NPC_IRONFORGE_RAM:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_IRONFORGE))
                            return SPELL_PENNANT_IRONFORGE_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_IRONFORGE) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_IRONFORGE))
                            return SPELL_PENNANT_IRONFORGE_VALIANT;
                        else
                            return SPELL_PENNANT_IRONFORGE_ASPIRANT;
                    }
                    case NPC_FORSAKEN_WARHORSE:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_UNDERCITY))
                            return SPELL_PENNANT_UNDERCITY_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_UNDERCITY) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_UNDERCITY))
                            return SPELL_PENNANT_UNDERCITY_VALIANT;
                        else
                            return SPELL_PENNANT_UNDERCITY_ASPIRANT;
                    }
                    case NPC_ORGRIMMAR_WOLF:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_ORGRIMMAR))
                            return SPELL_PENNANT_ORGRIMMAR_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_ORGRIMMAR) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_ORGRIMMAR))
                            return SPELL_PENNANT_ORGRIMMAR_VALIANT;
                        else
                            return SPELL_PENNANT_ORGRIMMAR_ASPIRANT;
                    }
                    case NPC_THUNDER_BLUFF_KODO:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_THUNDER_BLUFF))
                            return SPELL_PENNANT_THUNDER_BLUFF_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_THUNDER_BLUFF) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_THUNDER_BLUFF))
                            return SPELL_PENNANT_THUNDER_BLUFF_VALIANT;
                        else
                            return SPELL_PENNANT_THUNDER_BLUFF_ASPIRANT;
                    }
                    case NPC_ARGENT_WARHORSE:
                    {
                        if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_ALLIANCE) || player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_CHAMPION_HORDE))
                            return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
                        else if (player->GetAchievementMgr().HasAchieved(ACHIEVEMENT_ARGENT_VALOR))
                            return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
                        else
                            return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
                    }
                    default:
                        return 0;
                }
            }

            void Register()
            {
                AfterEffectApply += AuraEffectApplyFn(spell_gen_on_tournament_mount_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
                OnEffectRemove += AuraEffectRemoveFn(spell_gen_on_tournament_mount_AuraScript::HandleRemoveEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_on_tournament_mount_AuraScript();
        }
};

class spell_gen_tournament_pennant : public SpellScriptLoader
{
    public:
        spell_gen_tournament_pennant() : SpellScriptLoader("spell_gen_tournament_pennant") { }

        class spell_gen_tournament_pennant_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_tournament_pennant_AuraScript);

            bool Load()
            {
                return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* caster = GetCaster())
                    if (!caster->GetVehicleBase())
                        caster->RemoveAurasDueToSpell(GetId());
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_gen_tournament_pennant_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_tournament_pennant_AuraScript();
        }
};

enum ChaosBlast
{
    SPELL_CHAOS_BLAST   = 37675,
};

class spell_gen_chaos_blast : public SpellScriptLoader
{
    public:
        spell_gen_chaos_blast() : SpellScriptLoader("spell_gen_chaos_blast") { }

        class spell_gen_chaos_blast_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_chaos_blast_SpellScript)

            bool Validate(SpellInfo const* /*SpellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_CHAOS_BLAST))
                    return false;
                return true;
            }
            void HandleDummy(SpellEffIndex /* effIndex */)
            {
                int32 basepoints0 = 100;
                Unit* caster = GetCaster();
                if (Unit* target = GetHitUnit())
                    caster->CastCustomSpell(target, SPELL_CHAOS_BLAST, &basepoints0, NULL, NULL, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_chaos_blast_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_chaos_blast_SpellScript();
        }

};

class spell_gen_ds_flush_knockback : public SpellScriptLoader
{
    public:
        spell_gen_ds_flush_knockback() : SpellScriptLoader("spell_gen_ds_flush_knockback") {}

        class spell_gen_ds_flush_knockback_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_ds_flush_knockback_SpellScript);

