From a8e2e7ffcc2aa9107566c162590cfdd2da2f8d9d Mon Sep 17 00:00:00 2001 From: Dinkledork <118951051+Day36512@users.noreply.github.com> Date: Sun, 19 Mar 2023 04:56:22 -0600 Subject: [PATCH] Add files via upload --- RedridgeEmote.lua | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/RedridgeEmote.lua b/RedridgeEmote.lua index a06b5e3..686f96c 100644 --- a/RedridgeEmote.lua +++ b/RedridgeEmote.lua @@ -4,6 +4,7 @@ local secondNpcIds = {3088} -- Add your second set of NPC entries here local EMOTE_ID = 333 -- Set the emote ID local SECOND_EMOTE_ID = 214 -- Set the second emote ID + local function IsGameEventActive(eventId) local activeEvents = GetActiveGameEvents() for _, event in ipairs(activeEvents) do @@ -42,7 +43,6 @@ local function ResetNpcsEmoteState(event, gameEventId) end end -local PLAYER_EVENT_ON_MAP_CHANGE = 27 local function OnPlayerMapChange(event, player, newMap, newZone) if IsGameEventActive(GAME_EVENT_ID) then @@ -51,11 +51,6 @@ local function OnPlayerMapChange(event, player, newMap, newZone) end end -RegisterPlayerEvent(PLAYER_EVENT_ON_MAP_CHANGE, OnPlayerMapChange) - --- The rest of the script remains the same - - - +RegisterPlayerEvent(27, OnPlayerMapChange) RegisterServerEvent(34, SetNpcsEmoteState) RegisterServerEvent(35, ResetNpcsEmoteState)