/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ScriptMgr.h"
#include "halls_of_stone.h"
#include "InstanceScript.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "TemporarySummon.h"

enum Texts
{
    SAY_KILL                            = 0,
    SAY_LOW_HEALTH                      = 1,
    SAY_DEATH                           = 2,
    SAY_PLAYER_DEATH                    = 3,
    SAY_ESCORT_START                    = 4,

    SAY_SPAWN_DWARF                     = 5,
    SAY_SPAWN_TROGG                     = 6,
    SAY_SPAWN_OOZE                      = 7,
    SAY_SPAWN_EARTHEN                   = 8,

    SAY_EVENT_INTRO_1                   = 9,
    SAY_EVENT_INTRO_2                   = 10,
    SAY_EVENT_A_1                       = 11,
    SAY_EVENT_A_3                       = 12,
    SAY_EVENT_B_1                       = 13,
    SAY_EVENT_B_3                       = 14,
    SAY_EVENT_C_1                       = 15,
    SAY_EVENT_C_3                       = 16,
    SAY_EVENT_D_1                       = 17,
    SAY_EVENT_D_3                       = 18,

    SAY_EVENT_END_01                    = 19,
    SAY_EVENT_END_02                    = 20,
    SAY_EVENT_END_04                    = 21,
    SAY_EVENT_END_06                    = 22,
    SAY_EVENT_END_08                    = 23,
    SAY_EVENT_END_10                    = 24,
    SAY_EVENT_END_12                    = 25,
    SAY_EVENT_END_14                    = 26,
    SAY_EVENT_END_16                    = 27,
    SAY_EVENT_END_18                    = 28,
    SAY_EVENT_END_20                    = 29,

    SAY_VICTORY_SJONNIR_1               = 30,
    SAY_VICTORY_SJONNIR_2               = 31,
    SAY_ENTRANCE_MEET                   = 32,

    SAY_EVENT_INTRO_3_ABED              = 0,
    SAY_EVENT_C_2_ABED                  = 1,
    SAY_EVENT_D_2_ABED                  = 2,
    SAY_EVENT_D_4_ABED                  = 3,
    SAY_EVENT_END_03_ABED               = 4,
    SAY_EVENT_END_05_ABED               = 5,
    SAY_EVENT_END_07_ABED               = 6,
    SAY_EVENT_END_21_ABED               = 7,

    SAY_EVENT_A_2_KADD                  = 0,
    SAY_EVENT_END_09_KADD               = 1,
    SAY_EVENT_END_11_KADD               = 2,
    SAY_EVENT_END_13_KADD               = 3,

    SAY_EVENT_B_2_MARN                  = 0,
    SAY_EVENT_END_15_MARN               = 1,
    SAY_EVENT_END_17_MARN               = 2,
    SAY_EVENT_END_19_MARN               = 3,

    TEXT_ID_START                       = 13100,
    TEXT_ID_PROGRESS                    = 13101
};

enum Creatures
{
    NPC_TRIBUNAL_OF_THE_AGES       = 28234,
    NPC_BRANN_BRONZEBEARD          = 28070,
    NPC_DARK_MATTER_TARGET         = 28237,
    NPC_SEARING_GAZE_TARGET        = 28265,
    NPC_DARK_RUNE_PROTECTOR        = 27983,
    NPC_DARK_RUNE_STORMCALLER      = 27984,
    NPC_IRON_GOLEM_CUSTODIAN       = 27985,
};

enum Spells
{
    SPELL_STEALTH                       = 58506,

    // Kadrak
    SPELL_GLARE_OF_THE_TRIBUNAL         = 50988,

    // Marnak
    SPELL_DARK_MATTER                   = 51012,

    // Abedneum
    SPELL_SEARING_GAZE                  = 51136,

    SPELL_REWARD_ACHIEVEMENT            = 59046,
};

enum Misc
{
    QUEST_HALLS_OF_STONE                = 13207,

    DATA_BRANN_SPARKLIN_NEWS            = 1

};