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                // Here the target is the water spout and determines the position where the player is knocked from
                if (Unit* target = GetHitUnit())
                {
                    if (Player* player = GetCaster()->ToPlayer())
                    {
                        float horizontalSpeed = 20.0f + (40.0f - GetCaster()->GetDistance(target));
                        float verticalSpeed = 8.0f;
                        // This method relies on the Dalaran Sewer map disposition and Water Spout position
                        // What we do is knock the player from a position exactly behind him and at the end of the pipe
                        player->KnockbackFrom(target->GetPositionX(), player->GetPositionY(), horizontalSpeed, verticalSpeed);
                    }
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_ds_flush_knockback_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_ds_flush_knockback_SpellScript();
        }
};

class spell_gen_wg_water : public SpellScriptLoader
{
    public:
        spell_gen_wg_water() : SpellScriptLoader("spell_gen_wg_water") {}

        class spell_gen_wg_water_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_wg_water_SpellScript);

            SpellCastResult CheckCast()
            {
                if (!GetSpellInfo()->CheckTargetCreatureType(GetCaster()))
                    return SPELL_FAILED_DONT_REPORT;
                return SPELL_CAST_OK;
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_wg_water_SpellScript::CheckCast);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_wg_water_SpellScript();
        }
};

class spell_gen_count_pct_from_max_hp : public SpellScriptLoader
{
    public:
        spell_gen_count_pct_from_max_hp(char const* name, int32 damagePct = 0) : SpellScriptLoader(name), _damagePct(damagePct) { }

        class spell_gen_count_pct_from_max_hp_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_count_pct_from_max_hp_SpellScript)

        public:
            spell_gen_count_pct_from_max_hp_SpellScript(int32 damagePct) : SpellScript(), _damagePct(damagePct) { }

            void RecalculateDamage()
            {
                if (!_damagePct)
                    _damagePct = GetHitDamage();

                SetHitDamage(GetHitUnit()->CountPctFromMaxHealth(_damagePct));
            }

            void Register()
            {
                OnHit += SpellHitFn(spell_gen_count_pct_from_max_hp_SpellScript::RecalculateDamage);
            }

        private:
            int32 _damagePct;
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_count_pct_from_max_hp_SpellScript(_damagePct);
        }

    private:
        int32 _damagePct;
};

class spell_gen_despawn_self : public SpellScriptLoader
{
public:
    spell_gen_despawn_self() : SpellScriptLoader("spell_gen_despawn_self") { }

    class spell_gen_despawn_self_SpellScript : public SpellScript
    {
        PrepareSpellScript(spell_gen_despawn_self_SpellScript);

        bool Load()
        {
            return GetCaster()->GetTypeId() == TYPEID_UNIT;
        }

        void HandleDummy(SpellEffIndex effIndex)
        {
            if (GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_DUMMY || GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_SCRIPT_EFFECT)
                GetCaster()->ToCreature()->DespawnOrUnsummon();
        }

        void Register()
        {
            OnEffectHitTarget += SpellEffectFn(spell_gen_despawn_self_SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY);
        }
    };

    SpellScript* GetSpellScript() const
    {
        return new spell_gen_despawn_self_SpellScript();
    }
};

class spell_gen_touch_the_nightmare : public SpellScriptLoader
{
public:
    spell_gen_touch_the_nightmare() : SpellScriptLoader("spell_gen_touch_the_nightmare") { }

    class spell_gen_touch_the_nightmare_SpellScript : public SpellScript
    {
        PrepareSpellScript(spell_gen_touch_the_nightmare_SpellScript);

        void HandleDamageCalc(SpellEffIndex /*effIndex*/)
        {
            uint32 bp = GetCaster()->GetMaxHealth() * 0.3f;
            SetHitDamage(bp);
        }

        void Register()
        {
            OnEffectHitTarget += SpellEffectFn(spell_gen_touch_the_nightmare_SpellScript::HandleDamageCalc, EFFECT_2, SPELL_EFFECT_SCHOOL_DAMAGE);
        }
    };

    SpellScript* GetSpellScript() const
    {
        return new spell_gen_touch_the_nightmare_SpellScript();
    }
};

class spell_gen_dream_funnel: public SpellScriptLoader
{
public:
    spell_gen_dream_funnel() : SpellScriptLoader("spell_gen_dream_funnel") { }

    class spell_gen_dream_funnel_AuraScript : public AuraScript
    {
        PrepareAuraScript(spell_gen_dream_funnel_AuraScript);

        void HandleEffectCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
        {
            if (GetCaster())
                amount = GetCaster()->GetMaxHealth() * 0.05f;

            canBeRecalculated = false;
        }

        void Register()
        {
            DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_dream_funnel_AuraScript::HandleEffectCalcAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
            DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_dream_funnel_AuraScript::HandleEffectCalcAmount, EFFECT_2, SPELL_AURA_PERIODIC_DAMAGE);
        }
    };

