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49
Stormwind/Bolvar2.lua
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49
Stormwind/Bolvar2.lua
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local Bolvar = 1748
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local kingsSpell = 25898
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local wisdomSpell = 25918
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local mightSpell = 25916
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-- Sound ID for the blessing of kings
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local KINGS_SOUND_ID = 20423
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-- Emote ID for the blessing of kings
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local KINGS_EMOTE_ID = 113
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-- Sound ID for the blessing of wisdom
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local WISDOM_SOUND_ID = 20424
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-- Emote ID for the blessing of wisdom
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local WISDOM_EMOTE_ID = 153
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local MIGHT_SOUND_ID = 20425
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local function OnSpawn(event, creature)
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creature:CastSpell(creature, kingsSpell, true)
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end
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local function OnGossipHello(event, player, creature)
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player:GossipMenuAddItem(9, "|TInterface\\Icons\\spell_magic_magearmor:50:50:-23:0|tGrant me a Blessing of Kings", 0, 1, false, "", 0)
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player:GossipMenuAddItem(9, "|TInterface\\Icons\\spell_holy_sealofwisdom:50:50:-23:0|tGrant me a Blessing of Wisdom", 0, 2, false, "", 0)
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player:GossipMenuAddItem(9, "|TInterface\\Icons\\spell_holy_fistofjustice:50:50:-23:0|tGrant me a Blessing of Might", 0, 3, false, "", 0)
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player:GossipSendMenu(1, creature)
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end
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local function OnGossipSelect(event, player, creature, sender, intid, code, menuid)
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if intid == 1 then
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player:CastSpell(player, kingsSpell, true)
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creature:PlayDistanceSound(KINGS_SOUND_ID)
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creature:PerformEmote(KINGS_EMOTE_ID)
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elseif intid == 2 then
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player:CastSpell(player, wisdomSpell, true)
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creature:PlayDistanceSound(WISDOM_SOUND_ID)
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creature:PerformEmote(WISDOM_EMOTE_ID)
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elseif intid == 3 then
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player:CastSpell(player, mightSpell, true)
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creature:PlayDistanceSound(MIGHT_SOUND_ID)
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end
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player:GossipComplete()
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end
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RegisterCreatureEvent(Bolvar, 5, OnSpawn)
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RegisterCreatureGossipEvent(Bolvar, 1, OnGossipHello)
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RegisterCreatureGossipEvent(Bolvar, 2, OnGossipSelect)
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