#define GOSSIP_ITEM_START               "Brann, it would be our honor!"
#define GOSSIP_ITEM_PROGRESS            "Let's move Brann, enough of the history lessons!"

static Position SpawnLocations[]=
{
    {946.992f, 397.016f, 208.374f, 0.0f},
    {960.748f, 382.944f, 208.374f, 0.0f},
};

struct npc_tribuna_controller : public ScriptedAI
{
    npc_tribuna_controller(Creature* creature) : ScriptedAI(creature)
    {
        Initialize();
        instance = creature->GetInstanceScript();
        SetCombatMovement(false);
    }

    void Initialize()
    {
        uiKaddrakEncounterTimer = 1500;
        uiMarnakEncounterTimer = 10000;
        uiAbedneumEncounterTimer = 10000;

        bKaddrakActivated = false;
        bMarnakActivated = false;
        bAbedneumActivated = false;
    }

    InstanceScript* instance;

    uint32 uiKaddrakEncounterTimer;
    uint32 uiMarnakEncounterTimer;
    uint32 uiAbedneumEncounterTimer;

    bool bKaddrakActivated;
    bool bMarnakActivated;
    bool bAbedneumActivated;

    GuidList KaddrakGUIDList;

    void Reset() override
    {
        Initialize();

        instance->HandleGameObject(instance->GetGuidData(DATA_GO_KADDRAK), false);
        instance->HandleGameObject(instance->GetGuidData(DATA_GO_MARNAK), false);
        instance->HandleGameObject(instance->GetGuidData(DATA_GO_ABEDNEUM), false);
        instance->HandleGameObject(instance->GetGuidData(DATA_GO_SKY_FLOOR), false);

        KaddrakGUIDList.clear();
    }

    void UpdateFacesList()
    {
        /*GetCreatureListWithEntryInGrid(lKaddrakGUIDList, me, CREATURE_KADDRAK, 50.0f);
        if (!lKaddrakGUIDList.empty())
        {
            uint32 uiPositionCounter = 0;
            for (std::list<Creature*>::const_iterator itr = lKaddrakGUIDList.begin(); itr != lKaddrakGUIDList.end(); ++itr)
            {
                if ((*itr)->IsAlive())
                {
                    if (uiPositionCounter == 0)
                    {
                        (*itr)->GetMap()->CreatureRelocation((*itr), 927.265f, 333.200f, 218.780f, (*itr)->GetOrientation());
                        (*itr)->SendMonsterMove(927.265f, 333.200f, 218.780f, 0, (*itr)->GetMovementFlags(), 1);
                    }
                    else
                    {
                        (*itr)->GetMap()->CreatureRelocation((*itr), 921.745f, 328.076f, 218.780f, (*itr)->GetOrientation());
                        (*itr)->SendMonsterMove(921.745f, 328.076f, 218.780f, 0, (*itr)->GetMovementFlags(), 1);
                    }
                }
                ++uiPositionCounter;
            }
        }*/
    }