    AuraScript* GetAuraScript() const
    {
        return new spell_gen_dream_funnel_AuraScript();
    }
};

enum GenericBandage
{
    SPELL_RECENTLY_BANDAGED = 11196,
};

class spell_gen_bandage : public SpellScriptLoader
{
    public:
        spell_gen_bandage() : SpellScriptLoader("spell_gen_bandage") { }

        class spell_gen_bandage_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_bandage_SpellScript);

            bool Validate(SpellInfo const* /*spell*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_RECENTLY_BANDAGED))
                    return false;
                return true;
            }

            SpellCastResult CheckCast()
            {
                if (Unit* target = GetExplTargetUnit())
                {
                    if (target->HasAura(SPELL_RECENTLY_BANDAGED))
                        return SPELL_FAILED_TARGET_AURASTATE;
                }
                return SPELL_CAST_OK;
            }

            void HandleScript()
            {
                if (Unit* target = GetHitUnit())
                    GetCaster()->CastSpell(target, SPELL_RECENTLY_BANDAGED, true);
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_bandage_SpellScript::CheckCast);
                AfterHit += SpellHitFn(spell_gen_bandage_SpellScript::HandleScript);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_bandage_SpellScript();
        }
};

enum GenericLifebloom
{
    SPELL_HEXLORD_MALACRASS_LIFEBLOOM_FINAL_HEAL        = 43422,
    SPELL_TUR_RAGEPAW_LIFEBLOOM_FINAL_HEAL              = 52552,
    SPELL_CENARION_SCOUT_LIFEBLOOM_FINAL_HEAL           = 53692,
    SPELL_TWISTED_VISAGE_LIFEBLOOM_FINAL_HEAL           = 57763,
    SPELL_FACTION_CHAMPIONS_DRU_LIFEBLOOM_FINAL_HEAL    = 66094,
};

class spell_gen_lifebloom : public SpellScriptLoader
{
    public:
        spell_gen_lifebloom(const char* name, uint32 spellId) : SpellScriptLoader(name), _spellId(spellId) { }

        class spell_gen_lifebloom_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_lifebloom_AuraScript);

        public:
            spell_gen_lifebloom_AuraScript(uint32 spellId) : AuraScript(), _spellId(spellId) { }

            bool Validate(SpellInfo const* /*spell*/)
            {
                if (!sSpellMgr->GetSpellInfo(_spellId))
                    return false;
                return true;
            }

            void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
            {
                // Final heal only on duration end
                if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
                    return;

                // final heal
                GetTarget()->CastSpell(GetTarget(), _spellId, true, NULL, aurEff, GetCasterGUID());
            }

            void Register()
            {
                AfterEffectRemove += AuraEffectRemoveFn(spell_gen_lifebloom_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL);
            }

        private:
            uint32 _spellId;
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_lifebloom_AuraScript(_spellId);
        }

    private:
        uint32 _spellId;
};

enum SummonElemental
{
    SPELL_SUMMON_FIRE_ELEMENTAL  = 8985,
    SPELL_SUMMON_EARTH_ELEMENTAL = 19704
};

class spell_gen_summon_elemental : public SpellScriptLoader
{
    public:
        spell_gen_summon_elemental(const char* name, uint32 spellId) : SpellScriptLoader(name), _spellId(spellId) { }

        class spell_gen_summon_elemental_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_summon_elemental_AuraScript);

        public:
            spell_gen_summon_elemental_AuraScript(uint32 spellId) : AuraScript(), _spellId(spellId) { }

            bool Validate(SpellInfo const* /*spell*/)
            {
                if (!sSpellMgr->GetSpellInfo(_spellId))
                    return false;
                return true;
            }

            void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (GetCaster())
                    if (Unit* owner = GetCaster()->GetOwner())
                        owner->CastSpell(owner, _spellId, true);
            }

            void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (GetCaster())
                    if (Unit* owner = GetCaster()->GetOwner())
                        if (owner->GetTypeId() == TYPEID_PLAYER) // todo: this check is maybe wrong
                            owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
            }

