local Archer = {}; local function CastShoot(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 37770, true) end local function CastSerpentSting(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 36984, true) end local function CastMultiShot(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 30990, true) end local function OnEnterCombat(event, creature, target) creature:RegisterEvent(CastShoot, 750, 0) creature:RegisterEvent(CastShoot, 15000, 0) creature:RegisterEvent(CastMultiShot, 5000, 0) end local function OnLeaveCombat(event, creature) creature:RemoveEvents() end local function OnDied(event, creature, killer) creature:RemoveEvents() end RegisterCreatureEvent(400033, 1, OnEnterCombat) RegisterCreatureEvent(400033, 2, OnLeaveCombat) RegisterCreatureEvent(400033, 4, OnDied)