    void UpdateAI(uint32 diff) override
    {
        if (bKaddrakActivated)
        {
            if (uiKaddrakEncounterTimer <= diff)
            {
                if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
                    if (!KaddrakGUIDList.empty())
                        for (GuidList::const_iterator itr = KaddrakGUIDList.begin(); itr != KaddrakGUIDList.end(); ++itr)
                        {
                            if (Creature* pKaddrak = ObjectAccessor::GetCreature(*me, *itr))
                            {
                                if (pKaddrak->IsAlive())
                                    pKaddrak->CastSpell(target, SPELL_GLARE_OF_THE_TRIBUNAL, true);
                            }
                        }
                uiKaddrakEncounterTimer = 1500;
            } else uiKaddrakEncounterTimer -= diff;
        }
        if (bMarnakActivated)
        {
            if (uiMarnakEncounterTimer <= diff)
            {
                if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
                {
                    if (Creature* summon = me->SummonCreature(NPC_DARK_MATTER_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1s))
                    {
                        summon->SetDisplayId(11686);
                        summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                        summon->CastSpell(target, SPELL_DARK_MATTER, true);
                    }
                }
                uiMarnakEncounterTimer = urand(30000, 31000);
            } else uiMarnakEncounterTimer -= diff;
        }
        if (bAbedneumActivated)
        {
            if (uiAbedneumEncounterTimer <= diff)
            {
                if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
                {
                    if (Creature* summon = me->SummonCreature(NPC_SEARING_GAZE_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1s))
                    {
                        summon->SetDisplayId(11686);
                        summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                        summon->CastSpell(target, SPELL_SEARING_GAZE, true);
                    }
                }
                uiAbedneumEncounterTimer = urand(30000, 31000);
            } else uiAbedneumEncounterTimer -= diff;
        }
    }
};

struct npc_brann_hos : public EscortAI
{
    npc_brann_hos(Creature* creature) : EscortAI(creature)
    {
        Initialize();
        instance = creature->GetInstanceScript();
    }

    void Initialize()
    {
        bIsLowHP = false;
        bIsBattle = false;
        uiStep = 0;
        uiPhaseTimer = 0;
        uiControllerGUID.Clear();
        brannSparklinNews = true;
    }

    uint32 uiStep;
    uint32 uiPhaseTimer;

    ObjectGuid uiControllerGUID;
    GuidList lDwarfGUIDList;

    InstanceScript* instance;

    bool bIsBattle;
    bool bIsLowHP;
    bool brannSparklinNews;

    void Reset() override
    {
        if (!HasEscortState(STATE_ESCORT_ESCORTING))
        {
            Initialize();

            DespawnDwarf();

            instance->SetBossState(DATA_TRIBUNAL_OF_AGES, NOT_STARTED);
        }
    }

    void DespawnDwarf()
    {
        if (lDwarfGUIDList.empty())
            return;
        for (GuidList::const_iterator itr = lDwarfGUIDList.begin(); itr != lDwarfGUIDList.end(); ++itr)
        {
            Creature* temp = ObjectAccessor::GetCreature(*me, instance ? (*itr) : ObjectGuid::Empty);
            if (temp && temp->IsAlive())
                temp->DespawnOrUnsummon();
        }
        lDwarfGUIDList.clear();
    }

    void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
    {
        switch (waypointId)
        {
            case 7:
                if (Creature* creature = GetClosestCreatureWithEntry(me, NPC_TRIBUNAL_OF_THE_AGES, 100.0f))
                {
                    if (!creature->IsAlive())
                        creature->Respawn();
                    ENSURE_AI(npc_tribuna_controller, creature->AI())->UpdateFacesList();
                    uiControllerGUID = creature->GetGUID();
                }
                break;
            case 13:
                Talk(SAY_EVENT_INTRO_1);
                instance->SetBossState(DATA_TRIBUNAL_OF_AGES, IN_PROGRESS);
                SetEscortPaused(true);
                JumpToNextStep(20000);
                // @todo: There should be a pause here and a gossip should start the next step.
                break;
            case 17:
                Talk(SAY_EVENT_INTRO_2);
                instance->HandleGameObject(instance->GetGuidData(DATA_GO_TRIBUNAL_CONSOLE), true);
                me->SetStandState(UNIT_STAND_STATE_KNEEL);
                SetEscortPaused(true);
                JumpToNextStep(8500);
                break;
            case 18:
                SetEscortPaused(true);
                break;
        }
     }