            void Register()
            {
                 AfterEffectApply += AuraEffectApplyFn(spell_gen_summon_elemental_AuraScript::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
                 AfterEffectRemove += AuraEffectRemoveFn(spell_gen_summon_elemental_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
            }

        private:
            uint32 _spellId;
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_summon_elemental_AuraScript(_spellId);
        }

    private:
        uint32 _spellId;
};

enum Mounts
{
    SPELL_COLD_WEATHER_FLYING           = 54197,

    // Magic Broom
    SPELL_MAGIC_BROOM_60                = 42680,
    SPELL_MAGIC_BROOM_100               = 42683,
    SPELL_MAGIC_BROOM_150               = 42667,
    SPELL_MAGIC_BROOM_280               = 42668,

    // Headless Horseman's Mount
    SPELL_HEADLESS_HORSEMAN_MOUNT_60    = 51621,
    SPELL_HEADLESS_HORSEMAN_MOUNT_100   = 48024,
    SPELL_HEADLESS_HORSEMAN_MOUNT_150   = 51617,
    SPELL_HEADLESS_HORSEMAN_MOUNT_280   = 48023,

    // Winged Steed of the Ebon Blade
    SPELL_WINGED_STEED_150              = 54726,
    SPELL_WINGED_STEED_280              = 54727,

    // Big Love Rocket
    SPELL_BIG_LOVE_ROCKET_0             = 71343,
    SPELL_BIG_LOVE_ROCKET_60            = 71344,
    SPELL_BIG_LOVE_ROCKET_100           = 71345,
    SPELL_BIG_LOVE_ROCKET_150           = 71346,
    SPELL_BIG_LOVE_ROCKET_310           = 71347,

    // Invincible
    SPELL_INVINCIBLE_60                 = 72281,
    SPELL_INVINCIBLE_100                = 72282,
    SPELL_INVINCIBLE_150                = 72283,
    SPELL_INVINCIBLE_310                = 72284,

    // Blazing Hippogryph
    SPELL_BLAZING_HIPPOGRYPH_150        = 74854,
    SPELL_BLAZING_HIPPOGRYPH_280        = 74855,

    // Celestial Steed
    SPELL_CELESTIAL_STEED_60            = 75619,
    SPELL_CELESTIAL_STEED_100           = 75620,
    SPELL_CELESTIAL_STEED_150           = 75617,
    SPELL_CELESTIAL_STEED_280           = 75618,
    SPELL_CELESTIAL_STEED_310           = 76153,

    // X-53 Touring Rocket
    SPELL_X53_TOURING_ROCKET_150        = 75957,
    SPELL_X53_TOURING_ROCKET_280        = 75972,
    SPELL_X53_TOURING_ROCKET_310        = 76154,
};

class spell_gen_mount : public SpellScriptLoader
{
    public:
        spell_gen_mount(const char* name, uint32 mount0 = 0, uint32 mount60 = 0, uint32 mount100 = 0, uint32 mount150 = 0, uint32 mount280 = 0, uint32 mount310 = 0) : SpellScriptLoader(name),
            _mount0(mount0), _mount60(mount60), _mount100(mount100), _mount150(mount150), _mount280(mount280), _mount310(mount310) { }

        class spell_gen_mount_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_mount_SpellScript);

        public:
            spell_gen_mount_SpellScript(uint32 mount0, uint32 mount60, uint32 mount100, uint32 mount150, uint32 mount280, uint32 mount310) : SpellScript(),
                _mount0(mount0), _mount60(mount60), _mount100(mount100), _mount150(mount150), _mount280(mount280), _mount310(mount310) { }

            bool Validate(SpellInfo const* /*spell*/)
            {
                if (_mount0 && !sSpellMgr->GetSpellInfo(_mount0))
                    return false;
                if (_mount60 && !sSpellMgr->GetSpellInfo(_mount60))
                    return false;
                if (_mount100 && !sSpellMgr->GetSpellInfo(_mount100))
                    return false;
                if (_mount150 && !sSpellMgr->GetSpellInfo(_mount150))
                    return false;
                if (_mount280 && !sSpellMgr->GetSpellInfo(_mount280))
                    return false;
                if (_mount310 && !sSpellMgr->GetSpellInfo(_mount310))
                    return false;
                return true;
            }

            void HandleMount(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);

                if (Player* target = GetHitPlayer())
                {
                    // Prevent stacking of mounts and client crashes upon dismounting
                    target->RemoveAurasByType(SPELL_AURA_MOUNTED, 0, GetHitAura());

