local Rattlegore = {}; local function Thunderclap(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 26554, true) end local function WhirlwindKnockback(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 34109, true) end local function Enrage(eventId, delay, calls, creature) creature:CastSpell(creature, 15716, true) end local function BoneArmor(eventId, delay, calls, creature) creature:CastSpell(creature, 38882, true) end local function Thrash(eventId, delay, calls, creature) creature:CastSpell(creature, 3391, true) end local function SweepingStrikes(eventId, delay, calls, creature) creature:CastSpell(creature, 18765, true) end function Stun(eventId, delay, calls, creature) local targets = creature:GetAITargets(10) if #targets == 0 then return end local target = targets[math.random(#targets)] creature:CastSpell(target, 17308, true) end local function OnEnterCombat(event, creature, target) creature:RegisterEvent(Thunderclap, 7000, 0) creature:RegisterEvent(WhirlwindKnockback, 11000) creature:RegisterEvent(Stun, 16000, 0) creature:RegisterEvent(Thrash, 8500, 0) creature:RegisterEvent(BoneArmor, 15000, 0) creature:RegisterEvent(BoneArmor, 500, 1) creature:RegisterEvent(SweepingStrikes, 100, 1) end local function OnHealthUpdate(event, creature, value) if (creature:GetHealthPct() <= 20) then creature:RemoveEvents() creature:RegisterEvent(Enrage, 100, 1) end end local function OnLeaveCombat(event, creature) creature:RemoveEvents() end local function OnDied(event, creature, killer) creature:RemoveEvents() end RegisterCreatureEvent(11622, 1, OnEnterCombat) RegisterCreatureEvent(11622, 9, OnHealthUpdate) RegisterCreatureEvent(11622, 2, OnLeaveCombat) RegisterCreatureEvent(11622, 4, OnDied)