/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/*
 * Spells used in holidays/game events that do not fit any other category.
 * Scriptnames in this file should be prefixed with "spell_#holidayname_".
 */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"
#include "CellImpl.h"

// 45102 Romantic Picnic
enum SpellsPicnic
{
    SPELL_BASKET_CHECK              = 45119, // Holiday - Valentine - Romantic Picnic Near Basket Check
    SPELL_MEAL_PERIODIC             = 45103, // Holiday - Valentine - Romantic Picnic Meal Periodic - effect dummy
    SPELL_MEAL_EAT_VISUAL           = 45120, // Holiday - Valentine - Romantic Picnic Meal Eat Visual
    //SPELL_MEAL_PARTICLE             = 45114, // Holiday - Valentine - Romantic Picnic Meal Particle - unused
    SPELL_DRINK_VISUAL              = 45121, // Holiday - Valentine - Romantic Picnic Drink Visual
    SPELL_ROMANTIC_PICNIC_ACHIEV    = 45123, // Romantic Picnic periodic = 5000
};

class spell_love_is_in_the_air_romantic_picnic : public SpellScriptLoader
{
    public:
        spell_love_is_in_the_air_romantic_picnic() : SpellScriptLoader("spell_love_is_in_the_air_romantic_picnic") { }

        class spell_love_is_in_the_air_romantic_picnic_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_love_is_in_the_air_romantic_picnic_AuraScript);

            void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();
                target->SetStandState(UNIT_STAND_STATE_SIT);
                target->CastSpell(target, SPELL_MEAL_PERIODIC, false);
            }

            void OnPeriodic(AuraEffect const* /*aurEff*/)
            {
                // Every 5 seconds
                Unit* target = GetTarget();
                Unit* caster = GetCaster();

                // If our player is no longer sit, remove all auras
                if (target->getStandState() != UNIT_STAND_STATE_SIT)
                {
                    target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
                    target->RemoveAura(GetAura());
                    return;
                }

                target->CastSpell(target, SPELL_BASKET_CHECK, false); // unknown use, it targets Romantic Basket
                target->CastSpell(target, RAND(SPELL_MEAL_EAT_VISUAL, SPELL_DRINK_VISUAL), false);

                bool foundSomeone = false;
                // For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
                // required by achievement and "hearts" visual
                std::list<Player*> playerList;
                Trinity::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE*2);
                Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker);
                target->VisitNearbyWorldObject(INTERACTION_DISTANCE*2, searcher);
                for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
                {
                    if ((*itr) != target && (*itr)->HasAura(GetId())) // && (*itr)->getStandState() == UNIT_STAND_STATE_SIT)
                    {
                        if (caster)
                        {
                            caster->CastSpell(*itr, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
                            caster->CastSpell(target, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
                        }
                        foundSomeone = true;
                        // break;
                    }
                }

                if (!foundSomeone && target->HasAura(SPELL_ROMANTIC_PICNIC_ACHIEV))
                    target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
            }

            void Register()
            {
                AfterEffectApply += AuraEffectApplyFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
                OnEffectPeriodic += AuraEffectPeriodicFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_love_is_in_the_air_romantic_picnic_AuraScript();
        }
};

void AddSC_holiday_spell_scripts()
{
    new spell_love_is_in_the_air_romantic_picnic();
}
