local StoneskinGargoyle = {} local function GustOfWind(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 61663, true) end local function StoneStomp(eventId, delay, calls, creature) local targets = creature:GetAITargets(10) local target = targets[math.random(#targets)] creature:CastSpell(target, 49675, true) end local function OnEnterCombat(event, creature, target) creature:RegisterEvent(GustOfWind, 15000, 0) creature:RegisterEvent(StoneStomp, 8000, 0) end local function OnLeaveCombat(event, creature) creature:RemoveEvents() end local function OnDied(event, creature, killer) creature:RemoveEvents() end RegisterCreatureEvent(400053, 1, OnEnterCombat) RegisterCreatureEvent(400053, 2, OnLeaveCombat) RegisterCreatureEvent(400053, 4, OnDied)