Files
Traumas/server/traumas.diff
2024-02-23 16:26:02 +07:00

212 lines
8.4 KiB
Diff

src/server/game/Entities/Unit/Unit.cpp | 5 +
src/server/game/Scripting/ScriptMgr.cpp | 5 +
src/server/game/Scripting/ScriptMgr.h | 4 +
src/server/scripts/Custom/custom_script_loader.cpp | 2 +
src/server/worldserver/worldserver.conf.dist | 126 ++++++++
5 files changed, 470 insertions(+)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0f9250164..fb44a4146 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -720,6 +720,11 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons
// Hook for OnDamage Event
sScriptMgr->OnDamage(attacker, victim, damage);
+ // Hook for OnDamageEx Event
+ sScriptMgr->OnDamageEx(attacker, victim, damage,
+ cleanDamage && (cleanDamage->hitOutCome == MELEE_HIT_CRIT || cleanDamage->hitOutCome == MELEE_HIT_CRUSHING),
+ damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE, spellProto ? spellProto->SchoolMask : 0);
+
// Signal to pets that their owner was attacked - except when DOT.
if (attacker != victim && damagetype != DOT)
{
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index b35aa9760..c8d947536 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2113,6 +2113,11 @@ void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
}
+void ScriptMgr::OnDamageEx(Unit* attacker, Unit* victim, uint32& damage, bool crit, bool direct, uint32 schoolMask)
+{
+ FOREACH_SCRIPT(UnitScript)->OnDamageEx(attacker, victim, damage, crit, direct, schoolMask);
+}
+
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index e329fbaee..c6bfec669 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -391,6 +391,9 @@ class TC_GAME_API UnitScript : public ScriptObject
// Called when a unit deals damage to another unit
virtual void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
+ // Called when a unit deals damage to another unit (more parameters)
+ virtual void OnDamageEx(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/, bool /*crit*/, bool /*direct*/, uint32 /*schoolMask*/) { }
+
// Called when DoT's Tick Damage is being Dealt
virtual void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
@@ -1074,6 +1077,7 @@ class TC_GAME_API ScriptMgr
void OnHeal(Unit* healer, Unit* reciever, uint32& gain);
void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
+ void OnDamageEx(Unit* attacker, Unit* victim, uint32& damage, bool crit, bool direct, uint32 schoolMask);
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
diff --git a/src/server/scripts/Custom/custom_script_loader.cpp b/src/server/scripts/Custom/custom_script_loader.cpp
index 9e5e9ba2b..3a2fbb440 100644
--- a/src/server/scripts/Custom/custom_script_loader.cpp
+++ b/src/server/scripts/Custom/custom_script_loader.cpp
@@ -16,9 +16,11 @@
*/
// This is where scripts' loading functions should be declared:
+void AddSC_traumas();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
+ AddSC_traumas();
}
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 90ad17d31..fdf40b65b 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -4147,3 +4147,129 @@ Metric.OverallStatusInterval = 1
#
###################################################################################################
+
+###################################################################################################
+# TRAUMAS CONFIGURATION
+#
+# Trauma.Enable
+# Description: Enables Traumas.
+# Default: 1 - (Enable)
+# 0 - (Disable)
+
+Trauma.Enable = 1
+
+# Trauma.Damage.Direct
+# Trauma.Damage.Periodic
+# Description: Damage types that can cause trauma.
+# Default: 1 - (Trauma.Damage.Direct)
+# 1 - (Trauma.Damage.Periodic)
+
+Trauma.Damage.Direct = 1
+Trauma.Damage.Periodic = 1
+
+# Trauma.Target.Creature
+# Description: Can creatures (mobs) be affected by traumas.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Target.Creature = 1
+
+# Trauma.Target.Creature.Rank.Normal
+# Trauma.Target.Creature.Rank.Elite
+# Trauma.Target.Creature.Rank.Rare
+# Trauma.Target.Creature.Rank.RareElite
+# Trauma.Target.Creature.Rank.Boss
+# Description: Filter creatures affected by traumas by rank.
+# Default: 1 - (Trauma.Target.Creature.Rank.Normal)
+# 1 - (Trauma.Target.Creature.Rank.Elite)
+# 1 - (Trauma.Target.Creature.Rank.Rare)
+# 1 - (Trauma.Target.Creature.Rank.RareElite)
+# 0 - (Trauma.Target.Creature.Rank.Boss)
+
+Trauma.Target.Creature.Rank.Normal = 1
+Trauma.Target.Creature.Rank.Elite = 1
+Trauma.Target.Creature.Rank.Rare = 1
+Trauma.Target.Creature.Rank.RareElite = 1
+Trauma.Target.Creature.Rank.Boss = 0
+
+# Trauma.Target.Player
+# Description: Can players be affected by traumas.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Target.Player = 1
+
+# Trauma.Target.Player.Minions
+# Description: Can player-controlled units (pets, etc.) be affected by traumas.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Target.Player.Minions = 1
+
+# Trauma.Target.Player.PVP
+# Description: Enable traumas in PvP.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Trauma.Target.Player.PVP = 0
+
+# Trauma.HealthPctThreshold
+# Description: Make traumas only trigger on units with health percentage below this number.
+# Default: 0 - (Disabled)
+# 80 - (Enabled, only trigger on unit with 80% HP or less)
+
+Trauma.HealthPctThreshold = 0
+
+# Trauma.TriggerHealthPctThreshold
+# Description: Make traumas only trigger if damage >= amount of target max hp percentage.
+# Default: 0 - (Disabled)
+# 3 - (Enabled, only trigger if damage >= 3% of target's maximum hp)
+
+Trauma.TriggerHealthPctThreshold = 0
+
+# Trauma.CritsOnly
+# Description: Allow traumas to only trigger on critical hits.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Trauma.CritsOnly = 0
+
+# Trauma.ChanceMultiplier.Creature
+# Trauma.ChanceMultiplier.Player
+# Description: A multiplier of a chance to cause trauma on mobs / players and their minions.
+# Default: 1.0
+# 2.0 - (2x chance)
+
+Trauma.ChanceMultiplier.Creature = 1.0
+Trauma.ChanceMultiplier.Player = 1.0
+
+# Trauma.ChanceMultiplier.Crit
+# Description: A multiplier of a chance to cause trauma on critical hit.
+# Default: 1.0
+# 2.0 - (2x chance)
+
+Trauma.ChanceMultiplier.Crit = 1.0
+
+# Trauma.Cure.Enable
+# Description: Give healing spells a chance to cure trauma (one at a time).
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Trauma.Cure.Enable = 1
+
+# Trauma.Cure.ChanceMultiplier
+# Description: A multiplier of a chance to cure trauma by healing.
+# Default: 1.0
+# 2.0 - (2x chance)
+
+Trauma.Cure.ChanceMultiplier = 1.0
+
+# Trauma.DurationOverride
+# Description: Override duration of trauma (base effect), in milliseconds.
+# Default: 0 - (Disabled)
+# 120000 - (Enabled, 2 minutes)
+
+Trauma.DurationOverride = 0
+
+#
+###################################################################################################