From f5ea320704be5f1f349b39b9ca15b01c70f5facc Mon Sep 17 00:00:00 2001 From: Dinkledork <118951051+Day36512@users.noreply.github.com> Date: Thu, 2 Feb 2023 19:30:44 -0700 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index ebaa4ee..c388504 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ THIS IS A WORK IN PROGRESS -Set's predefined npc's levels and modify their hp by 3% per level change. Read Lua file for details. +Set's predefined npc's levels and modify their hp, damage, and spell damage per level. Right now it works best for reducing levels, working for the other way around. Read Lua file for details. Pretty useless except for normalizing a bunch of mob levels for hit rating purposes. I created this script mostly to mask ding visual for mobs spawning for an event. Was breaking my immersion ;) This script is kinda buggy and doesn't apply to some npcs with the same npcid for some reason. Just use Auto-Balance.