local Auctioneer = {}; function Auctioneer.OnGossipHello(event, player, object) player:GossipClearMenu() player:GossipMenuAddItem(0, "What happened here?", 0, 0) player:GossipSendMenu(1, object) end function Auctioneer.OnGossipSelect(event, player, object, sender, intid, code, menuid) if (intid == 0) then object:SendUnitSay("Big block of ice came tumbling out of the sky and smacked right into the Auctionhouse. We're lucky we even made it out alive...", 0) end end RegisterCreatureGossipEvent(400063, 1, Auctioneer.OnGossipHello) RegisterCreatureGossipEvent(400063, 2, Auctioneer.OnGossipSelect)