     void SpawnDwarf(uint32 uiType)
     {
       switch (uiType)
       {
           case 1:
           {
               uint32 uiSpawnNumber = DUNGEON_MODE(2, 3);
               for (uint8 i = 0; i < uiSpawnNumber; ++i)
                   me->SummonCreature(NPC_DARK_RUNE_PROTECTOR, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30s);
               me->SummonCreature(NPC_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30s);
               break;
           }
           case 2:
               for (uint8 i = 0; i < 2; ++i)
                   me->SummonCreature(NPC_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30s);
               break;
           case 3:
               me->SummonCreature(NPC_IRON_GOLEM_CUSTODIAN, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30s);
               break;
       }
     }

    void JustSummoned(Creature* summoned) override
    {
        lDwarfGUIDList.push_back(summoned->GetGUID());
        AddThreat(me, 0.0f, summoned);
        summoned->AI()->AttackStart(me);
    }

    void JumpToNextStep(uint32 uiTimer)
    {
      uiPhaseTimer = uiTimer;
      ++uiStep;
    }

    void StartWP()
    {
        me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
        SetEscortPaused(false);
        uiStep = 1;
        Start();
    }

    void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/) override
    {
        if (instance->GetBossState(DATA_TRIBUNAL_OF_AGES) == IN_PROGRESS)
            brannSparklinNews = false;
    }

    uint32 GetData(uint32 type) const override
    {
        if (type == DATA_BRANN_SPARKLIN_NEWS)
            return brannSparklinNews ? 1 : 0;

