/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Blasted_Lands
SD%Complete: 90
SDComment: Quest support: 3628. Teleporter to Rise of the Defiler missing group support.
SDCategory: Blasted Lands
EndScriptData */

/* ContentData
npc_deathly_usher
EndContentData */

#include "ScriptPCH.h"

/*######
## npc_deathly_usher
######*/

#define GOSSIP_ITEM_USHER "I wish to to visit the Rise of the Defiler."

#define SPELL_TELEPORT_SINGLE           12885
#define SPELL_TELEPORT_SINGLE_IN_GROUP  13142
#define SPELL_TELEPORT_GROUP            27686

class npc_deathly_usher : public CreatureScript
{
public:
    npc_deathly_usher() : CreatureScript("npc_deathly_usher") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
    {
        player->PlayerTalkClass->ClearMenus();
        if (action == GOSSIP_ACTION_INFO_DEF)
        {
            player->CLOSE_GOSSIP_MENU();
            creature->CastSpell(player, SPELL_TELEPORT_SINGLE, true);
        }

        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (player->GetQuestStatus(3628) == QUEST_STATUS_INCOMPLETE && player->HasItemCount(10757, 1))
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_USHER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

        player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());

        return true;
    }
};

void AddSC_blasted_lands()
{
    new npc_deathly_usher();
}
