--Credits go to Dinkledork --This script was made for someone who wanted to receive xp for low level mobs. --The Calculations are based on these results online, but they're probably too high so change them to whatever you want.: --XP = (Char Level * 5) + 45, where Char Level = Mob Level, for mobs in Azeroth --XP = (Char Level * 5) + 235, where Char Level = Mob Level, for mobs in Outland --XP = (Char Level * 5) + 580, where Char Level = Mob Level, for mobs in Northrend --XP = (Char Level * 5) + 1878, where Char Level = Mob Level, for mobs in Cataclysm local ENABLED = true --change to true or false depending on whether or not you want the script enabled. local XP_MODIFIER = 0.05 --change me to be whatever you want local BASE_XP = 15 --You don't need to modify anything below. -- Function to be called when a player kills a creature local function OnKillCreature(event, player, creature) -- Check if the experience calculation and award is enabled if ENABLED then -- Check if the creature's level is not equal to 1 if creature:GetLevel() ~= 1 then -- Check if the creature's level is 5 levels or lower than the player's level if creature:GetLevel() <= player:GetLevel() - 5 then -- Calculate the experience value local xp = (player:GetLevel() * XP_MODIFIER) + BASE_XP -- Give the player the experience player:GiveXP(xp, creature) end end end end -- Function to enable or disable the experience calculation and award function EnableXPAward(enable) ENABLED = enable end -- Register the OnKillCreature function for the player event 7 RegisterPlayerEvent(7, OnKillCreature)