mirror of
https://github.com/araxiaonline/RandomScriptsforAzerothCore.git
synced 2026-06-13 10:22:22 -04:00
186 lines
6.6 KiB
Lua
186 lines
6.6 KiB
Lua
local NPC_IDS = {400104}
|
|
local ITEM_ID = 60124
|
|
|
|
local mainHandItems = {6905, 10756, 11087}
|
|
|
|
local destinations = {
|
|
{x = -482, y = -2710, z = 94.303, o = 4.2},
|
|
{x = -353, y = -2681, z = 95.88, o = 0.0929},
|
|
{x = -579, y = -2650, z = 95.633, o = 3.12},
|
|
{x = -348, y = -2507, z = 95.563, o = 1.49},
|
|
}
|
|
|
|
local messages = {
|
|
"For the Horde!",
|
|
"No mercy for our enemies!",
|
|
"Let's show these Scourge dogs what it means to mess with the Horde!",
|
|
"Victory or death, we fight for the Horde!",
|
|
"The blood of our enemies will water the fields of our glory!",
|
|
"This land is ours, and we will defend it with our lives!",
|
|
"We are the Horde, and we know no fear!",
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
local function OnGossipHello(event, player, creature)
|
|
if player:HasItem(ITEM_ID) then
|
|
player:GossipClearMenu()
|
|
player:GossipMenuAddItem(8, "|TInterface\\icons\\inv_sword_39:40:40:-35|t|cff610B0BGive Weapon|r", 1, 0)
|
|
player:GossipMenuAddItem(9, "2-Handed Axe", 1, 1001)
|
|
player:GossipMenuAddItem(9, "2-Handed Mace", 1, 1002)
|
|
player:GossipMenuAddItem(9, "2-Handed Sword", 1, 1003)
|
|
|
|
if creature:GetData("equipmentSet") then
|
|
player:GossipMenuAddItem(8, "|TInterface\\icons\\ability_hunter_markedfordeath:40:40:-35|t|cffC41F3BSend to Location|r", 2, 0)
|
|
player:GossipMenuAddItem(0, "Reinforce the East Entrance!", 2, 2001)
|
|
player:GossipMenuAddItem(0, "Reinforce the North Entrance!", 2, 2002)
|
|
player:GossipMenuAddItem(0, "Reinforce the South Entrance!", 2, 2003)
|
|
player:GossipMenuAddItem(0, "Reinforce the West Entrance!", 2, 2004)
|
|
player:GossipMenuAddItem(2, "|t|cff0101DFFollow me into battle!|r", 2, 2005)
|
|
end
|
|
|
|
player:GossipSendMenu(1, creature)
|
|
else
|
|
player:SendBroadcastMessage("You need Horde Armaments!")
|
|
end
|
|
end
|
|
|
|
--Define your abilities here
|
|
local function CastCleave(eventId, delay, calls, creature)
|
|
if creature:IsInCombat() then
|
|
creature:CastSpell(creature:GetVictim(), 845, true)
|
|
end
|
|
end
|
|
|
|
local function CastHeroicStrike(eventId, delay, calls, creature)
|
|
if creature:IsInCombat() then
|
|
creature:CastSpell(creature:GetVictim(), 78, true)
|
|
end
|
|
end
|
|
|
|
local function CastThunderClap(eventId, delay, calls, creature)
|
|
if creature:IsInCombat() then
|
|
creature:CastSpell(creature:GetVictim(), 8078, true)
|
|
end
|
|
end
|
|
|
|
local function CastEnrage(eventId, delay, calls, creature)
|
|
if creature:IsInCombat() then
|
|
creature:CastSpell(creature:GetVictim(), 3547, true)
|
|
end
|
|
end
|
|
|
|
local function CastRend(eventId, delay, calls, creature)
|
|
if creature:IsInCombat() then
|
|
creature:CastSpell(creature:GetVictim(), 8548, true)
|
|
end
|
|
end
|
|
|
|
local function CastCharge(eventId, delay, calls, creature)
|
|
if creature:IsInCombat() then
|
|
creature:CastSpell(creature:GetVictim(), 24193, true)
|
|
end
|
|
end
|
|
|
|
|
|
local function RegisterAbilities(creature, weaponType)
|
|
if creature:GetData("abilitiesRegistered") then
|
|
return
|
|
end
|
|
creature:SetData("abilitiesRegistered", true)
|
|
|
|
if weaponType == 1 then -- 2-Handed Axe Abilities
|
|
creature:RegisterEvent(CastCleave, math.random(8000, 12000), 0)