        return 0;
    }

    void UpdateEscortAI(uint32 uiDiff) override
    {
        if (uiPhaseTimer <= uiDiff)
        {
            switch (uiStep)
            {
                case 1:
                    if (instance->GetBossState(DATA_TRIBUNAL_OF_AGES) != NOT_STARTED)
                        return;
                    bIsBattle = false;
                    Talk(SAY_ESCORT_START);
                    SetRun(true);
                    JumpToNextStep(0);
                    break;
                case 3:
                    SetEscortPaused(false);
                    JumpToNextStep(0);
                    break;
                case 5:
                    if (Creature* temp = (ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ABEDNEUM))))
                        temp->AI()->Talk(SAY_EVENT_INTRO_3_ABED);
                    JumpToNextStep(8500);
                    break;
                case 6:
                    Talk(SAY_EVENT_A_1);
                    JumpToNextStep(6500);
                    break;
                case 7:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KADDRAK)))
                        temp->AI()->Talk(SAY_EVENT_A_2_KADD);
                    JumpToNextStep(12500);
                    break;
                case 8:
                    Talk(SAY_EVENT_A_3);
                    instance->HandleGameObject(instance->GetGuidData(DATA_GO_KADDRAK), true);
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, uiControllerGUID))
                        ENSURE_AI(npc_tribuna_controller, temp->AI())->bKaddrakActivated = true;
                    JumpToNextStep(5000);
                    break;
                case 9:
                    me->SetReactState(REACT_PASSIVE);
                    SpawnDwarf(1);
                    JumpToNextStep(20000);
                    break;
                case 10:
                    Talk(SAY_EVENT_B_1);
                    JumpToNextStep(6000);
                    break;
                case 11:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MARNAK)))
                        temp->AI()->Talk(SAY_EVENT_B_2_MARN);
                    SpawnDwarf(1);
                    JumpToNextStep(20000);
                    break;
                case 12:
                    Talk(SAY_EVENT_B_3);
                    instance->HandleGameObject(instance->GetGuidData(DATA_GO_MARNAK), true);
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, uiControllerGUID))
                        ENSURE_AI(npc_tribuna_controller, temp->AI())->bMarnakActivated = true;
                    JumpToNextStep(10000);
                    break;
                case 13:
                    SpawnDwarf(1);
                    JumpToNextStep(10000);
                    break;
                case 14:
                    SpawnDwarf(2);
                    JumpToNextStep(20000);
                    break;
                case 15:
                    Talk(SAY_EVENT_C_1);
                    SpawnDwarf(1);
                    JumpToNextStep(10000);
                    break;
                case 16:
                    SpawnDwarf(2);
                    JumpToNextStep(20000);
                    break;
                case 17:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ABEDNEUM)))
                        temp->AI()->Talk(SAY_EVENT_C_2_ABED);
                    SpawnDwarf(1);
                    JumpToNextStep(20000);
                    break;
                case 18:
                    Talk(SAY_EVENT_C_3);
                    instance->HandleGameObject(instance->GetGuidData(DATA_GO_ABEDNEUM), true);
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, uiControllerGUID))
                        ENSURE_AI(npc_tribuna_controller, temp->AI())->bAbedneumActivated = true;
                    JumpToNextStep(5000);
                    break;
                case 19:
                    SpawnDwarf(2);
                    JumpToNextStep(10000);
                    break;
                case 20:
                    SpawnDwarf(1);
                    JumpToNextStep(15000);
                    break;
                case 21:
                    Talk(SAY_EVENT_D_1);
                    SpawnDwarf(3);
                    JumpToNextStep(20000);
                    break;
                case 22:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ABEDNEUM)))
                        temp->AI()->Talk(SAY_EVENT_D_2_ABED);
                    SpawnDwarf(1);
                    JumpToNextStep(5000);
                    break;
                case 23:
                    SpawnDwarf(2);
                    JumpToNextStep(15000);
                    break;
                case 24:
                    Talk(SAY_EVENT_D_3);
                    SpawnDwarf(3);
                    JumpToNextStep(5000);
                    break;
                case 25:
                    SpawnDwarf(1);
                    JumpToNextStep(5000);
                    break;
                case 26:
                    SpawnDwarf(2);
                    JumpToNextStep(10000);
                    break;
                case 27:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ABEDNEUM)))
                        temp->AI()->Talk(SAY_EVENT_D_4_ABED);
                    SpawnDwarf(1);
                    JumpToNextStep(10000);
                    break;
                case 28:
                    me->SetReactState(REACT_DEFENSIVE);
                    Talk(SAY_EVENT_END_01);
                    me->SetStandState(UNIT_STAND_STATE_STAND);
                    instance->HandleGameObject(instance->GetGuidData(DATA_GO_SKY_FLOOR), true);
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, uiControllerGUID))
                        temp->KillSelf();
                    bIsBattle = true;
                    SetEscortPaused(false);
                    JumpToNextStep(6500);
                    break;
                case 29:
                    Talk(SAY_EVENT_END_02);
                    instance->SetBossState(DATA_TRIBUNAL_OF_AGES, DONE);
                    me->CastSpell(me, SPELL_REWARD_ACHIEVEMENT, true);
                    JumpToNextStep(5500);
                    break;
                case 30:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ABEDNEUM)))
                        temp->AI()->Talk(SAY_EVENT_END_03_ABED);
                    JumpToNextStep(8500);
                    break;
                case 31:
                    Talk(SAY_EVENT_END_04);
                    JumpToNextStep(11500);
                    break;
                case 32:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ABEDNEUM)))
                        temp->AI()->Talk(SAY_EVENT_END_05_ABED);
                    JumpToNextStep(11500);
                    break;
                case 33:
                    Talk(SAY_EVENT_END_06);
                    JumpToNextStep(4500);
                    break;
                case 34:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ABEDNEUM)))
                        temp->AI()->Talk(SAY_EVENT_END_07_ABED);
                    JumpToNextStep(22500);
                    break;
                case 35:
                    Talk(SAY_EVENT_END_08);
                    JumpToNextStep(7500);
                    break;
                case 36:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KADDRAK)))
                        temp->AI()->Talk(SAY_EVENT_END_09_KADD);
                    JumpToNextStep(18500);
                    break;
                case 37:
                    Talk(SAY_EVENT_END_10);
                    JumpToNextStep(5500);
                    break;
                case 38:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KADDRAK)))
                        temp->AI()->Talk(SAY_EVENT_END_11_KADD);
                    JumpToNextStep(20500);
                    break;
                case 39:
                    Talk(SAY_EVENT_END_12);
                    JumpToNextStep(2500);
                    break;
                case 40:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KADDRAK)))
                        temp->AI()->Talk(SAY_EVENT_END_13_KADD);
                    JumpToNextStep(19500);
                    break;
                case 41:
                    Talk(SAY_EVENT_END_14);
                    JumpToNextStep(10500);
                    break;
                case 42:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MARNAK)))
                        temp->AI()->Talk(SAY_EVENT_END_15_MARN);
                    JumpToNextStep(6500);
                    break;
                case 43:
                    Talk(SAY_EVENT_END_16);
                    JumpToNextStep(6500);
                    break;
                case 44:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MARNAK)))
                        temp->AI()->Talk(SAY_EVENT_END_17_MARN);
                    JumpToNextStep(25500);
                    break;
                case 45:
                    Talk(SAY_EVENT_END_18);
                    JumpToNextStep(23500);
                    break;
                case 46:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MARNAK)))
                        temp->AI()->Talk(SAY_EVENT_END_19_MARN);
                    JumpToNextStep(3500);
                    break;
                case 47:
                    Talk(SAY_EVENT_END_20);
                    JumpToNextStep(8500);
                    break;
                case 48:
                    if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ABEDNEUM)))
                        temp->AI()->Talk(SAY_EVENT_END_21_ABED);
                    JumpToNextStep(5500);
                    break;
                case 49:
                {
                    instance->HandleGameObject(instance->GetGuidData(DATA_GO_KADDRAK), false);
                    instance->HandleGameObject(instance->GetGuidData(DATA_GO_MARNAK), false);
                    instance->HandleGameObject(instance->GetGuidData(DATA_GO_ABEDNEUM), false);
                    instance->HandleGameObject(instance->GetGuidData(DATA_GO_SKY_FLOOR), false);
                    Player* player = GetPlayerForEscort();
                    if (player)
                        player->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
                    me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
                    JumpToNextStep(180000);
                    break;
                }
                case 50:
                    SetEscortPaused(false);
                    break;
            }
        } else uiPhaseTimer -= uiDiff;

