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Custom MC Bosses
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49
Golemagg.lua
Normal file
49
Golemagg.lua
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Golemagg = {}
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Golemagg.enraged = {}
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function Golemagg.CastPyroblast(eventId, delay, calls, creature)
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local targets = creature:GetAITargets()
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local target = targets[math.random(#targets)]
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creature:CastSpell(target, 20228, true)
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end
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function Golemagg.CastEarthquake(eventId, delay, calls, creature)
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creature:CastSpell(creature, 19798, true)
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creature:RegisterEvent(Golemagg.CastEarthquake, 17000, 0)
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end
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function Golemagg.DamageTaken(event, creature, attacker, damage)
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if not Golemagg.enraged[creature:GetGUID()] and creature:GetHealthPct() < 10 then
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creature:CastSpell(creature, 20544, true)
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creature:CastSpell(creature, 19798, true)
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creature:RegisterEvent(Golemagg.CastEarthquake, 5300, 1)
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Golemagg.enraged[creature:GetGUID()] = true
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end
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end
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function Golemagg.OnEnterCombat(event, creature, target)
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creature:RegisterEvent(Golemagg.CastPyroblast, math.random(3000, 7000), 0)
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creature:CastSpell(creature, 13879, true)
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creature:CastSpell(creature, 20556, true)
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creature:CastSpell(creature, 18943, true)
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end
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function Golemagg.OnLeaveCombat(event, creature)
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creature:RemoveEvents()
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end
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function Golemagg.OnDied(event, creature, killer)
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creature:RemoveEvents()
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Golemagg.enraged[creature:GetGUID()] = nil
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end
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function Golemagg.OnSpawn(event, creature)
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creature:SetMaxHealth(1652176)
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Golemagg.enraged[creature:GetGUID()] = false
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end
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RegisterCreatureEvent(11988, 1, Golemagg.OnEnterCombat)
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RegisterCreatureEvent(11988, 2, Golemagg.OnLeaveCombat)
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RegisterCreatureEvent(11988, 4, Golemagg.OnDied)
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RegisterCreatureEvent(11988, 5, Golemagg.OnSpawn)
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RegisterCreatureEvent(11988, 9, Golemagg.DamageTaken)
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