local SpectralAttendant = {} function SpectralAttendant.OnEnterCombat(event, creature, target) creature:RegisterEvent(SpectralAttendant.Cripple, 6000, 0) creature:RegisterEvent(SpectralAttendant.AOEFear, 13000, 0) creature:RegisterEvent(SpectralAttendant.Teleport, math.random(14000,16000), 0) end function SpectralAttendant.Cripple(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), 11443, true) end function SpectralAttendant.AOEFear(eventId, delay, calls, creature) creature:CastSpell(creature, 8122) end function SpectralAttendant.OnLeaveCombat(event, creature) creature:RemoveEvents() end function SpectralAttendant.OnDied(event, creature, killer) creature:RemoveEvents() end function SpectralAttendant.Teleport(eventId, delay, calls, creature) local targets = creature:GetAITargets(10) if #targets == 0 then return end local target = targets[math.random(#targets)] creature:CastSpell(target, 69904) creature:ClearThreatList() end RegisterCreatureEvent(11873, 1, SpectralAttendant.OnEnterCombat) RegisterCreatureEvent(11873, 2, SpectralAttendant.OnLeaveCombat) RegisterCreatureEvent(11873, 4, SpectralAttendant.OnDied)