                    // Triggered spell id dependent on riding skill and zone
                    bool canFly = false;
                    uint32 map = GetVirtualMapForMapAndZone(target->GetMapId(), target->GetZoneId());
                    if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING)))
                        canFly = true;

                    float x, y, z;
                    target->GetPosition(x, y, z);
                    uint32 areaFlag = target->GetBaseMap()->GetAreaFlag(x, y, z);
                    AreaTableEntry const* area = sAreaStore.LookupEntry(areaFlag);
                    if (!area || (canFly && (area->flags & AREA_FLAG_NO_FLY_ZONE)))
                        canFly = false;

                    uint32 mount = 0;
                    switch (target->GetBaseSkillValue(SKILL_RIDING))
                    {
                        case 0:
                            mount = _mount0;
                            break;
                        case 75:
                            mount = _mount60;
                            break;
                        case 150:
                            mount = _mount100;
                            break;
                        case 225:
                            if (canFly)
                                mount = _mount150;
                            else
                                mount = _mount100;
                            break;
                        case 300:
                            if (canFly)
                            {
                                if (_mount310 && target->Has310Flyer(false))
                                    mount = _mount310;
                                else
                                    mount = _mount280;
                            }
                            else
                                mount = _mount100;
                            break;
                        default:
                            break;
                    }

                    if (mount)
                    {
                        PreventHitAura();
                        target->CastSpell(target, mount, true);
                    }
                }
            }

            void Register()
            {
                 OnEffectHitTarget += SpellEffectFn(spell_gen_mount_SpellScript::HandleMount, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
            }

        private:
            uint32 _mount0;
            uint32 _mount60;
            uint32 _mount100;
            uint32 _mount150;
            uint32 _mount280;
            uint32 _mount310;
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_mount_SpellScript(_mount0, _mount60, _mount100, _mount150, _mount280, _mount310);
        }

    private:
        uint32 _mount0;
        uint32 _mount60;
        uint32 _mount100;
        uint32 _mount150;
        uint32 _mount280;
        uint32 _mount310;
};

enum FoamSword
{
    ITEM_FOAM_SWORD_GREEN   = 45061,
    ITEM_FOAM_SWORD_PINK    = 45176,
    ITEM_FOAM_SWORD_BLUE    = 45177,
    ITEM_FOAM_SWORD_RED     = 45178,
    ITEM_FOAM_SWORD_YELLOW  = 45179,

    SPELL_BONKED            = 62991,
    SPELL_FOAM_SWORD_DEFEAT = 62994,
    SPELL_ON_GUARD          = 62972,
};

class spell_gen_upper_deck_create_foam_sword : public SpellScriptLoader
{
    public:
        spell_gen_upper_deck_create_foam_sword() : SpellScriptLoader("spell_gen_upper_deck_create_foam_sword") { }

        class spell_gen_upper_deck_create_foam_sword_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_upper_deck_create_foam_sword_SpellScript);

            void HandleScript(SpellEffIndex effIndex)
            {
                if (Player* player = GetHitPlayer())
                {
                    static uint32 const itemId[5] = { ITEM_FOAM_SWORD_GREEN, ITEM_FOAM_SWORD_PINK, ITEM_FOAM_SWORD_BLUE, ITEM_FOAM_SWORD_RED, ITEM_FOAM_SWORD_YELLOW };
                    // player can only have one of these items
                    for (uint8 i = 0; i < 5; ++i)
                    {
                        if (player->HasItemCount(itemId[i], 1, true))
                            return;
                    }

                    CreateItem(effIndex, itemId[urand(0, 4)]);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_upper_deck_create_foam_sword_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_upper_deck_create_foam_sword_SpellScript();
        }
};

class spell_gen_bonked : public SpellScriptLoader
{
    public:
        spell_gen_bonked() : SpellScriptLoader("spell_gen_bonked") { }

        class spell_gen_bonked_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_bonked_SpellScript);