        if (!bIsLowHP && HealthBelowPct(30))
        {
            Talk(SAY_LOW_HEALTH);
            bIsLowHP = true;
        }
        else if (bIsLowHP && !HealthBelowPct(30))
            bIsLowHP = false;

        if (!UpdateVictim())
            return;

        DoMeleeAttackIfReady();
    }

    bool OnGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
    {
        uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
        ClearGossipMenuFor(player);
        if (action == GOSSIP_ACTION_INFO_DEF + 1 || action == GOSSIP_ACTION_INFO_DEF + 2)
        {
            CloseGossipMenuFor(player);
            StartWP();
        }

        return true;
    }

    bool OnGossipHello(Player* player) override
    {
        if (me->IsQuestGiver())
            player->PrepareQuestMenu(me->GetGUID());

        AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_START, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
        SendGossipMenuFor(player, TEXT_ID_START, me->GetGUID());

        return true;
    }
};

class achievement_brann_spankin_new : public AchievementCriteriaScript
{
    public:
        achievement_brann_spankin_new() : AchievementCriteriaScript("achievement_brann_spankin_new") { }

        bool OnCheck(Player* /*player*/, Unit* target) override
        {
            if (!target)
                return false;

            if (Creature* Brann = target->ToCreature())
                if (Brann->AI()->GetData(DATA_BRANN_SPARKLIN_NEWS))
                    return true;

            return false;
        }
};

void AddSC_halls_of_stone()
{
    RegisterHallsOfStoneCreatureAI(npc_brann_hos);
    RegisterHallsOfStoneCreatureAI(npc_tribuna_controller);
    new achievement_brann_spankin_new();
}
