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Dinkledork
2023-03-14 03:51:18 -06:00
committed by GitHub
parent 2d040a020f
commit 7fd6c5f86d
11 changed files with 686 additions and 7 deletions

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@@ -67,12 +67,19 @@ function UndeadWarlord.OnDied(event, creature, killer)
end
function UndeadWarlord.OnSpawn(event, creature)
creature:SetMaxHealth(48420)
creature:CastSpell(creature:GetVictim(), 17683, true)
if creature == nil or not creature:IsInWorld() then return end
creature:SendUnitYell("Quickly servants! The Master expects swift results.", 0)
creature:CastSpell(creature, 59711, true)
creature:RegisterEvent(function () creature:CastSpell(creature, 59711, true) end, 5000, 0)
creature:RegisterEvent(function (eventId, delay, calls, creature)
if creature == nil or not creature:IsInWorld() then return end
creature:CastSpell(creature, 59711, true)
end, 15000, 0)
end
RegisterCreatureEvent(300018, 1, UndeadWarlord.OnEnterCombat)
RegisterCreatureEvent(300018, 2, UndeadWarlord.OnLeaveCombat)
RegisterCreatureEvent(300018, 3, UndeadWarlord.OnKilledTarget)

22
Barrier.lua Normal file
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@@ -0,0 +1,22 @@
local npcId = 400092
local spellId = 100199
local range = 8
local killCreditNpcId = 400095
function OnSpellCast(event, player, spell)
if spell:GetEntry() == spellId then
nearestCreature = player:GetNearestCreature(range, npcId)
if nearestCreature == nil then
player:SendBroadcastMessage("You need to place the barrier in a more strategic location.")
spell:Cancel()
else
player:KilledMonsterCredit(killCreditNpcId)
player:SendBroadcastMessage("You have successfully placed the barrier and received kill credit for NPC " .. killCreditNpcId .. ".")
end
end
end
RegisterPlayerEvent(5, OnSpellCast)

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@@ -24,6 +24,3 @@ end
RegisterCreatureEvent(4475, 1, BlightedZombie.OnCombat)
RegisterCreatureEvent(4475, 2, BlightedZombie.OnLeaveCombat)
RegisterCreatureEvent(4475, 4, BlightedZombie.OnDeath)

28
BlisteringZombie2.lua Normal file
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@@ -0,0 +1,28 @@
local BlisteringZombie = {};
function BlisteringZombie.OnSpawn(event, creature)
creature:SetMaxHealth(8224)
creature:CastSpell(creature:GetVictim(), 17683, true)
end
function BlisteringZombie.OnCombat(event, creature, target)
creature:RegisterEvent(BlisteringZombie.Ability1, 8000, 0)
end
function BlisteringZombie.Ability1(event, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 55604, true)
end
function BlisteringZombie.OnLeaveCombat(event, creature)
creature:RemoveEvents()
end
function BlisteringZombie.OnDeath(event, creature, killer)
creature:DespawnOrUnsummon(5000)
creature:RemoveEvents()
end
RegisterCreatureEvent(400077, 1, BlisteringZombie.OnCombat)
RegisterCreatureEvent(400077, 2, BlisteringZombie.OnLeaveCombat)
RegisterCreatureEvent(400077, 4, BlisteringZombie.OnDeath)
RegisterCreatureEvent(400077, 5, BlisteringZombie.OnSpawn)

0
LAkeshireVillagers2.lua Normal file
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440
LakeshireCitizenScript.lua Normal file
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@@ -0,0 +1,440 @@
local NPC_ENTRY1 = 400080
local REQUIRED_QUEST_ID = 30011
local function OnGossipHello(event, player, creature)
if not player:HasQuest(REQUIRED_QUEST_ID) then
player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
return
end
player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
player:GossipSendMenu(1, creature)
end
local function OnGossipSelect(event, player, creature, sender, intid, code)
if (intid == 1) then
creature:MoveWaypoint()
player:GossipComplete()
player:KilledMonsterCredit(NPC_ENTRY1)
local random = math.random(0, 4)
if random == 0 then
