--NPC id local hcNPC = 90000 --This is how long the character is locked for - default is 32 years. local banTimer = 999999999 --on death function - checks if player has token and bans character if it does. local function PlayerDeath(event, killer, killed) if killed:HasItem(90000,1) and killed:GetLevel() == 1 then print(killed:GetName() .. " was killed by " .. killer:GetName()) SendWorldMessage(killed:GetName() .. " was killed by " .. killer:GetName()) Ban(1,killed:GetName(),banTimer) end end --First Gossip Screen for NPC function OnFirstTalk(event, player, unit) if player:GetLevel() == 1 then player:PlayDistanceSound(20431) player:GossipMenuAddItem(0, "Looking for a challenge? Click here to try hardcore mode!", 0, 1) player:GossipSendMenu(1, unit) else player:SendBroadcastMessage("You must be level 1 to access hardcore mode.") player:PlayDistanceSound(20432) player:GossipComplete() end end --Selection for NPC gossip function OnSelect(event, player, unit, sender, intid, code) if intid == 1 then player:PlayDistanceSound(20433) player:GossipMenuAddItem(0, "Just double checking to make sure that you want to turn on hardcore mode. This will lock the character after death to be no longer playable, remove all your current gold, remove bonus starter items and Murky will no longer be with you! I will likely be adding rewards for reaching certain stages of the game later...", 0, 2) player:GossipMenuAddItem(0, "NO TAKE ME BACK!", 0, 3) player:GossipSendMenu(2, unit) end end --if player chooses to do hardcore they receive the token and have custom items and Murky removed function OnHardCore(event, player, unit, sender, intid, code) if intid == 2 then player:PlayDistanceSound(20434) player:AddItem(90000, 1) player:SetCoinage(0) player:RemoveItem(60002, player:GetItemCount(60002)) player:RemoveItem(10594, player:GetItemCount(10594)) player:RemoveItem(65000, player:GetItemCount(65000)) player:RemoveSpell(24939) --else gossip ends else player:GossipComplete() player:PlayDistanceSound(20434) end end RegisterCreatureGossipEvent(hcNPC, 1 , OnFirstTalk) RegisterCreatureGossipEvent(hcNPC, 2, OnSelect) RegisterCreatureGossipEvent(hcNPC, 2, OnHardCore) RegisterPlayerEvent(8, PlayerDeath)