local INVISIBLE_BUNNY_ENTRY = 400099 local SPELL_TO_CAST = 364735 local InvisibleBunny = {} function InvisibleBunny.OnSpawn(event, creature) creature:RegisterEvent(InvisibleBunny.CastSpellRandomly, math.random(18000, 34000), 4) end function InvisibleBunny.CastSpellRandomly(event, delay, calls, creature) creature:CastSpell(creature, SPELL_TO_CAST, true) end RegisterCreatureEvent(INVISIBLE_BUNNY_ENTRY, 5, InvisibleBunny.OnSpawn)