creature:SendUnitSay("How could this be happening? We've always been safe here.", 0)
elseif random == 1 then
creature:SendUnitSay("Why would they attack us? We've never done anything to them.", 0)
elseif random == 2 then
creature:SendUnitSay("What are we going to do? We're not prepared for this kind of violence.", 0)
elseif random == 3 then
creature:SendUnitSay("This can't be real. It must be a terrible dream.", 0)
else
creature:SendUnitSay("I'm so scared. I don't know what the future holds for us now.", 0)
end
end
end
local function OnSpawn(event, creature)
creature:MoveStop()
creature:MoveIdle()
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
creature:MoveStop()
creature:MoveIdle()
end
RegisterCreatureGossipEvent(NPC_ENTRY1, 1, OnGossipHello)
RegisterCreatureGossipEvent(NPC_ENTRY1, 2, OnGossipSelect)
RegisterCreatureEvent(NPC_ENTRY1, 5, OnSpawn)
RegisterCreatureEvent(NPC_ENTRY1, 3, OnDeath)
------------------------------------------------------------------------------------
local NPC_ENTRY2 = 400082
local function OnGossipHello(event, player, creature)
if not player:HasQuest(REQUIRED_QUEST_ID) then
player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
return
end
player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
player:GossipSendMenu(1, creature)
end
local function OnGossipSelect(event, player, creature, sender, intid, code)
if (intid == 1) then
creature:MoveWaypoint()
player:GossipComplete()
player:KilledMonsterCredit(NPC_ENTRY1)
local random = math.random(0, 4)
if random == 0 then
creature:SendUnitSay("How could this be happening? We've always been safe here.", 0)
elseif random == 1 then
creature:SendUnitSay("What do we do now? We can't just sit here and wait to be slaughtered.", 0)
elseif random == 2 then
creature:SendUnitSay("What are we going to do? We're not prepared for this kind of violence.", 0)
elseif random == 3 then
creature:SendUnitSay("This can't be real. It must be a terrible dream.", 0)
else
creature:SendUnitSay("I'm so scared. I don't know what the future holds for us now.", 0)
end
end
end
local function OnSpawn(event, creature)
creature:MoveStop()
creature:MoveIdle()
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
creature:MoveStop()
creature:MoveIdle()
end
RegisterCreatureGossipEvent(NPC_ENTRY2, 1, OnGossipHello)
RegisterCreatureGossipEvent(NPC_ENTRY2, 2, OnGossipSelect)
RegisterCreatureEvent(NPC_ENTRY2, 5, OnSpawn)
RegisterCreatureEvent(NPC_ENTRY2, 3, OnDeath)
------------------------------------------------------------------------------------
local NPC_ENTRY3 = 400083
local function OnGossipHello(event, player, creature)
if not player:HasQuest(REQUIRED_QUEST_ID) then
player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
return
end
player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
player:GossipSendMenu(1, creature)
end
local function OnGossipSelect(event, player, creature, sender, intid, code)
if (intid == 1) then
creature:MoveWaypoint()
player:GossipComplete()
player:KilledMonsterCredit(NPC_ENTRY1)
local random = math.random(0, 4)
if random == 0 then
creature:SendUnitSay("How could this be happening? We've always been safe here.", 0)
elseif random == 1 then
creature:SendUnitSay("Why would they attack us? We've never done anything to them.", 0)
elseif random == 2 then
creature:SendUnitSay("This is a nightmare. Please tell me it's not real.", 0)
elseif random == 3 then
creature:SendUnitSay("Why did we ever leave Ironforge? We were safe there.", 0)
else
creature:SendUnitSay("I'm so scared. I don't know what the future holds for us now.", 0)
end
end
end
local function OnSpawn(event, creature)
creature:MoveStop()
creature:MoveIdle()
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
creature:MoveStop()
creature:MoveIdle()
end
RegisterCreatureGossipEvent(NPC_ENTRY3, 1, OnGossipHello)
