local PatchWorkHorror = {}; local function AcidSpit(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 61597, true) end local function CastSpecialSpell(eventId, delay, calls, creature) local victim = creature:GetVictim() if not victim then return end if victim:GetEntry() == 32666 or victim:GetEntry() == 32667 or victim:GetEntry() == 31144 or victim:GetEntry() == 31146 then creature:CastSpell(victim, 5, true) end end function CastBludgeoningStrike(eventId, delay, calls, creature) local targets = creature:GetAITargets(10) if #targets == 0 then return end local target = targets[math.random(#targets)] creature:CastSpell(target, 60870, true) end local function OnEnterCombat(event, creature, target) creature:RegisterEvent(AcidSpit, 7000, 0) creature:RegisterEvent(CastBludgeoningStrike, 14000, 0) creature:RegisterEvent(CastSpecialSpell, 1000, 0) end local function OnLeaveCombat(event, creature) creature:RemoveEvents() end local function OnDied(event, creature, killer) creature:DespawnOrUnsummon(5000) creature:RemoveEvents() end RegisterCreatureEvent(400054, 1, OnEnterCombat) RegisterCreatureEvent(400054, 2, OnLeaveCombat) RegisterCreatureEvent(400054, 4, OnDied)