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                if (Player* target = GetHitPlayer())
                {
                    Aura const* aura = GetHitAura();
                    if (!(aura && aura->GetStackAmount() == 3))
                        return;

                    target->CastSpell(target, SPELL_FOAM_SWORD_DEFEAT, true);
                    target->RemoveAurasDueToSpell(SPELL_BONKED);

                    if (Aura const* aura = target->GetAura(SPELL_ON_GUARD))
                    {
                        if (Item* item = target->GetItemByGuid(aura->GetCastItemGUID()))
                            target->DestroyItemCount(item->GetEntry(), 1, true);
                    }
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_bonked_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_bonked_SpellScript();
        }
};

class spell_gen_gift_of_naaru : public SpellScriptLoader
{
    public:
        spell_gen_gift_of_naaru() : SpellScriptLoader("spell_gen_gift_of_naaru") { }

        class spell_gen_gift_of_naaru_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_gift_of_naaru_AuraScript);

            void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
            {
                if (!GetCaster())
                    return;

                float heal = 0.0f;
                switch (GetSpellInfo()->SpellFamilyName)
                {
                    case SPELLFAMILY_MAGE:
                    case SPELLFAMILY_WARLOCK:
                    case SPELLFAMILY_PRIEST:
                        heal = 1.885f * float(GetCaster()->SpellBaseDamageBonusDone(GetSpellInfo()->GetSchoolMask()));
                        break;
                    case SPELLFAMILY_PALADIN:
                    case SPELLFAMILY_SHAMAN:
                        heal = std::max(1.885f * float(GetCaster()->SpellBaseDamageBonusDone(GetSpellInfo()->GetSchoolMask())), 1.1f * float(GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK)));
                        break;
                    case SPELLFAMILY_WARRIOR:
                    case SPELLFAMILY_HUNTER:
                    case SPELLFAMILY_DEATHKNIGHT:
                        heal = 1.1f * float(std::max(GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK), GetCaster()->GetTotalAttackPowerValue(RANGED_ATTACK)));
                        break;
                    case SPELLFAMILY_GENERIC:
                    default:
                        break;
                }

                int32 healTick = floor(heal / aurEff->GetTotalTicks());
                amount += int32(std::max(healTick, 0));
            }

            void Register()
            {
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_gift_of_naaru_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_gift_of_naaru_AuraScript();
        }
};