RegisterCreatureGossipEvent(NPC_ENTRY3, 2, OnGossipSelect)
RegisterCreatureEvent(NPC_ENTRY3, 5, OnSpawn)
RegisterCreatureEvent(NPC_ENTRY3, 3, OnDeath)
------------------------------------------------------------------------------------
local NPC_ENTRY4 = 400084
local function OnGossipHello(event, player, creature)
if not player:HasQuest(REQUIRED_QUEST_ID) then
player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
return
end
player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
player:GossipSendMenu(1, creature)
end
local function OnGossipSelect(event, player, creature, sender, intid, code)
if (intid == 1) then
creature:MoveWaypoint()
player:GossipComplete()
player:KilledMonsterCredit(NPC_ENTRY1)
local random = math.random(0, 4)
if random == 0 then
creature:SendUnitSay("How could this be happening? We've always been safe here.", 0)
elseif random == 1 then
creature:SendUnitSay("I always knew this day would come. We should have been better prepared.", 0)
elseif random == 2 then
creature:SendUnitSay("What are we going to do? We're not prepared for this kind of violence.", 0)
elseif random == 3 then
creature:SendUnitSay("This can't be real. It must be a terrible dream.", 0)
else
creature:SendUnitSay("I hope the guards can hold them off.", 0)
end
end
end
local function OnSpawn(event, creature)
creature:MoveStop()
creature:MoveIdle()
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
creature:MoveStop()
creature:MoveIdle()
end
RegisterCreatureGossipEvent(NPC_ENTRY4, 1, OnGossipHello)
RegisterCreatureGossipEvent(NPC_ENTRY4, 2, OnGossipSelect)
RegisterCreatureEvent(NPC_ENTRY4, 5, OnSpawn)
RegisterCreatureEvent(NPC_ENTRY4, 3, OnDeath)
------------------------------------------------------------------------------------
local NPC_ENTRY5 = 400085
local function OnGossipHello(event, player, creature)
if not player:HasQuest(REQUIRED_QUEST_ID) then
player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
return
end
player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
player:GossipSendMenu(1, creature)
end
local function OnGossipSelect(event, player, creature, sender, intid, code)
if (intid == 1) then
creature:MoveWaypoint()
player:GossipComplete()
player:KilledMonsterCredit(NPC_ENTRY1)
local random = math.random(0, 4)
if random == 0 then
creature:SendUnitSay("How could this be happening? We've always been safe here.", 0)
elseif random == 1 then
creature:SendUnitSay("Why would they attack us? We've never done anything to them.", 0)
elseif random == 2 then
creature:SendUnitSay("The Scourge are unstoppable. What chance do we have?", 0)
elseif random == 3 then
creature:SendUnitSay("This can't be real. It must be a terrible dream.", 0)
else
creature:SendUnitSay("I'm so scared. I don't know what the future holds for us now.", 0)
end
end
end
local function OnSpawn(event, creature)
creature:MoveStop()
creature:MoveIdle()
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
creature:MoveStop()
creature:MoveIdle()
end
RegisterCreatureGossipEvent(NPC_ENTRY5, 1, OnGossipHello)
RegisterCreatureGossipEvent(NPC_ENTRY5, 2, OnGossipSelect)
RegisterCreatureEvent(NPC_ENTRY5, 5, OnSpawn)
RegisterCreatureEvent(NPC_ENTRY5, 3, OnDeath)
------------------------------------------------------------------------------------
local NPC_ENTRY6 = 400086
local function OnGossipHello(event, player, creature)
if not player:HasQuest(REQUIRED_QUEST_ID) then
player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
return
end
player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
player:GossipSendMenu(1, creature)
end
local function OnGossipSelect(event, player, creature, sender, intid, code)
if (intid == 1) then
creature:MoveWaypoint()
player:GossipComplete()
player:KilledMonsterCredit(NPC_ENTRY1)
local random = math.random(0, 4)
if random == 0 then
