local NPC_ENTRY_ID_1 = 400022 local NPC_ENTRY_ID_2 = 400023 local NPC_ENTRY_ID_3 = 400024 local NPC_ENTRY_ID_4 = 400025 function OnSpawn(event, creature) local npcEntry = creature:GetEntry() if npcEntry == NPC_ENTRY_ID_1 or npcEntry == NPC_ENTRY_ID_2 or npcEntry == NPC_ENTRY_ID_3 or npcEntry == NPC_ENTRY_ID_4 then creature:SetWalk(false) -- Set movement type to run creature:MoveWaypoint() end end RegisterCreatureEvent(NPC_ENTRY_ID_1, 5, OnSpawn) RegisterCreatureEvent(NPC_ENTRY_ID_2, 5, OnSpawn) RegisterCreatureEvent(NPC_ENTRY_ID_3, 5, OnSpawn) RegisterCreatureEvent(NPC_ENTRY_ID_4, 5, OnSpawn)