Thunderhoof = {} -- Create the item you want to give to the player Thunderhoof.ITEM_ID = 60111 -- replace with the ID of the item you want to give -- Register the gossip event for the NPC function Thunderhoof.OnGossipHello(event, player, creature) player:GossipMenuAddItem(0, "|TInterface\\Icons\\ability_mount_tawnywindrider:50:50:-13:0|tLoan me a Wind Rider for 25 silver.", 0, 1) player:GossipSendMenu(1, creature) end -- Handle the player's selection in the gossip menu function Thunderhoof.OnGossipSelect(event, player, creature, sender, action) if action == 1 then if player:GetCoinage() < 2500 then player:SendBroadcastMessage("You do not have enough silver.") player:GossipComplete() else player:SetCoinage(player:GetCoinage() - 2500) player:AddItem(Thunderhoof.ITEM_ID, 1) player:SendBroadcastMessage("You have received a Wind Rider.") player:GossipComplete() end end end -- Send a unit yell when the NPC spawns function Thunderhoof.OnSpawn(event, creature) creature:SendUnitYell("Lend yourself a Wind Rider for 25 silver! You won't want to fight the Scourge without one!", 0) creature:CastSpell(creature, 20374) end -- Register the gossip events with the NPC RegisterCreatureGossipEvent(400042, 1, Thunderhoof.OnGossipHello) RegisterCreatureGossipEvent(400042, 2, Thunderhoof.OnGossipSelect) RegisterCreatureEvent(400042, 5, Thunderhoof.OnSpawn)