creature:SendUnitSay("How could this be happening? We've always been safe here.", 0)
elseif random == 1 then
creature:SendUnitSay("Why us? Why did they have to pick on our town?", 0)
elseif random == 2 then
creature:SendUnitSay("What are we going to do? We're not prepared for this kind of violence.", 0)
elseif random == 3 then
creature:SendUnitSay("This can't be real. It must be a terrible dream.", 0)
else
creature:SendUnitSay("I'm so scared. I don't know what the future holds for us now.", 0)
end
end
end
local function OnSpawn(event, creature)
creature:MoveStop()
creature:MoveIdle()
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
creature:MoveStop()
creature:MoveIdle()
end
RegisterCreatureGossipEvent(NPC_ENTRY6, 1, OnGossipHello)
RegisterCreatureGossipEvent(NPC_ENTRY6, 2, OnGossipSelect)
RegisterCreatureEvent(NPC_ENTRY6, 5, OnSpawn)
RegisterCreatureEvent(NPC_ENTRY6, 3, OnDeath)
------------------------------------------------------------------------------------
local NPC_ENTRY7 = 400087
local function OnGossipHello(event, player, creature)
if not player:HasQuest(REQUIRED_QUEST_ID) then
player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
return
end
player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
player:GossipSendMenu(1, creature)
end
local function OnGossipSelect(event, player, creature, sender, intid, code)
if (intid == 1) then
creature:MoveWaypoint()
player:GossipComplete()
player:KilledMonsterCredit(NPC_ENTRY1)
local random = math.random(0, 4)
if random == 0 then
creature:SendUnitSay("How could this be happening? We've always been safe here.", 0)
elseif random == 1 then
creature:SendUnitSay("I have family here. I won't let anything happen to them.", 0)
elseif random == 2 then
creature:SendUnitSay("What are we going to do? We're not prepared for this kind of violence.", 0)
elseif random == 3 then
creature:SendUnitSay("This can't be real. It must be a terrible dream.", 0)
else
creature:SendUnitSay("I'm so scared. I don't know what the future holds for us now.", 0)
end
end
end
local function OnSpawn(event, creature)
creature:MoveStop()
creature:MoveIdle()
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
creature:MoveStop()
creature:MoveIdle()
end
RegisterCreatureGossipEvent(NPC_ENTRY7, 1, OnGossipHello)
RegisterCreatureGossipEvent(NPC_ENTRY7, 2, OnGossipSelect)
RegisterCreatureEvent(NPC_ENTRY7, 5, OnSpawn)
RegisterCreatureEvent(NPC_ENTRY7, 3, OnDeath)
------------------------------------------------------------------------------------
local NPC_ENTRY8 = 400088
local function OnGossipHello(event, player, creature)
if not player:HasQuest(REQUIRED_QUEST_ID) then
player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
return
end
player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
player:GossipSendMenu(1, creature)
end
local function OnGossipSelect(event, player, creature, sender, intid, code)
if (intid == 1) then
creature:MoveWaypoint()
player:GossipComplete()
player:KilledMonsterCredit(NPC_ENTRY1)
local random = math.random(0, 4)
if random == 0 then
creature:SendUnitSay("How could this be happening? We've always been safe here.", 0)
elseif random == 1 then
creature:SendUnitSay("Why would they attack us? We've never done anything to them.", 0)
elseif random == 2 then
creature:SendUnitSay("What are we going to do? We're not prepared for this kind of violence.", 0)
elseif random == 3 then
creature:SendUnitSay("This can't be real. It must be a terrible dream.", 0)
else
creature:SendUnitSay("I'm so scared. I don't know what the future holds for us now.", 0)
end
end
end
local function OnSpawn(event, creature)
creature:MoveStop()
creature:MoveIdle()
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
creature:MoveStop()
creature:MoveIdle()
end
RegisterCreatureGossipEvent(NPC_ENTRY8, 1, OnGossipHello)
