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@@ -3,49 +3,53 @@ local LOG_ITEM_ID = 60116
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local BARRIERS_BUILT_QUEST_ID = 30012
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function OnCreatureSpawn(event, creature)
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creature:SetReactState(0)
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creature:SetReactState(0)
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end
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function OnGossipHello(event, player, creature)
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if player:IsMounted() then
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player:SendBroadcastMessage("You must dismount first!")
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return
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end
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if player:IsMounted() then
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player:SendBroadcastMessage("You must dismount first!")
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return
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end
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if not player:HasItem(1311) then
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player:SendBroadcastMessage("You need the Wood Cutter Axe in order to chop down this tree.")
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return
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end
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if not player:HasItem(1311) then
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player:SendBroadcastMessage("You need the Wood Cutter Axe in order to chop down this tree!")
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return
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end
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if not player:HasQuest(BARRIERS_BUILT_QUEST_ID) then
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player:SendBroadcastMessage("You must have the 'Barriers Built' quest before you can chop down this tree.")
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return
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end
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if not player:HasQuest(BARRIERS_BUILT_QUEST_ID) then
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player:SendBroadcastMessage("You must have the 'Final Fortification' quest before you can chop down this tree!")
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return
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end
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creature:SetReactState(0)
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player:GossipMenuAddItem(8, "Cut down this tree", 1, GOSSIP_OPTION_CUT_TREE)
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player:GossipSendMenu(8, creature)
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if player:HasItem(LOG_ITEM_ID, 20) then
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player:SendBroadcastMessage("You have the maximum amount of logs already!")
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return
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end
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creature:SetReactState(0)
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player:GossipMenuAddItem(8, "Cut down this tree", 1, GOSSIP_OPTION_CUT_TREE)
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player:GossipSendMenu(8, creature)
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end
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function OnGossipSelect(event, player, creature, sender, intid)
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if intid == GOSSIP_OPTION_CUT_TREE then
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player:CastSpell(creature, 62990, false)
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player:Kill(creature)
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player:KilledMonsterCredit(400091)
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player:GossipComplete()
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end
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if intid == GOSSIP_OPTION_CUT_TREE then
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player:CastSpell(creature, 62990, false)
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player:Kill(creature)
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player:KilledMonsterCredit(400091)
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player:GossipComplete()
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end
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end
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function OnCreatureDeath(event, creature, killer)
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creature:DespawnOrUnsummon(12000)
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creature:RemoveEvents()
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creature:DespawnOrUnsummon(12000)
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creature:RemoveEvents()
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-- Give the player 1-3 logs upon death
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if killer ~= nil and killer:IsPlayer() then
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local logs = math.random(1, 3)
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killer:AddItem(LOG_ITEM_ID, logs)
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end
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-- Give the player 1-3 logs upon death
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if killer ~= nil and killer:IsPlayer() then
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local logs = math.random(1, 3)
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killer:AddItem(LOG_ITEM_ID, logs)
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end
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end
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RegisterCreatureEvent(400091, 5, OnCreatureSpawn)
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