--NPC id local hcNPC = 90000 --This is how long the character is locked for - default is 32 years. local banTimer = 999999999 --on death function - checks if player has token and bans character if it does. local function PlayerDeath(event, killer, killed) if(killed:HasItem(90000,1)) then print(killed:GetName() .. " was killed by " .. killer:GetName()) SendWorldMessage(killed:GetName() .. " was killed by " .. killer:GetName()) Ban(1,killed:GetName(),banTimer) end end --First Gossip Screen for NPC function OnFirstTalk(event, player, unit) player:GossipMenuAddItem(0, "Looking for a challenge? Click here to try hardcore mode!", 0, 1) player:GossipSendMenu(1, unit) end --Selection for NPC gossip function OnSelect(event, player, unit, sender, intid, code) if (intid == 1) then player:GossipMenuAddItem(0, "Just double checking to make sure that you want to turn on hardcore mode. This will lock the character after death to be no longer playable! I will likely be adding rewards for reaching certain stages of the game later...", 0, 2) player:GossipMenuAddItem(0, "NO TAKE ME BACK!", 0, 3) player:GossipSendMenu(2, unit) end end --if player chooses to do hardcore they receive the token function OnHardCore(event, player, unit, sender, intid, code) if (intid == 2) then player:AddItem(90000, 1) --else gossip ends else player:GossipComplete() end end RegisterCreatureGossipEvent(hcNPC, 1 , OnFirstTalk) RegisterCreatureGossipEvent(hcNPC, 2, OnSelect) RegisterCreatureGossipEvent(hcNPC, 2, OnHardCore) RegisterPlayerEvent(8, PlayerDeath)