void AddSC_generic_spell_scripts()
{
    new spell_gen_absorb0_hitlimit1();
    new spell_gen_aura_of_anger();
    new spell_gen_av_drekthar_presence();
    new spell_gen_burn_brutallus();
    new spell_gen_cannibalize();
    new spell_gen_leeching_swarm();
    new spell_gen_parachute();
    new spell_gen_pet_summoned();
    new spell_gen_remove_flight_auras();
    new spell_gen_trick();
    new spell_gen_trick_or_treat();
    new spell_creature_permanent_feign_death();
    new spell_pvp_trinket_wotf_shared_cd();
    new spell_gen_animal_blood();
    new spell_gen_divine_storm_cd_reset();
    new spell_gen_parachute_ic();
    new spell_gen_gunship_portal();
    new spell_gen_dungeon_credit();
    new spell_gen_profession_research();
    new spell_generic_clone();
    new spell_generic_clone_weapon();
    new spell_gen_clone_weapon_aura();
    new spell_gen_seaforium_blast();
    new spell_gen_turkey_marker();
    new spell_gen_lifeblood();
    new spell_gen_magic_rooster();
    new spell_gen_allow_cast_from_item_only();
    new spell_gen_launch();
    new spell_gen_vehicle_scaling();
    new spell_gen_oracle_wolvar_reputation();
    new spell_gen_damage_reduction_aura();
    new spell_gen_luck_of_the_draw();
    new spell_gen_dummy_trigger();
    new spell_gen_spirit_healer_res();
    new spell_gen_gadgetzan_transporter_backfire();
    new spell_gen_gnomish_transporter();
    new spell_gen_dalaran_disguise("spell_gen_sunreaver_disguise");
    new spell_gen_dalaran_disguise("spell_gen_silver_covenant_disguise");
    new spell_gen_elune_candle();
    new spell_gen_break_shield("spell_gen_break_shield");
    new spell_gen_break_shield("spell_gen_tournament_counterattack");
    new spell_gen_mounted_charge();
    new spell_gen_defend();
    new spell_gen_tournament_duel();
    new spell_gen_summon_tournament_mount();
    new spell_gen_on_tournament_mount();
    new spell_gen_tournament_pennant();
    new spell_gen_chaos_blast();
    new spell_gen_ds_flush_knockback();
    new spell_gen_wg_water();
    new spell_gen_count_pct_from_max_hp("spell_gen_default_count_pct_from_max_hp");
    new spell_gen_count_pct_from_max_hp("spell_gen_50pct_count_pct_from_max_hp", 50);
    new spell_gen_despawn_self();
    new spell_gen_touch_the_nightmare();
    new spell_gen_dream_funnel();
    new spell_gen_bandage();
    new spell_gen_lifebloom("spell_hexlord_lifebloom", SPELL_HEXLORD_MALACRASS_LIFEBLOOM_FINAL_HEAL);
    new spell_gen_lifebloom("spell_tur_ragepaw_lifebloom", SPELL_TUR_RAGEPAW_LIFEBLOOM_FINAL_HEAL);
    new spell_gen_lifebloom("spell_cenarion_scout_lifebloom", SPELL_CENARION_SCOUT_LIFEBLOOM_FINAL_HEAL);
    new spell_gen_lifebloom("spell_twisted_visage_lifebloom", SPELL_TWISTED_VISAGE_LIFEBLOOM_FINAL_HEAL);
    new spell_gen_lifebloom("spell_faction_champion_dru_lifebloom", SPELL_FACTION_CHAMPIONS_DRU_LIFEBLOOM_FINAL_HEAL);
    new spell_gen_summon_elemental("spell_gen_summon_fire_elemental", SPELL_SUMMON_FIRE_ELEMENTAL);
    new spell_gen_summon_elemental("spell_gen_summon_earth_elemental", SPELL_SUMMON_EARTH_ELEMENTAL);
    new spell_gen_mount("spell_magic_broom", 0, SPELL_MAGIC_BROOM_60, SPELL_MAGIC_BROOM_100, SPELL_MAGIC_BROOM_150, SPELL_MAGIC_BROOM_280);
    new spell_gen_mount("spell_headless_horseman_mount", 0, SPELL_HEADLESS_HORSEMAN_MOUNT_60, SPELL_HEADLESS_HORSEMAN_MOUNT_100, SPELL_HEADLESS_HORSEMAN_MOUNT_150, SPELL_HEADLESS_HORSEMAN_MOUNT_280);
    new spell_gen_mount("spell_winged_steed_of_the_ebon_blade", 0, 0, 0, SPELL_WINGED_STEED_150, SPELL_WINGED_STEED_280);
    new spell_gen_mount("spell_big_love_rocket", SPELL_BIG_LOVE_ROCKET_0, SPELL_BIG_LOVE_ROCKET_60, SPELL_BIG_LOVE_ROCKET_100, SPELL_BIG_LOVE_ROCKET_150, SPELL_BIG_LOVE_ROCKET_310);
    new spell_gen_mount("spell_invincible", 0, SPELL_INVINCIBLE_60, SPELL_INVINCIBLE_100, SPELL_INVINCIBLE_150, SPELL_INVINCIBLE_310);
    new spell_gen_mount("spell_blazing_hippogryph", 0, 0, 0, SPELL_BLAZING_HIPPOGRYPH_150, SPELL_BLAZING_HIPPOGRYPH_280);
    new spell_gen_mount("spell_celestial_steed", 0, SPELL_CELESTIAL_STEED_60, SPELL_CELESTIAL_STEED_100, SPELL_CELESTIAL_STEED_150, SPELL_CELESTIAL_STEED_280, SPELL_CELESTIAL_STEED_310);
    new spell_gen_mount("spell_x53_touring_rocket", 0, 0, 0, SPELL_X53_TOURING_ROCKET_150, SPELL_X53_TOURING_ROCKET_280, SPELL_X53_TOURING_ROCKET_310);
    new spell_gen_upper_deck_create_foam_sword();
    new spell_gen_bonked();
    new spell_gen_gift_of_naaru();
}