RegisterCreatureGossipEvent(NPC_ENTRY8, 2, OnGossipSelect)
RegisterCreatureEvent(NPC_ENTRY8, 5, OnSpawn)
RegisterCreatureEvent(NPC_ENTRY8, 3, OnDeath)
------------------------------------------------------------------------------------
local NPC_ENTRY9 = 400089
local function OnGossipHello(event, player, creature)
if not player:HasQuest(REQUIRED_QUEST_ID) then
player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
return
end
player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
player:GossipSendMenu(1, creature)
end
local function OnGossipSelect(event, player, creature, sender, intid, code)
if (intid == 1) then
creature:MoveWaypoint()
player:GossipComplete()
player:KilledMonsterCredit(NPC_ENTRY1)
local random = math.random(0, 4)
if random == 0 then
creature:SendUnitSay("How could this be happening? We've always been safe here.", 0)
elseif random == 1 then
creature:SendUnitSay("Why would they attack us? We've never done anything to them.", 0)
elseif random == 2 then
creature:SendUnitSay("What are we going to do? We're not prepared for this kind of violence.", 0)
elseif random == 3 then
creature:SendUnitSay("This can't be real. It must be a terrible dream.", 0)
else
creature:SendUnitSay("I'm so scared. I don't know what the future holds for us now.", 0)
end
end
end
local function OnSpawn(event, creature)
creature:MoveStop()
creature:MoveIdle()
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
creature:MoveStop()
creature:MoveIdle()
end
RegisterCreatureGossipEvent(NPC_ENTRY9, 1, OnGossipHello)
RegisterCreatureGossipEvent(NPC_ENTRY9, 2, OnGossipSelect)
RegisterCreatureEvent(NPC_ENTRY9, 5, OnSpawn)
RegisterCreatureEvent(NPC_ENTRY9, 3, OnDeath)

27
LakeshireGuard.lua Normal file
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@@ -0,0 +1,27 @@
local LakeshireGuard = {};
local function CastCleave(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 20605, true)
end
local function OnEnterCombat(event, creature, target)
creature:RegisterEvent(CastCleave, 9000, 0)
end
local function OnLeaveCombat(event, creature)
creature:RemoveEvents()
end
local function OnDied(event, creature, killer)
creature:RemoveEvents()
end
local function OnSpawn(event, creature)
creature:CastSpell(creature, 17683, true)
end
RegisterCreatureEvent(400013, 1, OnEnterCombat)
RegisterCreatureEvent(400013, 2, OnLeaveCombat)
RegisterCreatureEvent(400013, 4, OnDied)
RegisterCreatureEvent(400013, 5, OnSpawn)

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@@ -24,10 +24,10 @@ function OnSpellCast(event, caster, spell)
end
end
-- If the target is not a valid NPC
if not isValidTarget then
-- If the target is not a valid NPC or if the target's health is greater than 90%
if not isValidTarget or target:GetHealthPct() > 90 then
-- Send a broadcast message to the player
caster:SendBroadcastMessage("Invalid target.")
caster:SendBroadcastMessage("That defender is doing fine. Find one that needs more help!")
-- Cancel the spell
spell:Cancel()
else

76
Scorn.lua Normal file
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@@ -0,0 +1,76 @@
local Scorn = {};
local function LichSlap(eventId, delay, calls, creature)
if not creature:IsCasting() then
creature:CastSpell(creature:GetVictim(), 28873, true)
end
end
local function Enrage(eventId, delay, calls, creature)
if not creature:IsCasting() then
creature:CastSpell(creature, 15716, true)
end
end
local function FrostboltVolley(eventId, delay, calls, creature)
if not creature:IsCasting() then
creature:CastSpell(creature, 22643, true)
end
end
local function FrostNova(eventId, delay, calls, creature)
if not creature:IsCasting() then
creature:CastSpell(creature, 15531, true)
end
end
function MindFlay(eventId, delay, calls, creature)
if not creature:IsCasting() then
local targets = creature:GetAITargets(5)