|
|
creature:RegisterEvent(CastHeroicStrike, math.random(5000, 9000), 0)
|
|
elseif weaponType == 2 then -- 2-Handed Mace Abilities
|
|
creature:RegisterEvent(CastThunderClap, math.random(9000, 14000), 0)
|
|
creature:RegisterEvent(CastEnrage, math.random(15000, 19000), 0)
|
|
elseif weaponType == 3 then -- 2-Handed Sword Abilities
|
|
creature:RegisterEvent(CastRend, math.random(11000, 15000), 0)
|
|
creature:RegisterEvent(CastCharge, 100, 1)
|
|
end
|
|
end
|
|
|
|
|
|
local function OnEnterCombat(event, creature, target)
|
|
local weaponType = creature:GetData("weaponType")
|
|
if weaponType and not creature:GetData("abilitiesRegistered") then
|
|
RegisterAbilities(creature, weaponType)
|
|
end
|
|
end
|
|
|
|
|
|
local function OnLeaveCombat(event, creature)
|
|
creature:RemoveEvents()
|
|
-- creature:EmoteState(375)
|
|
creature:SetData("abilitiesRegistered", false)
|
|
end
|
|
|
|
local function DespawnCreature(eventId, delay, calls, creature)
|
|
creature:SetEquipmentSlots(0, 0, 0)
|
|
creature:DespawnOrUnsummon()
|
|
end
|
|
|
|
local function OnGossipSelect(event, player, creature, sender, intid, code)
|
|
if intid == 0 then
|
|
OnGossipHello(event, player, creature)
|
|
elseif intid >= 1001 and intid <= 1003 then
|
|
local index = intid - 1000
|
|
local selectedMainHand = mainHandItems[index]
|
|
creature:SetEquipmentSlots(selectedMainHand, 0, 0)
|
|
creature:SetData("weaponType", index)
|
|
creature:SetData("equipmentSet", true)
|
|
creature:PerformEmote(66)
|
|
RegisterAbilities(creature, index) -- Add this line to register abilities
|
|
OnGossipHello(event, player, creature)
|
|
end
|
|
|
|
if intid >= 2001 and intid <= 2004 then
|
|
local index = intid - 2000
|
|
local destination = destinations[index]
|
|
local finalX = destination.x + math.random(-10, 10)
|
|
local finalY = destination.y + math.random(-10, 10)
|
|
local finalZ = destination.z
|
|
local finalO = destination.o
|
|
creature:MoveTo(0, finalX, finalY, finalZ, true)
|
|
local battlecryIndex = math.random(1, #messages)
|
|
creature:SendUnitYell(messages[battlecryIndex], 0)
|
|
creature:EmoteState(375)
|
|
creature:SetHomePosition(finalX, finalY, finalZ, finalO)
|
|
creature:SetNPCFlags(0)
|
|
player:RemoveItem(ITEM_ID, 1)
|
|
player:KilledMonsterCredit(creature:GetEntry())
|
|
player:GossipComplete()
|
|
creature:RegisterEvent(DespawnCreature, 180000)
|
|
end
|
|
|
|
if intid == 2005 then
|
|
local randomAngle = math.random() * 2 * math.pi
|
|
creature:MoveFollow(player, 5, randomAngle)
|
|
local battlecryIndex = math.random(1, #messages)
|
|
creature:SendUnitYell(messages[battlecryIndex], 0)
|
|
player:KilledMonsterCredit(400104)
|
|
creature:SetNPCFlags(0)
|
|
player:RemoveItem(ITEM_ID, 1)
|
|
player:GossipComplete()
|
|
creature:RegisterEvent(DespawnCreature, 180000)
|
|
end
|
|
end
|
|
|
|
local function OnCreatureDied(event, creature, killer)
|
|
creature:SetEquipmentSlots(0, 0, 0)
|
|
creature:SetData("equipmentSet", false)
|
|
creature:RemoveEvents()
|
|
creature:SetEquipmentSlots(0, 0, 0)
|
|
end
|
|
|
|
for _, npcId in ipairs(NPC_IDS) do
|
|
RegisterCreatureGossipEvent(npcId, 1, OnGossipHello)
|
|
RegisterCreatureGossipEvent(npcId, 2, OnGossipSelect)
|
|
RegisterCreatureEvent(npcId, 1, OnEnterCombat)
|
|
RegisterCreatureEvent(npcId, 2, OnLeaveCombat)
|
|
RegisterCreatureEvent(npcId, 4, OnCreatureDied)
|
|
end |