local Yelmek = {}; function Yelmek.OnGossipHello(event, player, object) player:GossipClearMenu() player:GossipMenuAddItem(0, "What happened here?", 0, 0) player:GossipSendMenu(1, object) end function Yelmek.OnGossipSelect(event, player, object, sender, intid, code, menuid) if (intid == 0) then object:SendUnitSay("Man...I really overdid it this time. I don't really want to go into detail...You can see the results for yourself...", 0) end end RegisterCreatureGossipEvent(400062, 1, Yelmek.OnGossipHello) RegisterCreatureGossipEvent(400062, 2, Yelmek.OnGossipSelect)