local APriest = {}; local function CastSmite(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 48122, true) end local function CastHolyFire(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 48134, true) end local function CastSWP(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 27605, true) end local function CastHeal(eventId, delay, calls, creature) local friendlyUnit = creature:GetRandomFriendlyUnit(5.0) if friendlyUnit then creature:CastSpell(friendlyUnit, 25314, true) end end local function CastRenew(eventId, delay, calls, creature) local friendlyUnit = creature:GetRandomFriendlyUnit(5.0) if friendlyUnit then creature:CastSpell(friendlyUnit, 25315, true) end end local function OnEnterCombat(event, creature, target) creature:RegisterEvent(CastSmite, 2600, 0) creature:RegisterEvent(CastHolyFire, 5000, 0) creature:RegisterEvent(CastSWP, 15000, 0) creature:RegisterEvent(CastHeal, 10000, 0) creature:RegisterEvent(CastRenew, 7000, 0) end local function OnLeaveCombat(event, creature) creature:RemoveEvents() end local function OnDied(event, creature, killer) creature:RemoveEvents() end RegisterCreatureEvent(400026, 1, OnEnterCombat) RegisterCreatureEvent(400026, 2, OnLeaveCombat) RegisterCreatureEvent(400026, 4, OnDied)