Files
RandomScriptsforAzerothCore/RedridgeEmote.lua
2023-03-19 04:56:22 -06:00

57 lines
2.0 KiB
Lua

local GAME_EVENT_ID = 17 -- Set the game event ID
local npcIds = {777, 790, 415, 956, 3356, 341, 793, 343, 342, 812, 1671, 10037, 859, 382, 1070, 931, 932, 903, 935, 68, 12480, 12481} -- Add your NPC entries here
local secondNpcIds = {3088} -- Add your second set of NPC entries here
local EMOTE_ID = 333 -- Set the emote ID
local SECOND_EMOTE_ID = 214 -- Set the second emote ID
local function IsGameEventActive(eventId)
local activeEvents = GetActiveGameEvents()
for _, event in ipairs(activeEvents) do
if event == eventId then
return true
end
end
return false
end
local function ApplyEmoteToNpcs(players, npcIds, emoteId)
for _, player in ipairs(players) do
for _, npcId in ipairs(npcIds) do
local npcs = player:GetCreaturesInRange(1000, npcId) -- Get creatures within a radius of 1000 units
for _, npc in ipairs(npcs) do
npc:EmoteState(emoteId)
end
end
end
end
local function SetNpcsEmoteState(event, gameEventId)
if gameEventId == GAME_EVENT_ID then
local players = GetPlayersInWorld() -- Get all players in the world
ApplyEmoteToNpcs(players, npcIds, EMOTE_ID)
ApplyEmoteToNpcs(players, secondNpcIds, SECOND_EMOTE_ID)
end
end
local function ResetNpcsEmoteState(event, gameEventId)
if gameEventId == GAME_EVENT_ID then
local players = GetPlayersInWorld() -- Get all players in the world
ApplyEmoteToNpcs(players, npcIds, 0) -- Reset emote state for the first set of NPCs
ApplyEmoteToNpcs(players, secondNpcIds, 0) -- Reset emote state for the second set of NPCs
end
end
local function OnPlayerMapChange(event, player, newMap, newZone)
if IsGameEventActive(GAME_EVENT_ID) then
ApplyEmoteToNpcs({player}, npcIds, EMOTE_ID)
ApplyEmoteToNpcs({player}, secondNpcIds, SECOND_EMOTE_ID)
end
end
RegisterPlayerEvent(27, OnPlayerMapChange)
RegisterServerEvent(34, SetNpcsEmoteState)
RegisterServerEvent(35, ResetNpcsEmoteState)