local enabled = true local spawnslist = {2260,14281,14221,2244,2261} -- npcid's local hpmultiplier = 0.85 -- Spawned npc hp will be multiplied by players hp. local despawntime = 25 --seconds before npc despawns local chance = 50 --percent chance to trigger local function SpawnEnemy(event, player) local x = player:GetX() local y = player:GetY() local z = player:GetZ() local o = player:GetO() local map = player:GetMap() local mapID = map:GetMapId() local areaId = map:GetAreaId( x, y, z ) local faction = player:GetFaction() local Target = player:GetSelection() local playername = player:GetName() local isDungeon = map:IsDungeon() local playerHP = player:GetMaxHealth() local spawnedCreature local Taunts = { "Hey "..playername.." u r so uglaaaay!!!! LMAO", "Hey "..playername.."! It's game over for you!", "Hey "..playername.." What's up now!?", "Hey "..playername.." Ready when you are!", "Hey "..playername.." You'll get no sympathy from me!", "Victory or Death!!!", ""..playername.." is about to cry like a baby.", "Run "..playername.." run!", "Hey "..playername.." whats that on ur head? oh yea my weapon.", "Hey "..playername.." why don't apple jacks taste like apples?" } local chosen = spawnslist[math.random(1, #spawnslist)] local healammount = playerHP * hpmultiplier local roll = math.random(1,100) local level = player:GetLevel() if roll <= chance and not isDungeon then local EnemyNear = player:GetNearestCreature( 80, chosen ) if EnemyNear == nil then spawnedCreature = player:SpawnCreature( chosen, x-5, y, z, o, 3, despawntime ) spawnedCreature:SetLevel(level) spawnedCreature:SetMaxHealth(playerHP * hpmultiplier) spawnedCreature:DealHeal( spawnedCreature, 39334, healammount ) spawnedCreature:SendUnitSay(Taunts[math.random(1, #Taunts)], 0) spawnedCreature:AttackStart(player) end end end if enabled then RegisterPlayerEvent(7, SpawnEnemy) end