if #targets == 0 then
return
end
local target = targets[math.random(#targets)]
creature:CastSpell(target, 17318, true)
end
end
function ManaBurn(eventId, delay, calls, creature)
if not creature:IsCasting() then
local targets = creature:GetAITargets(5)
if #targets == 0 then
return
end
local target = targets[math.random(#targets)]
creature:CastSpell(target, 8129, true)
end
end
local function OnEnterCombat(event, creature, target)
creature:RegisterEvent(LichSlap, math.random(8000,12000), 0)
creature:RegisterEvent(MindFlay, math.random(14000,18000), 0)
creature:RegisterEvent(FrostboltVolley, math.random(7000,11000), 0)
creature:RegisterEvent(FrostNova, 1000, 1)
creature:RegisterEvent(FrostNova, math.random(6000,9000), 0)
creature:RegisterEvent(ManaBurn, math.random(17000,24000), 0)
end
local function OnHealthUpdate(event, creature, value)
if (creature:GetHealthPct() <= 20) then
creature:RemoveEvents()
creature:RegisterEvent(Enrage, 100, 1)
end
end
local function OnLeaveCombat(event, creature)
creature:RemoveEvents()
end
local function OnDied(event, creature, killer)
creature:RemoveEvents()
end
RegisterCreatureEvent(400075, 1, OnEnterCombat)
RegisterCreatureEvent(400075, 9, OnHealthUpdate)
RegisterCreatureEvent(400075, 2, OnLeaveCombat)
RegisterCreatureEvent(400075, 4, OnDied)

28
SkeletalWarrior.lua Normal file
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@@ -0,0 +1,28 @@
local SkeletalWarrior = {}
function SkeletalWarrior.OnSpawn(event, creature)
creature:SetMaxHealth(7720)
creature:CastSpell(creature:GetVictim(), 17683, true)
end
function SkeletalWarrior.OnCombat(event, creature, target)
creature:RegisterEvent(SkeletalWarrior.Ability1, 10000, 0)
end
function SkeletalWarrior.Ability1(event, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 6547, true)
end
function SkeletalWarrior.OnLeaveCombat(event, creature)
creature:RemoveEvents()
end
function SkeletalWarrior.OnDeath(event, creature, killer)
creature:DespawnOrUnsummon(5000)
creature:RemoveEvents()
end
RegisterCreatureEvent(400016, 1, SkeletalWarrior.OnCombat)
RegisterCreatureEvent(400016, 2, SkeletalWarrior.OnLeaveCombat)
RegisterCreatureEvent(400016, 4, SkeletalWarrior.OnDeath)
RegisterCreatureEvent(400016, 5, SkeletalWarrior.OnSpawn)

54
TreeChopping.lua Normal file
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@@ -0,0 +1,54 @@
local GOSSIP_OPTION_CUT_TREE = 1
local LOG_ITEM_ID = 60116
local BARRIERS_BUILT_QUEST_ID = 30012
function OnCreatureSpawn(event, creature)
creature:SetReactState(0)
end
function OnGossipHello(event, player, creature)
if player:IsMounted() then
player:SendBroadcastMessage("You must dismount first!")
return
end
if not player:HasItem(1311) then
player:SendBroadcastMessage("You need the Wood Cutter Axe in order to chop down this tree.")
return
end
if not player:HasQuest(BARRIERS_BUILT_QUEST_ID) then
player:SendBroadcastMessage("You must have the 'Barriers Built' quest before you can chop down this tree.")
return
end
creature:SetReactState(0)
player:GossipMenuAddItem(8, "Cut down this tree", 1, GOSSIP_OPTION_CUT_TREE)
player:GossipSendMenu(8, creature)
end
function OnGossipSelect(event, player, creature, sender, intid)
if intid == GOSSIP_OPTION_CUT_TREE then
player:CastSpell(creature, 62990, false)
player:Kill(creature)
player:KilledMonsterCredit(400091)
player:GossipComplete()
end
end
function OnCreatureDeath(event, creature, killer)
creature:DespawnOrUnsummon(12000)
creature:RemoveEvents()
-- Give the player 1-3 logs upon death
if killer ~= nil and killer:IsPlayer() then
local logs = math.random(1, 3)
killer:AddItem(LOG_ITEM_ID, logs)
end
end
RegisterCreatureEvent(400091, 5, OnCreatureSpawn)
RegisterCreatureGossipEvent(400091, 1, OnGossipHello)
RegisterCreatureGossipEvent(400091, 2, OnGossipSelect)
RegisterCreatureEvent(400091, 4, OnCreatureDeath)